Web Posted July 06, 1998
Updated September 02, 2001
Welcome to the new format of CWIN: Downgraded to a subcompact, but armed with a pulse laser. The elmay version will be similar to an newspaper where the main points are presented in the beginning of articles. If you want more detail visit the CWIN Archive for the full version of the newsletter. Yes, the CWIN Archive will be updated at the same time CWIN is sent via elmay.
Apologies to Andras Otto Schneider, who has written many articles for CWIN. Mr. Schneider's first name was misspelled in several issues of CWIN. The editorial staff has corrected the error on the CWIN Archive.
Michael P. Owen
Seattle Washington Autodueling Team (SWAT) President/Webmaster
Car Wars Internet Newsletter (CWIN) Editor
AADA WORLD CHAMPIONSHIP HEADQUARTERS
The ADQ List on this Web Site continues answer
Mysteries of the Universe and will soon be presenting the final arena of
the World Dueling Tournament, appropriately named, the Eye in the Pyramid
NEW OMAHA VEHICULAR ASSOCIATION (NOVA)
The Preliminary Rounds will be using Division 15 pre-generated off-road cars called the RP48 and RP48A. Design specifics are available on the NOVA Web Site.
BOSTON AUTODUELING ASSOCIATION (BADAss)
Sadly, both the campaign and apparently the group itself is on hiatus right now. I keep intending to update the Web Page (haven't touched it in well over a year, I believe) to reflect that fact. No one of BADAss (AFAIK) is going to the Regional Championships or World.
I'll check around (for maps of the arenas listed on the BADAss Web Site). I probably have my arenas languishing someplace, and hopefully other players will as well. It could be a few weeks before I'm able to update the Web Site, but I shall make the effort. :)
Boston Autodueling Association (BADAss) Webmaster
CAPITAL REGIONS AUTODUEL ASSOCIATION (CRADA)
CRADA is doing miserably. I still have only one other member despite many demonstration sessions and E-Mails sent to people in the area.. Neither of us can make it out to Denver to play in the AADA World Championship Events. The reasons for our difficulties were at first being the only club in the state, not AADA-Official and a problem with mailing. Now it's lack of interest in the game by other people and this gamer not wanting to shell out the cash for something that won't be used.
Nathan "Tarlyn Xeno" Whitchurch
Capital Regions Autoduel Association (CRADA) President/Webmaster
DRIVING TIGERS / ROAD WOLVES
Activities? Well, after someone bugged me about it, I'm getting around to updating my Driving Tigers Magazine homepage to include the fifth and final issue. Just when it'll be there, I don't know. This is happening in my spare time. If there's interest in this, I'll try to get it there sooner.
Also, if there's interest, there are still some copies remaining of the original run of DTM, which include all the artwork that I didn't scan in and the story from P. M. Fergusson, "The Year the Indy Died." And, of course, some copies remain of "Civic Wars", the SJ Games-approved novella by Robert Garitta, Laura Tripoli and C. J. Burke.
End of shameless self-promotion. In other news, there isn't any other news. Life is dull. Anyone want to start a conversation up on the new Pyramid Car Wars Message Board?
Christopher J. Burke
Driving Tigers / Road Wolves
IOWA UNDERGROUND CEDAR RAPIDS DIVISION
Michael, as for my group, well, we may have a group forming in Cedar Rapids, Iowa. We're still trying to come up with a name. Current favorites are "Cedar Rapids Area Speeding Hooligans" (CRASH), "Cedar Rapids Association of Motorized Psychopaths" (CRAMP) and "Eastern Iowa Extreme Interstate Overlords" (EIEIO). We've been doing a lot of Matchbox-scale dueling -- you can expect an article on that from me for the August issue, too.
CWIN Road Rage Movie Review Editor
Iowa Underground Cedar Rapids Division
CENTRAL MICHIGAN AUTODUELING ASSOCIATION (CMADA)
Mainly I have a bunch of the stuff, but rarely play because of time restraints and player restraints. My brother and I dink around with it once in a while, but that is about it, for now. I have also created my own "City Blocks" for different cities, towns and hamlets within a 60-mile radius of my "MeggaCity." I have slowly started to make draw them on the computer.
Central Michigan Autodueling Association
NEW WORLD AUTODUELING ASSOCIATION (NWAA)
Greetings. The NWAA is alive and well, though not exactly kicking up a storm at the moment. Alas, summer is supposed to be a time for hanging around and doing nothing yet somehow it always seems to fill up with unexpected stuff before you know it.
At present, we have only completed the first duel of our season. We've been spending most of our time on another game (Blood Bowl). We haven't given up or anything -- just taken a brief hiatus. Though having a duel with some of the members of AVRO would certainly be a blast, it just isn't possible. They are out in Vancouver while we're stuck in Ottawa (kind of like trying to get someone from Seattle to meet with someone from Syracuse -- the geography is just too vast). Neither myself or Darcy (nor any of the other periphery members) will be attending any tournaments or conventions this year. Perhaps someday, but not yet.
Well, that's the news here. I trust all is going well with SWAT? Let me know if anything interesting happens. I wish you the best of luck in all your duels. Take care and see ya.
New World Autodueling Association (NWAA) President/Webmaster
ST. PAUL AREA ROAD KNIGHTS (SPARK)
Hi Michael. SPARK is indeed still very much alive and dueling . . . we just haven't been very vocal about it recently. I haven't been updating the Web Site just because of time constraints, but I am still planning on doing it at some point in the near future, probably within the next month.
I'd certainly be interested in putting some duel reports into the newsletter. The most recent duel we had was our Div. 40 bloodbath in Hammer Downs, and I could probably have it ready in time for the newsletter after the next one. We were supposed to have a duel this past Saturday, but we had to postpone to a later date.
Thanks for thinking about us, and thanks for putting the newsletter out . . . I really enjoy it, and I'm going to pass the address along to the rest of the SPARK membership so they can enjoy it too. Thanks again! Drive Offensively!
St. Paul Area Road Knights (SPARK) President
I'd like to offer up some other suggestions or comments in response to Pete Butler's article in June's CWIN.
I agree that overspecialization can be a problem in Car Wars games. On the other hand, testing my skills in designing a vehicle to perform best in a particular challenge is part of the fun of Car Wars. I think this is realistic and would happen in actual duels. Look at modern day drag racing, stock, or sprint cars for an example of this extreme type of specialization. They're all race cars, but none of them would be worth a darn in any other type of race.
That being said, many of our duels still take place in an arena that the contestants don't know much about. We will usually tell them something basic about the arena (It's off-road. It's asphalt. It's both. There's jumps, so you'll need speed. It's a race. It's small. It's capture-the-flag. It's multi-level. Etc.), but they won't see it until the duel starts. We will also frequently put car restrictions on it too (ex. "Next weeks duel is sponsored by Smythe and Wessin, so everyone has to have at least one machine gun"). To allow the GM to play, what we have found that works best is not to even have the GM know exactly what the arena will be like, or where he might start.
Confused? Well, we play on a variety of scales, always in 3-D: 1" (standard Car Wars), 3" (Hot Wheels), and 16" (Tonka/Barbie). When using the 1" scale, we frequently use my AADA Altering Arena. This is a 2' x 4' arena whose floor is pegboard (holes at convenient 1" spacing). We have a selection of walls, curbs, jumps, and ramps that are placed in the peg holes right before the duel by both the players and the GM. The GM may set up a few key items required for the particular scenario, and then the players do the rest (roll dice, take turns, vote, whatever). Both 3" and 16" scales are set up similarly, but there's usually no defined arena, so we just play on the floor, and there are no pre-made walls. Anything you can find -- coffee tables, 2 x 4s, and house cats -- especially in Tonka Scale, all are fair game to use as ramps, obstacles, jumps, etc.
My comments on your suggestions:
Pre-generated cars: Yes, this will solve the problem, and is usually the way to go at conventions unless you've got expert players and can let all players know well ahead of time. But pre-generated cars take away a large portion of the fun of Car Wars for me, which is designing and playing new cars.
Random scenarios: Good idea!
Event Circuit: Another interesting idea, but for me it would tend to have the same problem as the pre-generated cars. I don't get to design cars and try different things! We wouldn't get a variety of divisions in either (Div20 one week, Div10 next, etc). What we are doing now with continuing characters is to develop a "garage" of cars you've used in the past or salvaged in good enough shape to be worth fixing. People are encouraged to keep several more versatile cars, rather than a few specialized ones (Example: What are the odds that you'll ever need that specialized Div20 ramcar again when we vary arenas and money divisions every week). Of course people are free to sell off cars or salvage cars, but all sales and salvage are at half price (we assume the other half goes to the arena management).
Your point system: Sounds almost exactly like the one we use.
Associated Autoduelists of the Inland Empire (AAIE)
URBAN ASSAULT ARENA
NEW YORK, NEW YORK
Do you know why taxicab drivers are so tough yet so cool under fire? In order to keep their bills paid they need to keep their passengers comfortable even in the hottest of combat conditions. Enter the Urban Assault Arena to enter the world of Taxi Dueling but watch out for the Psychos, Bombers, Muggers, tripod-mounted weapons and other distractions to providing taxi service.
CWIN Arena Watch Editor
Illinois Autodueling Association Evanston Division
EDMONTON, ALBERTA, CANADA
Bubblegum Crisis Meets Car Wars Webmaster
CHARLOTTE, NORTH CAROLINA
Virginia Autodueling Association Richmond Division
CAR WARS PHOTOSHOP ARTWORK
G-Suits in this type of autoduel do not function, but at least you can add to your forward acceleration by firing weapons to your back facing.
Cando School District, North Dakota
LIFE'S LITTLE COMMON SENSE REALITIES THAT WE SOMETIMES
Bigger vehicles have the "right of way", period. If the bus wants to change lanes or run a red light, let them. To use an axiom of the Car Wars game by Steve Jackson games, "Half Damage/Double Damage". Think about it.
A smile and an open hand will get more than an open hand. But a pistol and a smile will get more than both.
The biggest fool can appear to be wisest sage, if they can keep there mouth shut and not constantly show their stupidity to the world.
Anything worth fighting for, is worth fighting dirty for.
Be a pacifist, but if confronted, use swift overwhelming force. You can get back to your business of being peaceful more quickly . . .
To fight and conquer in all your battles is not supreme excellence; supreme excellence consists of breaking the enemy's resistance without fighting. -- Sun Tzu
SENSOR SYSTEMS AND SENSOR COUNTERMEASURES IN CAR
WARS PART 1
The deadliest autoduelists use one of the most effective weapons in existence: the electromagnetic spectrum. There is more to EM radiation than lasers, radar jammers and radio jammers. Make those photons work for you with this article!
New Omaha Vehicular Association (NOVA)
The standings for the 2047-2048 Dueling Season have been updated. Pam "Ice Queen" Wyllson is currently in First, John "The Boy" Theis in Second and Bill "Blazen Bob" Stevenson, DRAW's President, placing Third. Counters for 3X Car Wars (MatchBox Wars) are now available for download.
CANDIDATE STATEMENT FOR CALIFORNIA LIBERTARIAN PARTY
"California's insurance laws and regulations have led to higher costs and shortages in many types of insurance. I strongly support the free market, where people make important decisions without government involvement. Though food is vital, there is no Department of Groceries or a Grocery Commissioner. Yet insurance is regulated by an elected politician who uses the office to advance his political career. My goal is to abolish the Department of Insurance and the Office of Insurance Commissioner and allow the free market to rule, allowing consumers more choices and lower prices for auto, property life and health insurance."
Candidate Statement for Dale F. Ogden, Libertarian
California Voter Information Guide for June 02, 1998 Primary Election
Submitted to CWIN by Christopher Ganiere
TACTICAL HIGH ENERGY LASER (THEL) DEFENSE SYSTEM
It will be mine. Yes, it will be mine. Can I get this for my Dodge Viper?
Submitted to CWIN by Euel Ball
Another couple race tracks were announced to be released on June 24th! This next extension will include Montréal, Canada and Long Beach, California and should be available in US retail stores around mid-July. This brings the total number of official tracks available to 14! The first league in Austria is referenced in the League Directory. Willkommen!
Formula De Internet Headquarters Webmaster
LANCASTER 250 MID-SIZE CAR
The Lancaster 250 was designed and built by Lancaster Automotive Armaments, Ltd. of Toronto for the duelist market. Not intended for the open road, it has armor sloping and a heavy frame for maximum arena survivability. In addition to the usual cyberslave mountings, the two .50-caliber machine guns are gyroscopically stabilized to allow better accuracy against moving targets. Adding to the fearsome punch of the twin .50s, a spikedropper, a flaming oil jet, and a ramplate give further offensive capabilities. Improved suspension systems, braking systems and all-wheel steering give the 250 agility to dodge most weapons fire. Two and a half tons of armor help to shield the driver from whatever he can't dodge.
Subassemblies and body features: Heavy wheels (4). Good streamlining. Full rotation turret. Ramplate.
Propulsion: TL8, 100 kW wheeled drivetrain (HP 11, 100 kW).
Instruments and Electronics: Radio (10 mile range). Dedicated dumb mini computer with hardwired, +2 Targeting program. HUDWAC.
Miscellaneous: Compact fire suppression system.
Weapons: Two 0.50-caliber machine guns (Tu, HP 9), spikedropper (BoB, HP 8), flaming oil sprayer (BoB, HP 8), 20 * 0.50 AP shots (Tu, HP 1), 600 x 0.50 AP shots (Bo, HP 5)
Weapon Accessories: Cyberslaves for machine guns (Tu, HP 9), stabilizers for machine guns (Tu, HP 2).
Controls: Electronic. Crew
Stations: Driver controls all functions from a normal crew station.
Accommodations: One normal seat.
Power Systems: TL8 360,000 kWs high-capacity storage battery. (HP 15, 1 hour duration)
Access, Cargo and Empty space: 2.4 cf access space, 4.695 cf empty space.
Volume: Body 96 cf, wheels 19.2 cf, turret 8 cf.
Areas: Body 150, wheels 50, turret 24. Total area 224.
Structure: Heavy frame, very cheap materials.
Hit points: Body 450, wheels 75 each, turret 72.
Armor: Standard ablative. Overall PD 4, DR 360. Wheels PD 4 DR 100. Front, back, sides of body and turret have 30-degree slope.
Details: Clear ablative armor, windows, headlights.
Statistics: Empty weight 8,780.8 lbs. Usual payload 299.2 lbs. Loaded weight 9,080 lbs. (4.54 tons) Volume 244 cf. Size modifier +3. Price $36,111.20. HT 12.
Ground Performance: Speed 95. gAccel 4 mph/s. gDecel 15 mph/s. gMR 1.5. gSR 5. Very high Ground Pressure, 1/8 off-road speed.
HVD CAR WARS OPPONENT FINDER
James Barton has updated the registry. There is now a Car Wars Group on the island of Taiwan but as of the beginning of July, 1998 there are still no autoduelists (human scientist or penguin) on the Antarctic continent.
Mike Montesa has presented an introduction to
autodueling in the former Japanese Protectorate including a discussion
of the Japan Autoduel Association Urban Arena. This article is located
in Pyramid 30 and is located in the May 1998 section of the Pyramid Archive
although you need to be a Pyramid subscriber to access the Internet version.
AUTODUEL COMPUTER GAME BY ORIGIN SYSTEMS: THE
Dear Mr. Owen:
Thanks for your interest in our project. We didn't realise there was such interest in Car Wars on the Internet, and found the sites you mentioned very helpful. Our game isn't a complete simulation of the board game, but is based heavily on the ideas and rules behind it -- from the ideas of building up your cars from the chassis upwards, to full in and out of vehicle combat systems. The game is played in a 3-D environment, and will be multi-player only. You will be able to have multiple players within a vehicle with, for example, one driving, and another manning the turret cannon.
It has currently been about six months in part-time development. Since we both have full-time jobs within the industry, it has been hard to allocate enough time to bring the project up to a demo-capable state, but within the next two months we will have a cool demo :-)
Our initial concept was to develop and release the Car Wars-style core of the game first, and depending upon reactions, to possibly expand around this to create a city-based game with various scenarios, missions, and maybe single-player support. There will also be a detailed strategic level to this final game.
Although we're keen to promote the link with Car Wars, we want to avoid any legal hassles involved with the game's copyright. But of course we'll be looking into this to see exactly how far we can take the Car Wars ideas. We may even consider approaching Steve Jackson Games about a possible license, when it's a bit more developed !
After seeing your Web resources about Car Wars, we'd be interested in hearing what ideas you and your subscribers have about this style of game. We are open to any comments and suggestions on the design aspects of the game, and would be happy for you to mention our project in your newsletter.
If you're still interested we can send you some design docs, and would welcome any feedback on them. We would also be happy to send you a demo in a couple of months.
AUTODUELIST'S PAL 1.1
Rich Pizor has created The Autoduelist's Pal 1.1,
a FileMaker Pro 3.0 database designed to help you with the process of creating
and cataloging designs for Car Wars. Though designed on a Macintosh, this
database is theoretically usable on PCs as well, provided they are equipped
with FileMaker. PC users will need the Windows version of StuffIt Expander
from Aladdin Systems in order to expand it. On 12/11/1997, Steve Jackson
Games approved Autoduelist's Pal. Rich has signed the contract and has
mailed it. As soon as Rich gets the go-ahead from SJ Games, Rich will present
the program on his Web Site.
BUBBLEGUM CRISIS MEETS CAR WARS
Bubblegum Crisis is a work of Japanese Animation
with a DarkFutureTech atmosphere. Car Wars takes place at the same time
as BGC does: the 2030s. This Web Site presents an introduction to BGC and
an introduction to Car Wars. Under construction are the BGC to Car Wars
Rules and the Car Wars to BGC Rules. The AADA RASG entry for Edmonton,
Alberta, Canada is displayed for both systems.
CAR WARS DELUXE EDITION
Deluxe Car Wars is back in-print with a new appearance
and even more ammunition, including the long out-of-print Double Drum Arena
from the first Car Wars Arena Book. Recon this page for the specifics.
THE DRAGON'S LAIR
This Web Site is under construction. Some Car
Wars projects are planned but have not yet been presented.
DAVID PULVER'S GAMING PAGE
David Pulver, the author of many books including
GURPS Vehicles, GURPS Ultra-Tech and GURPS Ultra-Tech 2, has presented
two resources for GURPS players. The Weapon Page has new rules for constructing
weapons and the Ammo Page permits soldiers to customize their ammunition
types according to the type of mission.
DUELING DEBATE CAR WARS CUSTOMFORUM
SWAT has established a message board for Car Wars,
GURPS DarkFutureTech and Formula De on the Delphi Network. Discussions
can focus on home games and tournament autoduels. You need to be a member
of Delphi to access Dueling Debate, but Delphi membership is free.
ROLEPLAYING NEWS: THE ROVING GAMER'S CORNER
Mark Christopher, Web Site Editor for BADAss,
has written reviews of Car Wars and Ogre for this magazine.
ROLEPLAYING GAMER'S BULLETIN BOARD
This Web Site is a registry of gamers playing
all types of RPGs. Posting your interest in Car Wars might attract players
to your group.
SCI-FI GAMING RESOURCE HOMEPAGE
This Web Site is under construction. Some Car
Wars projects are planned but have not yet been presented.
TRACCS CAR WARS PLAY-BY-ELMAY LEAGUE
Robert Deis has created a Web Site for hosting
a PBEM CW League. The site is under construction but will contain articles
about strategy and player registries.
UNCLE EDGAR'S RESEARCH AND DEVELOPMENT CATALOG:
JULY 2048 EDITION
UTTERLY CHAOTIC CAR WARS GROUP
This site is under construction. It might be a
PBEM League or a standard CWG. The author of this site is planning to add
a graphic for a Racing Arena. There is also a guestbook for you to sign.
VIPER HUB CUSTOMFORUM
The Viper Hub Web Site has established a message
board for the Viper TV series on the Delphi Network. You need to be a member
of Delphi to access this discussion area but membership is free.
Visions Webzine gives extensive list of mini-reviews
of one aspect of the sci-fi/fantasy hobby. Issue 20 highlights RPGs.
WEST END GAMES R.I.P.
Pyramid magazine has learned that West End Games has fired all its employees, ceased all operations and will file for bankruptcy early next week. Read all the details in the Pyramid news story, if you're a subscriber, that is.
Scott D. Haring
Pyramid Magazine Editor
The Daily Illuminator
Editor's Note: Although this is a Car Wars newsletter,
West End Games and the Star Wars RPG are important components to the gaming
world that likely inspired ideas for Car Wars. If you have not purchased
the SWRPG do so now while it is still being sold as it is easy to learn,
play and gamemaster.
DIVISION 40 FOREST SERVICE TRIKE
After evaluating then re-evaluating then changing
those awards yet again, CWIN is going to try another experiment: Subscribers
vote for the best concept in each VDC. Visit this Web Page for the details.
Thank you for submitting the vehicles for these contests.
CONTESTS STILL RUNNING -- UPDATED RULES
Here again is the list of VDCs that are in progress. Entries for all of these VDCs are due on August 01.
Construct one Division 50 mini-bus for a convoy that has one of the following functions: point-guard, anti-personnel/anti-aircraft, cargo-carrier or rearguard ("Tail-End Charlie"). Car trailers are permitted although the costs of mini-bus and car trailer when added together must be equal to or less than $50,000.
Construct a Division 100 four-vehicle convoy where the costs of all vehicles will be equal to or less than $100,000. Cars, trikes, cycles, racing cars and car trailers are all permitted. Car trailers do not count against the four-vehicle requirement but they do count against the monetary limit. You must construct one vehicle for each of the following functions: point-guard, anti-personnel/anti-aircraft, cargo-carrier or rearguard ("Tail-End Charlie").
Construct one Division 60 speedboat for Coast Guard operations, including water rescue, attacking bandits and possibly research. Details on these requirements are located in CWIN 01.04.
Construct one Division 100 subcompact or compact. Add anything you want as long as military weapons are not used. This contest is now permitting compacts to be designed. Car trailers cannot be utilized.
Here again is the scoring table to be used:
Special Abilities = 25 Points
Defensive Capability = 15 Points
Offensive Capability = 20 Points
Driving Pleasure = 15 Points
Cost = 5 Points
Analysis/Background = 20 Points
Remember that designing vehicles is only the first part of these contests. The second and perhaps most difficult is an "analysis" or "background" of the vehicles. Description of combats they have entered would be a great way to start this section.
ROAD WARRIOR COMPUTER GAME
Road Warrior is an autodueling game. It is set in the same kind of atmosphere as a Mad Max except its not after a nuclear war. Instead it occurs after a chemical war. It is a couple of years old so it does not have the best graphics but it is good.
There are plenty of people to run over and plenty of cars to shoot so it will not get boring soon. Its kind of like an RPG in that you get quests to fulfill. It is also like a comedy, where a lot of the quests are ridiculously funny. For example, in one quest you have to kill about 50 rednecks that keep jumping out of this big silo then you have to blow up the silo.
Your vehicle is not just a regular car that you drive. It is a beefed-up taxicab with a big old .50-caliber Gatling gun on the top. It also has all kinds of missile launchers, land mines, two Uzi SMGs on the hood, a flamethrower, retractable spikes on the bumper (not for just killing people but keeping them as hood ornaments), and oddly enough a gun that shoots balloons full of water (it is just for a specific quest where you have to put out a group of house fires).
When Activision made Interstate 1976 they copied a lot of their ideas off of this game. They got the idea of shooting the gun out of the side window, about all the weapons and the quests. Just picture Interstate 1976, with a Mad Max twist on it.
If you've ever played the game Quarantine, Road Warrior is sort of a spinoff of that game.
Submitted to CWIN by Brother None
The Unwashed Villagers: A Fallout CRPG Discussion Group
CAR WARS WORLD HEADQUARTERS AT STEVE JACKSON GAMES
SJ Games has now linked their Web Site to the
New Omaha Vehicular Association's (NOVA) Web Site. The re-release of DCW
is and the HTML conversion of three articles from ADQ performed by SWAT
is also mentioned.
CHAMPIONSHIP AUTODUELING CIRCUIT (CADC)
The placement of the Tire Tracks Archive on the
Internet continues. Remember that the issues presented change at least
monthly because the CADC Web Site has limited space so visit the CADC Site
regularly. The Banned Weapon and Accessory List has been uploaded, accessible
in the 2048 Season Rules or Tire Track 06.04 which is now on-line. Ask
CADC to be placed on their mailing list to be notified when the TT Archive
DEMENTATION'S GAMING SITE
Dementation's site is back and with massive firepower.
Under construction is a Car Wars Vehicle Designer in Authorware 4 Format.
The VRML Hammer Downs Autoduel Arena has returned. Dementation has shown
great wisdom by linking to the SWAT Jump Page.
GROIN'S CAR WARS SITE
Under construction for a very long time this site
is now functional again. Check out the Vehicle Database and the arena used
at the 1996 RoPeCon, held in Finland.
NEW WORLD AUTODUELING ASSOCIATION (NWAA)
The NWAA has added a section of their Web Site
devoted to Canada. At this moment it includes specifications for the Ottawa
Autodrome for your autodueling pleasure. The NWAA Jump Page has also been
NEW OMAHA VEHICULAR ASSOCIATION (NOVA)
This CWG should change their name to SuperNova. The Vehicle Design Section has new microplanes and the Military Vehicle Section now has its own Aircraft Section with new designs. The Conventions Section has been updated to include more information on the 2047-2048 AADA World Racing Championships. The Qualifying Rounds will have Drivers use a NOVA-provided design called the 48RP and its variant 48RPA.
The 2046 NOVA Works Catalog is now on the NOVA Web Site. If you think the gadgets in the Daemon Mechanic and Uncle Edgar Columns in CWIN are awesome peruse the pages of this supplement.
If you thought NOVA could not better themselves with the 2046 NOVA Works Catalog think again. The Midwest Vehicle Registry is now on-line. This supplement has hundreds of vehicles for your use.
As if the above was not enough work NOVA updated
their Jump Page, showing great wisdom by linking to the SWAT Jump Page.
This Division of the Britain ADA is autodueling
at 200 mph. A full-blown set of battle-tested Combat Racing rules for Formula
De are waiting for you to download. Francis has also shown excellent taste
by linking to the SWAT Jump Page.
SEATTLE WASHINGTON AUTODUELING TEAM (SWAT)
The Jump Page has been overhauled with addition of about 33 percent more links and better organization. In addition to links in this newsletter there are several to Web Sites discussing movies and television series containing autodueling.
Central Square PO Box 644
Hillsborough, NH 03244
LARRY ELLIOTT'S GAMING SALE
For many years I operated a game store specializing in Board Games, Role Playing Games, miniatures and related
periodicals. The inventory includes many older, difficult to get items in mint condition.
5451 No. 3 Rd.
V6X 2C7 Canada
Voice Mail: 888-940-5531
Direct Line to Store: 604-273-4427
THE JESTER'S COURT
The Jester's Court
11841 N 19th Ave
Phoenix AZ 85029
Phone: (602) 943-8038
FAX: (602) 943-8042
JESTER'S ROLEPLAYING PAGE
I am currently looking for people to help me playtest RPGs and tactical games. If you live in or around Indianapolis, and are interested, please contact me. I also play Car Wars.
Canada's Largest Adventure Gaming and Fantasy and Science Fiction Book Store
1835 - 10th Ave. S.W.
T3C 0K2 Canada
Phone: (403) 245-2121
WAYLAND'S STUFF FOR SALE AREA