Car Wars Internet Newsletter
Vol. 6, No. 2
February 02, 2053

Web Posted September 06, 2003
Updated September 06, 2003


Welcome to another issue of CWIN. My new boss, Master SFPC (Master Summer Fun Plush Cthulhu; who is sitting on my printer as I type this) has . . . motivated . . . me to get this newsletter out now and establish the Holy Grail of this editor: release of the magazine on the first of each month. If I don't accomplish that goal, Master SFPC has informed me the "stars will be right" for this editor, and I will receive a "termination notice."

This issue is packed full of goodies for everyone. Two new Car Wars articles have appeared in Pyramid in the past month. A detailed discussion of autodueling mods for Battlefield 1942 and other computer games is occurring on Dueling Debate.

Congratulations to Rob Hagmaier of SCAB for winning the 2052 WADA Car Wars League. Edgar Lincoln of the AAIE finished in second place only a few points behind Rob. Bryan Rider of AAIE followed Edgar to claim third place.

The 2053 WADA Car Wars League is now underway, and already Edgar Lincoln and the members of AAIE are dominating the tournamaent. Get your lazy bodies into the arena, rack up points, and give the AAIE some serious competition! (Seriously, Edgar and the other Spokane Snipers are great duelists. Congratulations to Tom Lentz for winning the recently-held AAIE Chapter Dueling Championship.)

See you on March 1st, unless Master SFPC sends me walking papers.

Drive offensively,

Michael P. Owen



'Staggering amount of weapons'

Thursday, January 16, 2003
Posted: 8:32 PM EST (0132 GMT)

QUEEN CREEK, Arizona (CNN) -- A "deadly" weapons cache was uncovered in an Arizona storage facility Thursday by agents of the Bureau of Alcohol, Tobacco and Firearms, an agency spokesman said.

"There is a large cache of military firearms, including explosives, machine guns, a bazooka, a flame thrower," said a spokesman for the ATF in Phoenix. A Russian rocket-propelled grenade launcher also was seized.

"Some of the weaponry is vintage but it's still quite deadly," the ATF spokesman said.

"This is an arsenal of weapons, it's a staggering amount of weapons we're pulling out. It's frightening the amount of firepower we found in this place."

Authorities said the unit belonged to Scott Segal, 40, who has an arrest record for illegal possession of a machine gun and silencer.

The ATF spokesman said there is no indication at this time that the weapons have anything to do with terrorism.

Dan Kumor, spokesman for the Boston field division of the ATF, said Segal was the subject of an ATF investigation that originated in Boston.

"It's an ongoing criminal investigation," Kumor said.

Following the seizure, federal agents took inventory of ammunition and shoulder-held weapons-stands placed in neat rows on the ground. They are conducting tests of the weapons to determine if they are functional.

The spokesman said agents arrived at the facility at 11 a.m. MT (1 p.m. ET) with the Maricopa County Sheriff's Department and a warrant.

CNN Justice Department Correspondent Kelli Arena contributed to this report.


Thursday, January 30, 2003
Posted: 6:00 PM EST (2300 GMT)

PRINCETON, New Jersey (CNN) -- The Bush administration will join an international consortium that plans to build a $5 billion fusion machine
to produce power, the U.S. energy secretary announced Thursday.

The United States will be responsible for about 10 percent of the cost of the project, expected to begin construction in 2006. The other partners are China, Japan, the European Union, Russia and Canada.

The first machine to be built will be an experimental version. More research and development will be needed before scientists learn how to harness the fusion reactions.

Currently, nuclear reactors make energy through fission, harnessing the energy of splitting atomic parts to make electricity. They do not emit greenhouse gases like oil or coal power plants, but produce highly radioactive wastes.

In contrast, fusion reactors would generate power by fusing certain kinds of atoms to make heavier ones. They would produce little or no dangerous byproducts, but fusion technology will not be economically viable as a power source for decades or longer, critics contend.

Coming together

Energy Secretary Spencer Abraham made the announcement at the Princeton Plasma Physics Laboratory, one of the premiere fusion laboratories in the Unites States.

The Princeton lab is a Department of Energy unit that researches fusion but does not have the capability to produce energy on a large scale for commercial use.

The United States earlier was a partner in the conceptual designs for a fusion reactor, but pulled out of the project because of the expense.

The multinational group hopes to choose a site by mid-2003, selecting from locations in Japan, France, Spain and Canada.


Cites risk in reliance on 'foreign sources' of oil

Thursday, February 6, 2003
Posted: 4:39 PM EST (2139 GMT)

WASHINGTON (CNN) -- The United States can change its dependence on foreign oil and "make a tremendous difference" in the world and the environment, President Bush said Thursday as he announced details of a $1.2 billion initiative to make hydrogen fuel competitive for powering vehicles and generating electricity.

"We can change our dependence upon foreign sources of energy. We can help with the quality of the air. We can make a fundamental difference for the future of our children," the president said at the National Building Museum in Washington. "Hydrogen fuel cells represent one of the most encouraging, innovative technologies of our era."

One leading environmental group applauded the idea of hydrogen fuel, but said the president's initiative was more show than substance.

"Hydrogen fuel cells will play a key role in a clean energy future, but the president's plan won't get us there," Daniel Becker, director of the Global Warming and Energy program at the Sierra Club, said in a written statement. He said Bush's initiative "doesn't guarantee that a single fuel cell car goes on the market," and he criticized the plan as relying too heavily on "polluting forms of energy" -- such as coal, nuclear power and oil -- to produce the hydrogen.

U.S. astronauts have used fuel cells to generate electricity since the 1960s, but more work is needed to make this technology cost-effective for everyday use in cars, trucks, homes and businesses, the White House said in a statement released to accompany the president's speech.

Bush outlined several advantages to hydrogen fuel: that it can be produced from domestic sources, that the sources of hydrogen are abundant and that it's clean to use.

"Cars that will run on hydrogen fuel produce only water, not exhaust fumes," meaning they could dramatically reduce greenhouse gas emissions and help America "take the lead when it comes to tackling the long-term challenges of global climate change," he said.

But the greatest result of using hydrogen power, Bush declared, will be the nation's energy independence.

"It's important for our country to understand, I think most Americans do, that we import over half of our crude oil stocks from abroad. And sometimes we import that oil from countries that don't particularly like us." The president said this dependence is risky.

"To be dependent on energy from volatile regions of the world, our economy becomes subject to price shocks or shortages or disruptions, at one time in our history, cartels. If we develop hydrogen power to its fuel potential, we can reduce our demand for oil by over 11 million barrels per day by the year 2040."

Bush vowed he would work with Congress to push hydrogen fuel cell technologies, reiterating the pledge from his State of the Union address that a child born today will be driving a hydrogen, pollution-free vehicle as his or her first car.

Critics faulted Bush's proposal.

The president's plan, said the Sierra Club's Becker, "serves as a shield" to protect automakers from improving fuel economy, a step he said would reduce the nation's dependence on foreign energy faster than Bush's plan would.

"We look forward to the day 20 years from now when hydrogen-powered cars are widely available. But we can't afford to sit back and wait for that day. We need to do something to address the problem immediately," Becker said.

The president's hydrogen fuel initiative calls for $720 million in new funding over the next five years to develop the technologies and infrastructure to produce, store, and distribute hydrogen for use in fuel cell vehicles and in generating electricity.

Combined with the FreedomCAR (Cooperative Automotive Research) initiative, the White House said, the president is proposing a total of $1.7 billion over the next five years to develop hydrogen-powered fuel cells, hydrogen infrastructure and advanced automotive technologies.

The president's hydrogen fuel initiative seeks to lower the cost of producing hydrogen enough to make fuel-cell cars cost-competitive with conventional gasoline-powered vehicles by the year 2010, according to the administration.


Reuters News Service and CNN
Sunday, January 26, 2003
Posted: 10:30 PM EST (0330 GMT)

TIRANA, Albania (Reuters) -- A famous Albanian comedian averted a highway robbery by making the bandits laugh, an Albanian
newspaper reported Thursday.

The gangsters who aimed Kalashnikov rifles at Sejfulla Myftari's car recognized his shaved head and bulging eyes when he stepped out of it, the Shekulli daily said.

"Oh thanks, I haven't seen a Kalash (Kalashnikov) in ages -- will you let me hold it please," Myftari said, reaching to pat one of the guns as if it were a much-missed toy.

The bandits laughed and told Myftari and his friends to leave quickly so that they could hold up another car instead.

Armed hold-ups were common in Albania when the impoverished Balkan country plunged into anarchy in 1997, but they have become rare in recent years.


Reuters News Service and CNN
Friday, February 7, 2003
Posted: 3:02 PM EST (2002 GMT)

ROUEN, France (Reuters) -- French police said Friday they had seized two lethal mobile phones capable of shooting four bullets, with the
digital touchpads used as triggers.

The black phones, identical to normal mobile phones on the outside, were discovered in a raid on a suspected criminal's home Tuesday in the northern city of Rouen.

The deadly phones come apart in the middle to reveal a four-chamber compartment for .22 caliber bullets, which can be shot out of a protruding fake antenna.

"These would be lethal at 10 meters," said Michel Lavaud, head of a local police brigade.

Police seized the telephones along with 1,000 ecstasy pills, heroin, cannabis and $25,000 in cash at the home of a man suspected of armed robberies and drug trafficking.

Lavaud said police thought the weapons were of a kind believed to be made in Eastern Europe and to have appeared in Belgium and the Netherlands in 2001.


Reuters News Service and CNN
Friday, January 24, 2003
Posted: 5:10 PM EST (2210 GMT)

SANTA FE, New Mexico (Reuters) -- Hey Satan, the governor of New Mexico has a message for you: Get off the road.

Gov. Bill Richardson said this week he wants to renovate one of the most dangerous roads in the state, which is known by locals as the "Devil's Highway", "Satan's Highway" and "Highway to Hell".

And Richardson wants to change the number of the route officially known as Highway 666 because of the association of the triple sixes with Satan.

Highway 666 runs north-south for about 160 miles (255 km) in the northwestern part of the state, mostly through an American Indian reservation, connecting the towns of Gallup and Shiprock.

"I am proud to announce my wholehearted support for the renovation of Highway 666 -- a name we are working to change," Richardson told the New Mexico legislature on Tuesday.

Rhonda Faught, the secretary of transportation for the state said this week her office will apply to federal authorities for a name change for the road.

The highway that rolls through mountain valleys has some of the highest fatalities per mile of any road in New Mexico because of its poor condition.

It is mostly a bumpy, two-lane road, which has been expanded to four lanes in some parts. It attracts slow-moving tourists as well as motorists traveling at high speed through a sparsely populated region. In 2000 and 2001, a total of 21 people were killed and 144 others injured in accidents on the road, according to state figures.

The number 666 is called the number of the beast in the New Testament's Book of Revelations, and over the centuries the triple sixes have become associated with Satan.

The highway received the 666 designation in 1942. U.S. highway authorities gave it that number because it was the sixth major highway to branch off of the famed road to the West called Route 66.

"It has a negative connotation. We don't want it to be associated with our state," Faught said.


The Associated Press and Seattle Post-Intellingencer
Saturday, February 8, 2003

CHEHALIS, WA -- Lewis County Prosecutor Jeremy Randolph has some questions for a man hospitalized after a car wreck near Mossyrock.

The tow truck driver who moved the vehicle found two rocket launchers in the trunk, torn open in the wreck. Randy Wingfield of ASAP Towing told KIRO-TV he called authorities when he noticed the military-green rocket launchers.

Experts from Fort Lewis, near Tacoma, determined the single-use launchers had already been fired and posed no risk, Washington State Patrol Sgt. Dave Knies said.

Investigators also found an M-1 rifle, a metal detector and other military items, including 105 mm shell casings, radar guns and medical supplies -- all of which could have been acquired legally at auction.



Subject: General / You are Steve Jackson for a week
Forum: Dueling Debate
Date: Feb 06, 2003 6:33 pm

I have been sending e-mails and chatting with a few coders who have been involved in freelance game builds (mods) to get a feel for what is involved. What they tell me is pain, pain, pain, nuisance and eventual happiness.

The engine I am most interested in for a possible Car Wars "mod" is the BF1942 engine, which has many things to recommend it. The engine presently has:

1. Multiple "vehicle" types and weapon types
2. In or Out of vehicle play
3. Ground to air/air to ground combat
4. Teamplay control of vehicles (Driver and gunner/s)

I am guessing that it would be possible to change art and vehicle stats from the present game, as has been demonstrated by the "desert combat" mod.

So, in a practical sense, I think its possible. I am going to limit my actions to some chats and e-mails to assess practicality (for the moment), as I am aware of the amount of work involved to make a mod happen is generally 18 months of pretty solid work.

Mods are generally created by like-minded geeks. I am not sure whether there is sufficient Car Wars-geekdom (coders) to do it as an open source project. Nonetheless, I can satisfy my curiosity. To that end, I'll start by outlining what I expect we would need. Even if we do no more than chat about this, it can't hurt.

Vehicular Combat MOD Alpha 0.1

1. Very basic ruleset, limit to basic set weapons and functions.
2. Predesigned cars/vehicles
3. Appropriate HUD (yikes)
4. Armour management
5. Maps
6. Art
7. Sounds

I think this could be accomodated by changing the statistics on existing vehicles, looking at how they manage damage, range and armour factors within the existing game, building some 3-D models for the vehicles, maps and recording some sound effects.

"Handling" etc. are already functions catered within the BF1942 engine.

 Perfect world development would include:

1. Custom build to preset rules, probably a separate "build program" housed within the overall game system.
2. Tracking/accrual of stats and wealth to allow character development.
3. Alternate vehicle types.
4. Increased rule complexity (i.e. armour variants, laser guidance).
5. Increased "on foot" customisation (present engine only provides presets)
6. "National Championships" arena circuit (say, six maps plus "never ending highway" map, "rush hour" map, and "Goliath battle" map).

To make this a meaningful suggestion, I will review material and provide another annoying post as soon as I have something useful, or maybe I'll just come back and talk junk!


Date: Feb 14, 2003 8:26 am

It has been a bit quiet for a week or two after Steve Nicewinter's demise from SJ Games, and I have I thought "What's the point?"

Anyway, I have been working on an electronic version of the pen and paper game in Visual Basic that is more top down (counters, grid maps, etc.). I know this would not be a mass market thing but in some senses this would keep the hardcore interested in the game form a real time
PBEM point of view while the 3-D wiz-bang version would keep the Nintendo generation happy.

Is anyone interested in something like this, or is the general opinion that Car Wars as it stands should be allowed to ride off into the sunset quietly?

From: BC1328
Date: Feb 14, 2003 11:21 am

Talk about ESP. I bought Formula De a few days ago and SWAT had a link to a guy that made a electronic version. I thought it would be great if someone could do something like that for autodueling. I'll volunteer my help with graphics if you need any.


From: BC1328
Date: Feb 14, 2003, 11:24 am

I forgot to mention I also have VB6 standard, although I have never really used it that much.


Date: Feb 14, 2003 7:20 pm

Well, if its demise is night, then so be it, but I on the other hand have been having lots of fun with a Nintendo generation version. I have been able to find a mod for BF1942 that contains the equivalent of a dueling circuit and some machine-gun jeeps. From that I can modify it to be more Car Wars-like (as I keep reading through the tutorials). I am currently investigating how tires can be targeted separately and how to make armor more like Car Wars.

Given a couple of months, I should have a junk version ready. My plan is to have a single arena with six vehicles of a pre-designed mod. My target is the Pisces V with a VMG front and 4 HRs (1R, 1L, 2B). At present this simply means altering the parameters of the existing MG to be a VMG, adding rockets (they exist in the game) to the vehicle and then working out how to control the weapon. Physics, acceleration, deceleration, etc. are already catered for within the game. I could even add a turret! But it would look funky as Hell because it would be pinched from a tank.

Once I have a basic game model working, then I would start looking at Car Wars-style improvements to it.

I have logged into IRC and Forums to get help and have had some useful feedback and examples -- most of the work is simply text editing. I figured if I could get an "alpha" version going, then I might put it to the MOD forums and see if other modders wanted to play a Car Wars-style game. Then we might look at skins (i.e. making vehicles that aren't HMMVVs or Jeeps borrowed from other mods) and a HUD that would be right for Car Wars.

Not too many people from this forum have commented on the ideas I have put down, so I  kind of figured I was on my own. Luckily, it turns out to be within my reach.

If you're interested in what I am talking about, review the other topic () I started for some links.


Subject: General / Report on possible PC -- CW based 'mods'
Forum: Dueling Debate
Date: Feb 07, 2003 7:29 pm

Hi to all. I am surprised to have found some useful results after a few bits of reading and a few chats online.

I examined the BF 1942 engine for reasons previously stated and found a thriving mod community. BF also supports mods with tutorials, SDks etc. developed by the user group. Site links at bottom of message.

Modifying the game involves:

1. 3-D artwork/sound.
2. Customising and modifying existing "objects."
3. Building an arena style map.

Most of the "modifying" of objects is text editing of existing object properties. The desert combat mod provides a two-person vehicle (HMMVV with TOW missile) as a template. The online tutorials also step you through customisation of vehicles, such as "turrets," armour, handling, speed, and "hit points."

It would be quite possible to build a simple map, modify existing vehicle formats and create a fairly basic (i.e. junk) version of Car Wars, but would also allow "in/out" of vehicle combat.

There are some elements of Car Wars that would be a little harder (i.e. I need more reading) such as "tyre" attacks (we would have to custom create four new objects called tyres and then link them to handling when destroyed) and I don't think the game supports a crash table in
a like as like fashion.

Existing BF weapons would provide rockets (HR), MGs, VMGs (tweak the stats), RLs, ATGs and handheld weapons (pistols, SMGs, and LAWs). Dropped weapons are in the "don't know" category for the moment. Things like the flamethrower would also be a nightmare to create. Development of a HUD would also require some work.

Please refer to the link below to see the information that provides the basis of these assertions.

If this suggestion appears to have merit in the eyes of the reader, subsequent to a review of the mod tutorial to verify possibility, please post
your interest or comments.


Date: Feb 10, 2003 3:18 am

Good news folks. I found something pretty funky.

Someone has written a "jeep deathmatch" map for BF1942, where they have customised the jeeps to include weapons and race around poor surfaced island track. It is kind of like Chassis and Crossbow rather than Car Wars because weapon operation is by a gunner rather than the driver. However, you get the feel for it.

The steering and handling, collision and rolling, plus gunfire is pretty bloody good. Its a low rent Car Wars but its halfway there. Also, it gives me a starting point to talk to a coder who has done something close.

In general terms, from my tutorial reading etc here are some snapshots:

1. BF already contains most of the necesary mechanics. Given that there are existing templates for the MG, HR, ATG, TG and SMG in weapons and existing vehicle templates (HMMVV and jeep) each with existing physics and description sets, creating a more Car Wars-like game is not so hard.

Most "vehicles" or objects are simply text files with parameters. Complex objects are made from multiple layers of text file parameters stored in archives. Therefore, a new "object" or vehicle can be built from a template and messing about with it, adding increasingly complex objects (i.e. turrets). It can be done.

Vehicles in BF are controlled by "spring" points, each with a physics "config" file (i.e. each "spring" represents a tire with set traction, etc.). The vehicle parameters are very impressive and are all text editable to change attributes such as acceleration and handling. Remove tires and the game drops your speed and handling already. If I can make them targetable objects with hit points then we've got a game.

One of the challenges is making the tire/damage work, and that is something I have to research.

2. Damage is collectively allocated, but there are already some excellent attributes, such as "material" properties, collision damage, etc. I think that to make Car Wars style "armour" positions, we would create new "objects" within the vehicle with properties to provide protection and set damage.

Damage in BF seems to work like metal armour. When damage is greater than a "critical" parameter, something bad happens. Armour and hit points plus material are already existing physical properties of "objects."

3. Out of car battle is already pretty much right. The weapons and gaming mechanism are already suited.

4. Pinching weapons from other mods.

The mod community is busy designing its own pet weapons for its own mods. Someone is trying to create a flamethrower. These items can be lifted from code (with happiness from the modders, as long as they get a thank you) and inserted to provide the basic set of weapons, including smoke. Dropped weapons would need to be done by People With Brains (i.e. not me unless I learn more).

5. Sample to look at:

Jeep Death Race Beta by Nicrosin
Beta release: November 20, 2002

It is a "wake island" map for Battlefield 1942. If you have the game, search for this map and install it to see how close it is to Car Wars.

I'm gonna e-mail the guy who did it and see if I can strike up a conversation about it. If, as I suspect, he is a part-time coder, he may be willing to accept a donation of beverage inducements in return for some mods that may bring it even closer to Car Wars.

If any of you are actually reading this e-mail, post away with any flames or encouragements, otherwise I'll just do it until my own personal amusement is satisfied.



From: That Graham Guy <>
To: CWIN: Michael P. Owen <>
Subject: Is there still a Car Wars player base?
Date: Mon, 13 Jan 2003 15:58:48 -0800


I am wondering if there is still a player-base for Car Wars. I'm looking to flog my collection, and want it to go to a good home. Please let me know.

From: Michael P. Owen <>
To: That Graham Guy <>
Subject: Car Wars Collections
Date: Mon, 13 Jan 2003 20:04:25 -0800

Dear Graham,

Yes, autoduelists still roam the highways of the U.S. looking for battles. You can send me a list of what you are selling for me to put into the Car Wars Internet Newsletter and post on Car Wars message boards.

From: Graham Vodden <>
To: Michael P. Owen <>
Subject: Re: Car Wars Collections
Date: Tue, 21 Jan 2003 22:56:53 -0800

Hi, Michael,

Here's my list.  Run it up the flagpole and see what it attracts.

I would like to sell this as a single lot. Most of the maps are brand new, some are used, but I have duplicates of most of them, and triplicate of a few. Most of the counters have been cut out, some are still uncut (again, I have duplicates of many of them). A couple of the book covers are loose (AADA Vehicle Guide and Uncle Albert's).

This stuff was well loved, and provided many, many sleepless nights in the basement (with the occational Dr. Who break). Please give it a second chance.

I am in Vancouver, and can be reached at <>.

Graham Vodden

Car Wars Gear List

Pocket Box Games and Expansions:
- Car Wars (with 3 books, sets of roads and counters)
- Sunday Drivers (with 2 books, etc.)
- Truck Stop
- Boat Wars
- Expansion #3 East Midville

Full Size (8.5" x 11") Games and Expansions:
- Car Wars Deluxe Edition (book missing)
- Car Wars Compendium (1st edition)
- Midville Expansion (for Car Wars Deluxe)
- Expansion #6 Vehicle Guide Counters
- Expansion #8 Chopper Challenge
- Dueltrack
- Deluxe Edition Reference Screen
- Deluxe Wheelie

- Uncle Albert's 2035
- Uncle Albert's 2036
- Uncle Albert's 2038
- Uncle Albert's 2039
- Uncle Albert's Catalog From Hell

-AADA Vehicle Guide
-AADA Vehicle Guide Volume 2
-Combat Showcase
-Vehicle Design Sheets

-Arena Book (with 2 sets of maps)
-City Blocks
-City Blocks 2
-City Blocks 3
-City Blocks 4

Autoduel Quarterly:
- Volume 5 - Number 3
- Volume 5 - Number 4
- Volume 6 - Number 1
- Volume 6 - Number 2
- Volume 6 - Number 3
- Volume 6 - Number 4
- Volume 7 - Number 1
- Volume 7 - Number 3
- Volume 8 - Number 2
- Volume 8 - Number 3
- Volume 8 - Number 4

AADA Road Atlas:
- Volume 1
- Volume 2
- Volume 6
- Volume 7



Forum: Dueling Debate <>
Subject: Click Game Rumor
From: Steve Nicewarner (CEREBRALHOB)
Date: Jan 29 2003 10:02 am

If it's true (Clickbase Car Wars; see below), then the deal was done in the last two weeks. Seriously, I was senior staff at SJ Games until last week and I'd never heard one word about it. Don't hold your breath.

Steve Nicewarner
1. Owner/Manager, Cerebral Hobbies
2.  Vice-Chairman, GAMA Retail Board
3. None of the above listen to this stupid opinion
4. None of the above would have this stupid opinion, either. This space for rent

From: Steve Nicewarner (CEREBRALHOB)
Date: Jan 22 2003 11:15 am

You guys deserve to know that I no longer work for Steve Jackson Games. It was a mostly non-acrimonious split -- frankly they weren't looking for the person they asked for in a marketing director. I did take your concerns up with the people at SJ Games and we'll have to see what comes of that.

Best of luck to you guys.

Steve Nicewarner
1. Marketing Director, Steve Jackson Games
2. Owner/Manager, Cerebral Hobbies
3. Vice-Chairman, GAMA Retail Board
4. None of the above would have this stupid opinion.


Forum: Dueling Debate
Subject: General -- Super Duelin' Minivans
Date: Feb 14, 2003 4:06 pm

This game is available at the Web address above. I haven't played it yet, but the screenshots look like Car Wars.



Ogre Cave
Posted January 27, 2003, 10:59 AM by Mike Sugarbaker

Yet more WizKids whisperings from the UK Toy Fair (with Dropship photos!) Still nothing about the two new games, except that another person thinks they're cool and they may reveal more details at the US Toy Fair (which is next month, right?). But there is something here about a game for the under-10 set called Creepy Freaks, which I hadn't yet heard. Also, the same folks have several shots of the sort-of-available-soon MechWarrior Dropship, in amongst other Fire For Effect stuff. [Update: GamingReport has some plausible support for a rumor that one of the new WizKids games is actually Car Wars. I don't buy it myself, but it would certainly be the right way to do Car Wars.]
Posted 2003-01-26 22:18:28 by damonwhite

Damon White Reports: We have news from reliable sources that one of the new, as of yet unannounced, games from WizKids is in fact going tobe a game called "Creepy Freaks" The game is to be targeted at a lower age group, (under 12). The rules are far less complicated then previous WizKids releases and should fit this demographic well. As a matter of confirmation we took a quick look and noticed WizKids prepping the "" domain for launch.

We are to hear about the other, as of yet unannounced, game in a few weeks. We have a very interesting "rumor" that it could in fact be Steve Jackson Games' Car Wars. As of this past August when we talked with Steve Jackson a deal had not been done. We did notice Jackson was hot to have them license it though and he was here in Seattle . . . Hmmm . . .

We will post more as we learn of it.



Pyramid Online
February 07, 2003


Pyramid Online
January 17, 2003


Subject: General /  So . . . What's the deal with SJG?
Forum: Dueling Debate
Date: Dec 19, 2003 8:21 am

Something new. I have found this on the Web. Okay, it is not vehicle combat but a downloadable set of stock car gaming rules.

MicroTactix Impulse Print-'n'-Play Game #1: Stock Car Saturday Night

For those combat orientated, look at this link.

Atomik Motorwarz

Who says Mini Car Wars won't work?


Subject: Tool Kits and Play-Aids / Counters available for download
Forum: Dueling Debate
Date: Jan 21, 2003 12:13 pm

I created a few images to use as counters, and I thought some of you might like to use them too. Basically, they are pictures of Hot Wheels or Matchbox style cars which I have lying about awaiting modification. I doctored the photos up a bit, and I am very pleased with the results. Some almost look painted, but I am not that good of an artist.

I leave it to you to draw on the gunports. A few of the cars have open cockpits which should probably be covered, perhaps by a turret.

I know that one of the images is duplicated. I found the car buried in the sandbox behind my house, apparently left there by a previous owner. While I was editing the picture I got to a point where I liked the textures, but it did not yet match the style of the other cars. I saved both copies. (If anyone cares to comment on which they like better, I'd be interested to hear.)

I will add more counters to the page when they are ready for prime-time.

Sean Lambert
Seattle, WA

Subject: Tool Kits and Play-Aids / Counters available for download
Forum: Dueling Debate
Date: Jan 24, 2003 11:00 am

I added an arena to my site, and the template I am using for my arenas, whch is mostly for my own reference.

Behind the scenes at the Maximilian Arena Dueling Franchise:

T he excuse that these arenas fit almost perfectly in a football field is coincidence. Actually, it's the size of my gaming table. The rest of the content flowed from there.

The name of the franchise owner came from the Circus Maximus. I wanted to personalize it a bit, so I came up with Maximilian. Since couldn't think of a good last name, I made that the last name and added Otto as the first name. (Maximilian's Circus Maximus has not been reviewed yet, but I am looking forward to the trip.)

The story for the Overlake Ottoduel Arena was spun to explain how Otto got an opportunity to purchase a relatively new, serviceable Combat Football stadium at a low price.

I have several other arenas to add when I get time, as well as "arena dressing" counters that you can print out and tape down. Some of the most interesting features involve ramps, however, and they will be of little use until some jumping rules are released.

Anyway, let me know if I am wasting my time.

Sean Lambert
Seattle, WA


Forum: Autoduelist's Arena <>
From: Dan Hartless <>
Date:  Fri Jan 31, 2003  5:21 pm
Subject: Killer Kart Rumble

Now open for business is the Montana Cafe and Dueling, a PBEM site. The first game will start February 15th. Vehicle: Killer Kart from the black cover Car Wars Compendium, Second Edition rules. Players have one driver built on 30 skill points without body armor or hand weapons. The map will be in Adobe Acrobat format. A link to Acrobat Reader (used to read PDF files) is on the main page and is a free download. Signup will end February 13th at 11:59 p.m. 24 slots are open.

Game will be played at the address below.

Montana Cafe and Dueling Field #1

The Messages area will be for player to player chat. Games commands will be e-mailed to me. On the 13th I will invite all duelists to the group.



Files: Second Edition Car Designs, MADHAT Duel Designer, Vehicle Designs, Unnamed Self-Contained Car Creator


To: Michael P. Owen <>
From: Caliendo G. <>
Subject: SWAT ACF Index
Date: Mon, 6 Jan 2003 12:45:03 +0100


I'm Uncle Entity/Knowby Warrior. My site has changed both URL address and name. Update your link! Thanks.


Arena Watch: Lone Star Dueltrack



From: Wesley Twitchell <>
To: AAIE Mailing List
Subject: AAIE Weekly Rumble, January 7, 2053
Date: Wed, 8 Jan 2003 14:59:09 -0800

Greetings Duel Fans!

Tonight we started the first of three duels to determine the 2053 AAIE Club championship. Like many of our duels over the last year, it was full of action and went down to the last second before we were able to determine a winner. We had almost everyone there, and then some.  Josh Smeby, a friend of ours, was intrigued about the game and decided to come by and see how it went, and he joined in the game.

The arena was set in the Junkyard, with the regular double damage walls Edgar has created out of broken and extra Hot Wheels cars. He was working on a couple more for the arena when we showed up, and he still has a few more to go. Besides that and the regular AAIE rules, it was a fairly straight forward duel.

So with all that aside, let's start.

With 10 people playing, we had gates setup in a 3-2-3-2 configuration around the table. Bryan and Heather started off racing towards each other, trading some shots as they got closer, before Bryan went and T-boned Heather as she shot past his front end. Bryan, trying to really hurt Heather shot his ATG at her, and to the astonishment to everyone, rolled a Mulligan. While unfortunate to Bryan, for a decent hit could possibly have taken out Heather, it was good for a laugh. After previous problems, I believe Bryan may try to beat his dice into submission, but I'm getting off the track here.

While this was going on at one side of the table, shots were traded back and forth as people headed towards each other and lined up a series of collisions that would happen during the next couple seconds.

To start off the list of collisions, Steve had reached Bryan who lined up for a ram. That collision, coupled with Bryan's ATG, was enough to take out Steve's entire front end for a full kill, but left Bryan still moving, albeit very slowly. Tom came up and slammed into Carol, taking out Carol's tires, with minor damage to Tom.

Patrick, deterred by Edgar's spikes, cut across the arena towards the middle, and across my path as well. While catching up to Patrick around a corner, I just barely clipped him for a t-bone that took out his left side tires giving me a mobility kill.

About this time, Heather had regained control and was on her way towards the middle of the arena when she met up with Tom.  After some traded shots, they collided, and Heather confettied.

Meanwhile, Josh had maneuvered past some of the walls and came up on the now immobile Carol.  He closed distance and let loose with a salvo from his VFRPs, and when she survived that, he collided with her in a slam that would finish off Carol, and take out most of the tires on Josh's trike.

Shortly after this, Howard had cleared a corner and was coming up an inside track when he slid past Patrick for a minor sideswipe, which was minor compared to the dual heavy-duty flamethrowers Howard shot through Patrick's open side, taking out his engine to finish his off for the game.

Edgar had made it up past the spikes and debris from Bryan's earlier collisions, and bumped into Bryan's side for enough damage to take out Bryan's side tires. Bryan exacted revenge when Edgar drove over Bryan's spikes, setting them off and taking out his tires in the process.

Tom, slowly making his way through Heather's debris turned away from Edgar, and right into the way of my car. I managed a double-tap on his front before we collided and Tom smashed my car like a beer can. My revenge was exacted by the fire modifiers from my MGs setting his car aflame and burning off the tires.

Howard was making his way through the maze of walls when he failed a control roll to avoid Patrick's spikes, and ended up skidding over them in the first place. But before he could make it over to the half-surviving vehicles, Edgar and Tom emptied their ammo at each other with Tom taking out Edgar's front weapon and ending the game.

AAIE Club Championships Game 1
January 7, 2053
The Junkyard
Div 10, 3X scale, CW2.5 Rules
Edgar Lincoln and Tom Lentz, GMs
10 players

1. Tom Lentz (50, VK x 2)
2. Bryan Rider (29, VK x 1)
3. Howard Lalicker (18)
4. Edgar T. Lincoln (9)
4. Josh Smeby (9)
6. Wesley Twitchell (5)
7. Steve Carder (3.5)
7. Patrick Potter (3.5)
9. Carol Daugherty (2)
10. Heather Hartman (1)

Next week's duel will be a Division 20 game in the Blast Furnace. Tom won't be able to make it due to work, so here's our chance to gain some points up on him. See you there!

From: Wesley Twitchell <>
To: AAIE Mailing List
Subject: AAIE Weekly Rumble, January 14, 2003
Date: Tue, 14 Jan 2003 23:21:05 -0800

Greetings Duel Fans!

Tonight we did Game 2 of AAIE's three-game club championships. It was a full house, with twelve people playing, the largest game at Edgar's yet except for maybe a Tonka scale duel outside.

Anyways, the game was set in the Blast Furnace. For those who don't know, it's a square arena with 36 evenly placed pillars in a 6 x 6 pattern.  Each has a pair of numbers ranging from 1-6 on it, signifying coordinates. Each turn, someone rolls two dice, with each die being one of the two coordinates on a pillar. That pillar then has a burst of flame shoot out each of the four sides.  The fire lasts for a full turn, leaves no smoke, as it is natural gas, does 1d+2 damage, and has a fire modifier/burn duration of 5/0. The amount of flaming pillars goes up by one each turn. So on the second turn, two are active, three on the third, and so on. The arena walls and pillars are also laser-reflective, meaning that any stray laser fire bounces around the arena off the walls until it dissipates after three bounces, or it hits something.

With the amount of players, we had starting gates placed between the first and second pillars on a side, and right in the middle. Due to the fact that fire could erupt right in front of somebody at the beginning (as it happened to Steve), we allowed people to make up to a d3 turn coming out of the gate.

With all the arena stuff said and out of the way I believe, we begin the duel!

While Steve hit a left turn to avoid the fire, Heather and I turned towards each other to blow each other up in a show of affection. As people started racing towards each other, trading fire, we had a few things happen in the first couple of seconds. In an attempt to get up to Bryan and Tom, Steve blew his control roll and skidded into one of the pillars, taking out his entire left side, and injuring his driver.

Howard and Josh met up right past a pillar in a head on that didn't quite knock out either car, but left them stopped and stunned for a moment.

Heather and I blew past each other trading shots, doing a fair amount of damage, but not much else until her fire modifiers made me burst into flame right as I cross her spikes, losing all my tires for a mobility kill for her.

While Howard and Josh were recovering from their collision, Ken came up from behind and hit Howard, crumpling up his trike.

Back on the other side, Patrick had raced up towards Carol, trading shots with each other.  Carol turned to avoid ramming head-on with Patrick's ramplate, but was too close when Patrick moved up.  The resulting shot from Patrick and the collision was enough to confetti Carol's car, but herdriver was able to escape unscathed.

While Ken was getting out of his collision, and driving off, Bryan caught up from across the arena and shot up Ken's backside before slamming into him for a kill.

As Harry was coming through the arena and avoiding fire, his lost control and skidded into a wall, losing precious momentum, so he was unable to ram Tom when he came flying past, but Tom scooted close enough for a pair of point-defense grenades to take out Harry's front tires for a mobility kill.

After dealing with their original opponents, Heather and Patrick circled around a couple of pillars, ending up with Heather in pursuit of Patrick.

Meanwhile, Edgar had come up across Bryan's path, and Bryan managed to shoot off a nice chunk of Edgar's side armor before ramming him for a second kill.

Shortly after this, Tom had crossed the arena in pursuit of Bryan.  Tom managed to get up behind Bryan and ram him into the wall, for a double-whammy of a collision, which ended up beer-canning Bryan's car for a kill for Tom.

Patrick and Heather kept up their chase, turning to avoid some flaming pillars, as they got back in my line of fire.  While my outside slowly burnt off, my crew was still taking pot shots at whomever was close by.

Patrick lost control and skidded into a wall, right as Heather came up for a one-two shoot and ram combo.  The effects of her fire cause Patrick to light up on fire as Heather shot past him, and right into a flame that just opened up. She blew her fire roll and burst into flame, just like the rest of the vehicles on that side of the board.

As he was trying get up speed and chase down Heather, I managed to hit with all my weapons on Patrick's weakened backside to breach and take out his driver.

While this was going on, Tom got himself extracted from his mess, and Josh got his car up to speed and around a pillar, and they both came up and hit in a head-on. The collision was enough to take out Josh's engine, but Tom was still up and kicking. With only two players left, and her tires almost gone, Heather took an available exit out of the arena for the end of the game.

January 14
AAIE Chapter Dueling Championship Game 2
Division 20
Rainbow Bay Blast Furnace
DMs: Edgar T. Lincoln and Tom Lentz
Players: 12

1. Tom Lentz (60, VK x 2)
2. Bryan Rider (35, VK x 2)
3. Wesley Twitchell (22, VK x 1)
4. Heather Hartman (15)
5. Carol Daugherty (8)
6. Ken Fourn (6.5, VK x 1)
6. Patrick Potter (6.5, VK x 1)
8. Harry Reed (4.5)
8. Josh Smeby (4.5)
10. Steve Carder (3)
11. Howard Lalicker (1.5)
11. Edgar T. Lincoln (1.5)

The next game will be the last game of the championships, and a Division 40 game in the Carousel. See you there!

From: Bryan Rider <>
To: AAIE Mailing List
Subject: Fw: AAIE Weekly Rumble January 21, 2003
Date: Sun, 9 Feb 2003 23:54:03 -0800

Greetings Duel Fans!

Tonight was the last duel of the 2053 AAIE Club Championships, and it was a knock-out no-holds barred battle to the end. We were dueling in and around the Carousel. It was done as usual for us, the turntable rotating at a half-inch per phase, with a roll-over in the middle good for a victory point and a random dropped item.

It was another full house, with the only person not available being Tom, which gave us all a chance to score some points.

With all that aside, on with the duel!

People started trading shots right off the bat. Steve had a laser-guided VFRP that blew off half my side armor almost right out of the gate, and I took a good chunk off of Ken's at the same time. Ken turned towards Edgar and Josh to duel, but got hit and lost most of his tires in a collision before losing the rest in a couple of skids. Patrick, having missed shots at Steve and me with his spinal mount, caught up with Edgar along the middle of one side, in a collision that took out Patrick. Bryan shot past Ken and Steve, and caught up with Edgar after his collision and slammed Edgar up close to a wall to take him out for a kill, at the loss of his weapons.

Meanwhile, Steve circled around the arena and got a surrender off of Ken with weapons aimed at his open side. Howard went after Carol, but lost control and spun out into the wall killing himself. Carol, Harry, and I had all entered the center part, and had a little furball of our own.

Harry was the only one who managed to hit the center point for a point, and a dropped oil. As he drove through, he set off his drag chute to try and catch Carol, while she shot up his rear-end some. As Carol was circling one way, I was circling the other, and got a good line on her side with all my weapons in the Jackhammer, and took her out for a kill. I then went in pursuit of Harry, and part-way back around the center, got a
good line-up, and took out the rest of his back armor and driver with my VFRPs.

While that was all going on, Josh made his way up to Bryan as he was recovering from his ram, and hit Bryan and sandwiched him between his car and Edgar's remains, finishing off Bryan's car. During that time, Steve circled back around the arena, Heather circled around the other, and I hopped out one side of the center as we all made out way towards Josh, and the rest of the vehicles.

Underestimating the amount of metal Josh had, I shot up his front armor for minimal effect as I shot past, right into Heather's loving embrace.
Heather and I had a combined speed of almost 200 mph, so the resulting collision was enough to shatter both vehicles and kill the occupants.

Steve was right behind us, and since Josh was the only vehicle left, Steve slammed up into his front side with enough force to kill Josh for the final kill of the game.

AAIE Club Championships Game 3
January 21, 2053
The Carousel
Div 40, 3X scale, CW2.5 Rules
DMs: Edgar Lincoln and Tom Lentz
Players: 11

1. Wesley Twitchell (55, VK x 3)
2. Bryan Rider (32, VK x 1)
3. Steve Carder (20, VK x 1)
4. Edgar Lincoln (10.25, VK x 1)
4. Josh Smeby (10.25, VK x 1)
5. Heather Hartman (6, VK x 1)
7. Ken Fourn (5)
8. Harry Reed (4)
9. Patrick Potter (3)
10. Carol Daugherty (1.5)
10. Howard Lalicker (1.5)

With the last game under out belts, we tallied up all the kills and prestige people got for the three-game championship, and here are the standings. And our winner is Tom Lentz.

First Place: Tom Lentz
4 full and 3 half kills
17 prestige
2 first placings

Second Place: Bryan Rider
4 full kills and 1 half kill
16 prestige
3 second placings

Third Place: Wesley Twitchell
4 full and 2 half kills
9 prestige
1 first placing

Josh Smeby
1 full kill, 2 half kills
2 prestige

Steve Carder
1 full kill
2 prestige

Edgar Lincoln
1 full kill, 2 half kills
0 prestige

Ken Fourn
1 full kill
0 prestige

Heather Hartman
1 full kill, 1 half kill
-1 prestige

Patrick Potter
1 full kill
-1 prestige

Harry Reed
-1 prestige

Carol Daugherty
1 half kill
-2 prestige

Howard Lalicker
1 half kill
-2 prestige

From: Bryan Rider <>
To: AAIE Mailing List
Subject: Fw: AAIE Weekly Rumble, January 28, 2003
Date: Sun, 9 Feb 2003 23:54:20 -0800

Greetings Duel Fans!

Tonight's duel was an exceptionally long lived one. We had set up our duel in the racing lap at the Muskogee Fairgrounds and Family Emporium. The track was setup in the semi-chevron formation, oval shaped except for a v-shaped dip in the top.

It was also our Mini-Sherm duel night. With all of the different variations we have come up with or seen elsewhere, Edgar had printed up a couple copies of each, so that the person with the highest reaction could choose their variant first, and go down from there.

With eight of us playing, we each started on one of the different sections of track available, and all the way up to a racing start of 60 mph, instead of the usual 5 turns of acceleration. We also were awarding an extra victory point if anybody actually completed a lap. With a few players out because of sickness, we had Ana join us for the night, to keep us on our toes.

Now that all that's out of the way, on with the duel!

We all started out racing around the track, and due to the distances involved because of 1.5X scale, we shot at the people ahead only to try for a tracking bonus. In addition, Edgar and Howard started dropping off spikes across the track, causing fun for everyone when they showed up.

As Edgar caught up behind Ken, and started taking a couple shots at him, Ken rounded the middle V, and ran across Howard's spikes. They only took out most of Ken's tires, but swerving to avoid more of them, took care of the rest when Ken lost control and started rolling.

Meanwhile, Carol was the first one behind Edgar, and soon caught up to Edgar's spikes. She made it through the first layer, but the second was enough to rip apart her tires for a mobility kill for Edgar, and she slowly cruised to a stop right off the track. Everyone kept speeding up as they circled the track, waiting for the next events to happen.

Edgar was unable to maneuver away from Ken, so Edgar rammed Ken's end-on car, going through his top end, and picking up another half kill for Edgar. Right about this time, Tom reached Edgar's layers of spikes, and squeezing through the first set with no problems, lost control when he did a D6 turn to stay on the track and lost control. His car skidded right into the front of the Luxury box seats and exploded, throwing Tom on top of the seats.

I wasn't too far behind Tom. Going up past the spikes, I lost a tire through the first layer, and like Tom, lost control maneuvering through the second set of spikes, taking out the rest of my tires as I spunout towards the Luxury box much like Tom. Upon my collision and resulting explosion, I survived the explosion and landed on the track.

Shortly after this event, Heather had caught up with Ana's car, and because of her higher speed, turned into Ana's side of a t-bone. The collision was enough to take out Heather's front tires, and Ana's left tires. As they spun away from the collision, Heather's car ended up ramming another of the spectator boxes, crumpling her car and killing Heather. Ana's car aimed straight for one of the sides of the Octagon, and stopped there after she hit.

With only Howard and Edgar left on the track, they sped up the turns until they reached something. During this time, I recovered, and Ana got out of her car. She was able to make her way up to the track as Edgar sped past, so she could get the cheesy ped shot.

Howard was up and going through the first layer when he lost most of his tires. Turning, much like Tom and I, to avoid the next layer, he had slowed down enough so that he was only skidding across the place. He ended up with a line on Carol's back side, so he came up, and rammed her side before opening up on her.

While he was shooting up her back side, and eventually breaching and killing her driver, I made my way up to his side, and blew off another of his rims making him a mobility kill, and ending the game, right as Edgar crossed his starting point, being the only one to get a lap.

AAIE January 28, 2053 Weekly Rumble
Muskogee Fairgrounds and Family Emporium
Div 10 Mini-Sherms, 1.5X scale, CW2.5 Rules
DMs: Edgar Lincoln and Tom Lentz
Players: 8

1. Edgar Lincoln (40)
2. Wesley Twitchell (23)
3. Ana Lincoln (14)
4. Howard Lalicker (5)
5. Heather Hartman (4)
6. Tom Lentz (3)
7. Carol Daugherty (1.5)
7. Ken Fourn (1.5)

Next week's duel will be a Division 15 duel in the Octagon, a side part of the Muskogee Fairgrounds. It's a tight arena in the first place, even with it blown up to 3X scale.

From: Wesley Twitchell <>
To: AAIE Mailing List <>
Subject: AAIE Weekly Rumble, February 4, 2053
Date: Fri, 7 Feb 2003 17:24:46 -0500

Greetings Duel Fans!

Tonight's duel was a short and nasty one. We played in the Octagon, the side area of the Muskogee Fairgrounds set. As the name implies, it's an eight-sided arena with a concentric octagon set inside, and a pillar in the middle of all of that to complete the set. Tonight, we used the pillar as a shoot 'em that was worth an extra victory point and would drop-off a random dropped item from all four sides of the pillar. With all the details out of the way, on with the game.

There was a big mess as Tom, Howard, and Patrick all started off on the same side of the arena. Tom missed hitting Howard with all his shots, so Howard was around to take off after him. After driving over some mines and flaming oil, Howard lost all tires and caught on fire.

I took off cutting in front of Edgar aiming to pop a shot off and swerve inside. Edgar however, was able to push me off into the side of the inner
octagon. The collision ended up slicing my car in half as I fell off one side.

The fire that was busy consuming Howard's car breached and hit his engine. Since it wasn't Howard's lucky day, his car exploded, sending his people flying and miraculously surviving the impact, though stunned for the rest of the game.

With the mess that Tom and Howard had left behind, Patrick was forced to turn around and go the other way, right toward's Edgar.

Harry, with Tom now in short pursuit, turned towards the pillar and hit it for an extra point. Unfortunately, the item that hopped out were napalm mines, and he triggered two of them to totally wipe out his tires and send him crashing into the wall, much like my car did.  Thus ended the run of the Amazing Snark Brothers.

Back on the other side of the arena, Edgar came up towards Patrick, and as they jockeyed around trying to get an opening on the other, Edgar lost his tires and was helpless as Patrick raced in for the kill. Unfortunately, Patrick didn't see Edgar's spikes and ended up losing all tires right before colliding with Edgar. The collision wasn't enough to take out Edgar, but Patrick's weapons bearing down on an open side got a surrender
out of him.

Back towards the center, Carol came into the center of the arena aiming for the pillar, and almost made it out of there, except she lost control
making the turns and slammed into the wall losing her tires, and ending the game.

AAIE February 4, 2053 Weekly Rumble
The Octagon at Muskogee Fairgrounds
Div 15, 3X scale, CW2.5 Rules
DMs: Edgar Lincoln and Tom Lentz
Players: 7

1. Edgar Lincoln (35, VK x 1)
2. Tom Lentz (20, VK x 1)
3. Patrick Potter (12, VK x 1)
4. Carol Daughtery (4)
5. Howard Lalicker (2.5)
5. Wesley Twitchell (2.5)
7. Harry Reed (1)

Next week's event will be a Division 25 duel. The arena will be the one with the risers on the sides. I guess it's an older one, but I've never played in it.


From: Rob Hagmaier <>
To: Michael P. Owen <>
Subject: FW: Car Wars Duel Reports
Date: Wed, 11 Dec 2002 09:49:13 -0800


I am forwarding these two duel reports to you again because it doesn't appear that they go posted into the WADA standings when you did your update.

Let me know if you have any questions.



From: [] On Behalf Of Rob Hagmaier
Sent: Monday, November 25, 2002 11:20 PM
Subject: [SCAB] Car Wars Duel Report

A pair of duel reports, one of them a bit dated!

On Saturday, June 28th, SCAB hosted a Div 20 Car Wars event at Brookhurst Hobbies. The duel featured the return of ex-SCABer (and
founder) Eric Freeman to the Southern California dueling circuit, but only for a single guest appearance. There was a fair amount of
trash-talking before the duel, but everyone knew that ever since Eric moved back East, he has become soft and weak.  We tried to take it easy
on him. The arena was the Riverhead Tangram.

Gate 1: Mike Hording
Gate 2: Rick Cross
Gate 3: Rob Hagmaier
Gate 4: Jarett Weintraub
Gate 5: Eric Freeman
Gate 6: Tom LaLonde
Gate 7: Aaron Cappocchi
Gate 8: *Empty*
Gate 9: *Empty*
Gate 10: Jon Nicholson

Like most SCAB duels this season, this one didn't last long (6.4 seconds). Aaron started the kill parade by nailing Tom with 3 heavy rockets.  Tom rolled into the wall and stopped, becoming a full kill. Mike Hording was able to score a kill on Jon with his blast cannon, but Aaron got revenge by killing Mike in a ram soon after. Eric Freeman got into the action by scoring a mobility kill on Jarett, but Aaron ended the duel by scoring a mobility kill of his own on Rick when 2 of his rockets destroyed Rick's power plant.

Final Standings

1. Aaron Cappocchi (2 kills, 1 mobility kill), 100 points
2. Eric Freeman (1 mobility kill), 20
3. Mike Hording (1 kill, killed), 0, beats Rob on TBPs
4. Rob Hagmaier, 0
5. Rick Cross (mobility killed), -20, beats Jarett on TBPs
6. Jarett Weintraub (mobility killed), -20
7. Jon Nicholson (killed), -40, beats Tom on TBPs
8. Tom LaLonde (killed), -40

After the duel everyone agreed that Eric was lucky to have survived, let alone come in second.  In the future SCABers will turn their targeting
computers on when firing at Freeman.

On Sunday, November 24th, SCAB hosted a Division 20 Car Wars event at Brookhurst Hobbies. The arena was the Riverhead Tangram.

* Jeremy Willis brought the "Welcome Wagon," a station wagon sporting lots of laser-guided rockets (13 or something)
* Robert Steinke with a compact with a HDFT with HT ammo (Ouch!)
* Rob Hagmaier in a luxury with a ramplate, a RL right and a dropped weapons package.
* Rick Cross with a front-mounted concealed BC and a rear FCGS.
* Tom LaLonde compact with a front HVMG.
* Jarett Weintraub with a mid-size sporting a pair of flamethrowers, one front and one left.
* Mike Hording with his patented sedan with the front mounted BC.
* Peter Cossaboom with a . . . ram car! (Which is no big surprise since it is the only design that he has brought since he was threatened with
bodily harm for showing up to a duel with a cycle sporting a bumper-triggered 200 mph rocket booster.)

This one started quickly, but ended slowly.

Robert Steinke and Jarett team up on Jeremy and he burns up on them. After the first second, the fire takes out his targeting laser, the next
second the fire knocks him unconscious.  Jeremy laments not having fired more rockets at Jarett. Split kill.

Mike Hording and Rick Cross swap some paint and armor in a vicious exchange of gunfire and a nasty t-bone collision.  Both manage to
survive the exchange, but Rick leaves a farewell gift of a flame-cloud gas streamer for Mike to remember him by. Rob Hagmaier manages to
finish the job on Mike Hording by hitting his other side with his RL, then following that up with his car at 60 mph. Rick also nails Rob with
a FCGS, so Rob returns the favor with an incendiary rocket.

Meanwhile, Robert Steinke finds himself on fire and faced with a difficult decision. Take a shot with his weapon, or take one last opportunity to put out the fire. He takes the shot and then decides to go head-on with Peter at a combined speed of 175 mph. It's gotta be better than burning to death, right? What's left of Peter and Robert Steinke is vacuumed off the pavement and placed in a Ziploc Baggie, which is then mailed to their respective next of kin. The confetti from their vehicles litters the arena.

Rick has dropped in behind Rob Hagmaier, firing repeatedly at Rob's rear, while Rob leaves a trail of flaming oil that can't be avoided. In the end, Rick manages to blast through Rob's rear armor and knocks his driver unconscious.  But after having taken a couple of fire modifiers from Rob, Rick has trouble of his own. His vehicle catches on fire and one of his wheels burns off. Rick proceeds to vault through the air, landing on whats left of his tires and then rolling to his death.  He eventually explodes, to grateful applause from the gallery.

Tom and Jarett duel to the death, with Tom getting the better of the exchange as Jarett rolls his car. Tom goes to finish Jarett off, but rams him a little too hard, taking out his own power plant as well.

Final Standings

1. Rob Hagmaier (2 kills, killed), 40 points
2. Robert Steinke (1.5 kills, killed), 20, beats Tom on TBPs
3. Tom LaLonde (1 kill, mobility killed), 20
4. Jarett Weintraub (.5 kills, 1 mobility kill, killed), 0, beats Rick on TBPs
5. Rick Cross (1 kill, killed), 0, beats Peter on TBPs
6. Peter Cossaboom (1 kill, killed), 0
7. Mike Hording (killed), -40, beats Jeremy on TBPs
8. Jeremy Willis (killed), -40