Widely known as a tricky course, the Battleship
            promises constant action. Defensive driving is the key to
            victory. conservative driving is a must.
              Arena Notes:  
             
            The outer walls are 50' high and have 80 DP. The inner
            obstacles and second level are 10' high and are
            indestructible. The turrets on the second level are 10'
            high, have 30 DP, are a -3 to hit, universal, and are
            operated by remote control (+2 Gunners). All turrets can
            carry up to three spaces for weapons (chosen randomly by the
            arena management). All ramps have 25 DP.  
             
            The shaded spaces are safety zones. Once entered
            (intentionally or not), a contestant cannot go back
            into the duel. Severe fines will be enforced if anyone fires
            into or out of these zones.
              Arena Map:
             
              Arena Schedule:
            
              
                
                  
                    | Monday | 
                    Closed | 
                   
                  
                    | Tuesday | 
                    Amateur Night | 
                   
                  
                    | Wednesday | 
                    Team Events | 
                   
                  
                    | Thursday | 
                    AADA Divisionals | 
                   
                  
                    | Friday | 
                    Cycle Night | 
                   
                  
                    | Saturday | 
                    Challenge Night | 
                   
                  
                    | Sunday | 
                    Closed | 
                   
                
               
            
           |