
      We're not
        talking about chocolates and Barry White music, we're talking
        about scoring cash (dollars, greenbacks, dough,
        bread, dead presidents . . . blood money). Following is the
        score sheet we use to keep track of our winnings in arena
        combat:
 Obstacles
        - $100 x the number marked on the obstacle. 
          
For
        instance, a pair of ramps might be marked with a "5" ($500). A
        driver who completes a jump earns $1000. Half a jump is worth
        $500 should the driver survive.
 Incapacitate
          An Opposing Vehicle - $2,000 
          
This
        means the vehicle must be unable to steer or maintain/increase
        its speed. This is usually accomplished by destroying at least
        two wheels or the vehicle's engine/power plant. This does not
        mean that the vehicle's weapons have to be disabled or its
        driver killed.
       
Kill
          Opposing Driver - $2,000 
          
Only
        if the driver is still in a vehicle. Once out of the vehicle a
        "driver" becomes a "pedestrian".
       
Kill
          Opposing Gunner/Passenger - $1,000 each 
          
Like
        drivers, "gunners" and "passengers" become "pedestrians" upon
        exiting the vehicle.
       
Shoot
          Pedestrian - $1,000 
          
Pedestrians
        are much harder to target than vehicles, and a driver/gunner who
        does so deserves credit. Even so, the crowd prefers a spectacle
        - which is why you can make more by . . .
       
Running Over
          A Pedestrian - $2,500 
          
Sure,
        running 'em down is more hazardous and more difficult than
        blowing them to bits, but the crowd loves it.
       
Running Over
          A Dead Pedestrian - +$100 
          
Challenging?
        Hardly. The first driver to run over an already-dead pedestrian
        gets a whopping $100. The second vehicle to run over the same
        poor slob gets $200. The sixteenth vehicle would earn
        $1,600, etc. Drivers who earn money this way are referred to as
        "buzzards".
       
Each Full
          Inch (15 scale feet) Traveled On Foot - $250 
          
Just
        because your vehicle is trashed doesn't mean you can't keep
        earning money, and we've seen more than one nimble-footed moron
        sprint his way to big prize money.
       
Pedestrian
          Incapacitates Opposing Vehicle - $5,000 
          
While
        the fans just love the old "David & Goliath"
        routine, "David" had better be packing a double barrel
        gyroslugger with laser targeting scope. If so, he can earn the
        biggest single payoff available. If not, "Goliath" should see
        "Running Over A Pedestrian" (above).
       
Pedestrian
          Obtains Usable Vehicle - $500 
          
Profitable
        or not, jaywalking in the arena can get you killed. That's when
        you might feel inclined to "borrow" someone else's car. Sure,
        the driver side armor might be gone and it could probably use a
        good cleaning, but beggars can't be choosers. To qualify, a
        vehicle must be able to accelerate and steer.
       
Pedestrian
          Occupies Turret - $500 
          
Some
        arena managers have hearts of gold. These humanitarians provide
        armored turrets into which a pedestrian can scurry for cover.
        Most of these turrets are equipped with weapons so that
        pedestrians can attempt to increase their winnings.
       
Destroy
          Occupied Turret - $1,000 
          
That
        fraidy cat pedestrian got to a turret before you could decorate
        your hood with him. That mean he owes you $$$. All you have to
        do is huff and puff and blow his house down for an easy grand.
        Note: This payoff is for the occupied turret only. There is an
        additional payoff for killing the pedestrian (see listings
        above).
       
Each Full
          Second at 70+ m.p.h. - $500 
          
In
        an arena you can run out of room fast. For those willing to take
        the chance, high speed can equal high stakes.
       
Each Full
          Second at 100+ m.p.h. - $750 
          
Even
        the biggest arena feels pretty small when you're doing 100
        m.p.h. Sure, the money is good but hit one oil slick and you'll
        be barrel-rolling for a month. 
        
      
    

 Web posted by
        the Black Circle Gaming Society, March 1999 - February 2000.
        Reprinted by the Seattle
          Washington Autoduel Team, February 2008.
        Updated January 11, 2009; April 05, 2015; December 17, 2019.
        Original URL:
        http://www.mindspring.com/~aardvarkz/car/score.html