| The Harolds is a excellent place to break into the
            duelling profession. The arena management tends to shy away
            from high level professional matches in favor of a lighter,
            gentler, family-oriented programs. Family-feud matches and
            Father-Son/Mother-Daughter leagues are very popular.
 Arena Notes:
 
 The outer walls are 60 feet high and 100 DP. The ramps are
            angled at 14 degrees and are indestructible. The
            tunnel-bridges (which connect the second-level platforms)
            are 15 feet high and have 35 DP. Three breaches will cause
            them to collapse. The tunnel-ramps are 10 feet high and have
            30 DP. Two breaches will cause them to collapse. Anyone
            caught under a falling tunnel will receive 3d6 damage to
            their top and a D3 hazard. If two tunnel-ramps collapse it
            will cause the third level to fall (6d6 damage to top armor
            and a D6 hazard). The second level is 15 feet high. The
            third level is 30 feet high. Vehicles can drive underneath
            the third level and all tunnels. All arena gates have 40 DP
            and take one second to open or close.
 Arena Map:
   Arena Schedule:
 
                
                  
                    | Monday | Amateur Night |  
                    | Tuesday | Amateur Night |  
                    | Wednesday | Amateur Night |  
                    | Thursday | AADA Divisionals |  
                    | Friday | Challenge Night |  
                    | Saturday | Special Events / VIP |  
                    | Sunday | Family Night |  Arena Special Events:
 
 King of the Hill: This event has the contestants
            battling each other on the first level for the first ten
            seconds, on the second level for the next ten, and on the
            third level until there is a winner. Contestants have two
            seconds to go up to the next level. Anyone not being on the
            correct level, at the correct time, will be disqualified.
            Tunnel-ramps are considered to be part of the third level,
            tunnel-bridges are considered to be on the second level.
            Dropped weapons are only allowed on the first two levels,
            and are forbidden in the tunnels or 1 inch around the tunnel
            ends. Unless there some early kills, it's going to get very
            crowded on the top.
 
 There are two variants to this event. One variant requires
            the contestants to move up a level only when a certain
            amount of competitors are eliminated. The other has the
            contestants going up to the third level, then back down to
            the first level. The process is continued until there is a
            winner.
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