
        The following
          vehicles were designed by members of the Black Circle Gaming
          Society.
       
Triumph
          Motorsports "Copperhead III" - $23,213 
          
Compact
        body, heavy chassis, heavy suspension 
          
250
        C.I.D. gas engine, variable pitch turbo 
          
1
        gallon dueling tank, 1 gallon gas 
          
Solid
        radial tires 
          
H.D.
        shocks & H.D. A.B.S. brakes 
          
Driver
        only 
          
No
        weapons 
          
Sloped
        & streamlined 
          
Spoiler
        & airdam 
          
Ram
        plate 
          
Armor:
        F40 (ramplate), R40, L40, B40, T20, U21 
          
Accel.
        20, Top Speed 130, H.C. 4, Wt. 3997 lbs. 
     
        Notes: This vehicle is designed to make money in two
          ways. With its impressive acceleration and handling, it can
          achieve and maintain high speeds (which pays $ in our arena
          combats). Also, its ram plate will crush any vehicle
          unfortunate enough to get in the way. As an added bonus the
          Copperhead III's sloped armor makes it difficult to hit with
          most weapons (-3 front/rear, -2 sides). 
        
Triumph
          Motorsports "Wasp" - $19,999 
          
Compact
        body, extra-heavy chassis, heavy suspension 
          
150
        C.I.D. gas engine, variable pitch turbo 
          
1
        gallon dueling tank, 1 gallon gas 
          
Puncture
        resistant tires 
          
H.D.
        shocks, H.D. brakes 
          
Driver
        only 
          
Two
        linked flechette guns (front) 
          
Ten
        rounds each for flechette guns 
          
Targeting
        computer 
          
Laser
        reactive web linked to 4 smoke dischargers (F,R,L,B) 
          
10
        point armored hubs on front tires 
          
10
        point wheel guards on rear tires 
          
10
        point component armor on driver 
          
3
        point body armor on driver 
          
2
        fake grenades on driver 
          
Sloped
        & streamlined 
          
Spoiler
        & airdam 
          
Ram
        plate 
          
Armor:
        F50 (ramplate), R40, L40, B40, T17, U20 
          
Accel.
        15, Top Speed 95, H.C. 3, Wt. 4068 lbs. 
     
        Notes: The Wasp, like the Copperhead III, is designed
          to make money on speed and on ramming with its high handling
          class and acceleration. Another similarity to the Copperhead
          III is in the Wasp's sloped & streamlined armor, making it
          difficult to hit. The main difference between the two vehicles
          is in the addition of the linked flechette guns and targeting
          computer. While the flechette guns are useless against
          vehicular armor, they do a fine job of destroying pedestrians
          and tires. In our arena combats, destroying tires is the 2nd
          fastest way to take out a vehicle (ram plates are first). The
          Wasp is also equipped with a laser reactive web which will
          activate a smoke discharger on any armor facing which is
          targeted by a laser (to prevent laser damage and targeting
          acquisition by laser-guided weapons). 
        
Triumph
          Motorsports "Hammerhead" - $19,984 
          
Compact
        body, extra-heavy chassis, heavy suspension 
          
150
        C.I.D. gas engine, variable pitch turbo 
          
Two
        gallon dueling tank, two gallons gas 
          
One
        gallon auxiliary dueling tank (empty) 
          
Nitrous
        oxide tank linked to weapon timer 
          
180
        lb. solid rocket booster 
          
Blow-through
        concealment on solid rocket booster 
          
Puncture
        resistant tires 
          
Driver
        only 
          
Roll
        cage, safety seat 
          
Component
        armor on driver (10 points) 
          
Impact
        armor on Driver 
          
Three
        explosive grenades with impact fuses 
          
Spoiler
        & airdam 
          
Ram
        plate 
          
Armor:
        F75 (ramplate), R50, L50, B42, T20, U25 
          
Accel.
        15, +10 from nitrous, +40 from S.R.B. 
          
Top
        speed 80 (125 with nitrous), H.C. 3, Wt. 4439 lbs. 
     
        Notes: The Hammerhead is for players with short
          attention spans. Once you have the ram plate pointed at a
          nearby enemy, just hit the nitrous. This will increase your
          acceleration to 45 m.p.h./turn for the next ten
          seconds, or until you hit something. The nitrous tank is
          linked to a weapon timer on the solid rocket booster. The
          recommended delay is 5 phases (1/2 second). This should allow
          you to ram an opponent before the booster kicks in.
          After the collision, other drivers will have a false sense of
          security since your speed will be drastically reduced by the
          crash. That's about when the S.R.B. should blow through its
          concealment and grant you and instant bladder draining 40
          m.p.h. increase in speed, and hopefully send you right through
          yet another driver's vehicle. Subtle? No. Safe? Not really.
          Smart? Well . . .
        
Triumph
            Motorsports "Chiller" - $25,217 
          
Sedan
          body, extra-heavy chassis, heavy suspension 
          
Large
          power plant, platinum catalysts 
          
Solid
          tires 
          
Heavy
          duty shocks 
          
Driver
          only 
          
Two
          heavy duty ice droppers (left & right, linked)
      
          
Mine
          dropper 
          
          Sloped 
          
Computer
          gunner & link 
          
Armor:
          F50, R70, L70, B50, T21, U25 
          
Accel.
          5, H.C. 3, Wt. 6106 lbs. 
     
          Notes: The Chiller is one of Triumph's more basic
          models, and is the only electric car they offer. Behind its
          simplistic design lies a deadly combination of weapons. Via
          the linked H.D.I.D.s and the voice-activated M.D., the driver
          can lay down an ice-mine-ice strip that is absolute HELL on an
          opponent's handling. Each strip of ice is a D2 hazard, and
          they increase the mines' damage generated hazard by 4. Cackle
          with glee as those tailgaters spin, swerve, and flip in your
          wake. This vehicle doubles as a mobile bunker with a total of
          286 points of vehicular armor. 
      
        

 Web posted by
        the Black Circle Gaming Society, March 1999 - February 2000.
        Reprinted by the Seattle
          Washington Autoduel Team, February 2008.
        Updated January 11, 2009; April 05, 2015; December 17, 2019.
        Original URL: http://www.mindspring.com/~aardvarkz/car/cars.html