This page replaces my long-dormant robotics web page, which has been
archived
here. The robotics page
contains links to my SBasic compiler, Forth compilers, and other
projects, including material from my Nuts & Volts columns.
Electronics Projects
Links to pages describing some of my recent
electronics projects.
Embedded Firmware Odds & Ends
Links to pages describing tools, problems or
features I've discovered/used in my embedded firmware projects.
General Items
Links
to
diverse
other
subjects.
Starcraft Maps
Yeah, I play a LOT of Starcraft! Even
if the game is over a decade old, it's still one of the best.
Here are some maps I've created. Joe, Todd, and I spend a lot of
time on SC, nearly always playing as allies against the AI. These
maps have been crafted to give the AI an advantage 'cause the SC AI
really isn't too bright. Note that I am not using any souped-up
AI, just the stock AI that comes with Starcraft/BroodWars.
29 Oct 09 Finally noticed that the maps hadn't been uploaded to
my website. (Doh!) Sorry about that...
Desolation (8-player, land-based)
Bases are all in low ground and pretty cramped. To expand, you
need to move to high ground, but all the resources are in unprotected
terrain. The map is only 192x192 and the Zerg or Protoss AI
expands very quickly.
Water World (8-player, air-based)
Bases are all on islands, also fairly cramped. There are lots of
islands with resources, and lots of empty islands to act as strategic
control points. Joe, Todd, and I usually play against Zerg AI on
this map, and getting spun up fast enough to stay ahead of the Zerg is
quite a challenge.
Dark Night (2 Terran humans
against 2 Terran AI, land-based; use Map Settings)
This is a time-limited, destroy-all-buildings map. The two Terran
AI players have a large, prebuilt defense against air and land
attacks. You have to take out all buildings within 1.5 game hours
(one hour wall-time). You cannot build Battlecruisers, but there
are four rescueable BCs for each human player. Note that there
are also two power generators, one on each side of the map. If
you get an SCV to your power generator, it turns on some map revealers
on the AI bases. NOTE: To win, you must destroy ALL enemy
buildings PLUS the power generators!
Contact me
If you have comments on my page, you can reach me at:
karllunt<<AT>>seanet<<DOT>>com