This page replaces my long-dormant robotics web page, which
contains links to my SBasic compiler, Forth compilers, and
projects, including material from my Nuts & Volts columns.
Links to pages describing some of my
Embedded Firmware Odds
Links to pages describing
tools, problems or
features I've discovered/used in my embedded firmware
Yeah, I play a LOT of
if the game is over a decade old, it's still one of the
Here are some maps I've created. Joe, Todd, and I spend
a lot of
time on SC, nearly always playing as allies against the
maps have been crafted to give the AI an advantage 'cause the
really isn't too bright. Note that I am not using any
AI, just the stock AI that comes with Starcraft/BroodWars.
29 Oct 09 Finally noticed that the maps hadn't been
my website. (Doh!) Sorry about that...
Bases are all in low ground and pretty cramped. To
need to move to high ground, but all the resources are in
terrain. The map is only 192x192 and the Zerg or Protoss
expands very quickly.
Bases are all on islands, also fairly cramped. There are
islands with resources, and lots of empty islands to act as
control points. Joe, Todd, and I usually play against
Zerg AI on
this map, and getting spun up fast enough to stay ahead of the
quite a challenge.
against 2 Terran AI, land-based; use Map Settings)
This is a time-limited, destroy-all-buildings map. The
AI players have a large, prebuilt defense against air and land
attacks. You have to take out all buildings within 1.5
(one hour wall-time). You cannot build Battlecruisers,
are four rescueable BCs for each human player. Note that
are also two power generators, one on each side of the
you get an SCV to your power generator, it turns on some map
on the AI bases. NOTE: To win, you must destroy ALL
buildings PLUS the power generators!
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