Car Wars Internet Newsletter
Vol. 2, No. 12
December 25, 2049

Web Posted March 04, 2000
Updated September 03, 2001



Greetings from the cold but snow-free-streets Pacific Northwest. The issue of CWIN is special because it has a large amount of material. It is the last issue of the second year of CWIN's publication, the last issue of CWIN that will be presented in the 20th century, and it is the last issue that will appear before the fireworks of Y2K. Wow! I still cannot believe I will begin the third year of writing CWIN. Thanks for all of your advice and support. Your enthusiasm for CWIN has made the task of its editor extremely worthwhile.

Although this newsletter is once again late from its expected first of the month release date, the extra time I have had to write it has permitted me to fill this Santa's bag with more toys and games for all good autoduelists. Tony Kontes once again has written a Daemon Mechanic article, one discussing how to create and operate your own organization in Autoduel Earth. Interstate '76 fans will definitely want to read this issue's NANS Ticker to read about a Web site that will make them smile. Michael LePard, Webmaster of the fiction collection Memories of an Autoduelist, has been very busy forming a useful resource for virtual road warriors. Many of the staples of CWIN are also here, so do not forget about them. There is also a short story from the Aussie Autoduelist himself, James "J-Man" Barton, a piece of fiction I received last year but one I have been forgetting to print in CWIN. Thanks, James, for waiting so patiently for me to publish your work.


It is Christmas Day 2049 as I write this editorial. I am amazed that 12 months have passed since I wrote the controversial article "Car Wars Y2K," and all of the events that have occurred since then. WADA has become a real organization that has been overwhelmingly supported by the Car Wars community. Tim Gould, Webmaster extrordinaire, has given new life to Car Wars HQ and AADA HQ. Combat racing is the new trend in Car Wars gaming, a type of autodueling that appears no sign of losing steam. Redline, combining the first-person shooting game with auto-combat action, and Interstate '82, have finally been released. The AADA is running on all twelve cylinders again, ADQ Online Archive is back in operation, and SWAT has finally expanded its size to over 10 members. I can honestly say 2049 was one of the best years for Car Wars.

I would like to thank Robert Deis and Steven Vawter for the inspiration to form WADA. As many of you know, Robert, Steven, and I had several emotional debates last autumn. After several of these exchanges, I responded with an editorial in CWIN 2.01: Car Wars Y2K. One month after I wrote those words, SWAT formed WADA, and the rest is history. Every month I would receive report after report of duels and races for gamers to get their point totals updated on the WADA Car Wars League Standings. Battles of 10 to 15 autoduelists have become commonplace, and several gaming groups began playing Car Wars every week. My goal of getting more people to play Car Wars more often has been accomplished beyond my wildest dreams.

I am happy to report Robert, Steven, and I are no longer firing incendiary elmay messages at each other. Robert is now spending most of his time training his new Little Leaguer in the fine art of highway combat, but he does find time occasionally to talk about the game via elmay or a message board. Thank you, Robert, for your discussions last year. Our relationship was very rocky at that time, but I think the experience was worth it because we are better friends and the Car Wars community has been improved by our challenges. Best of luck in your new role as a father. I hope you will not be a stranger and will make a visit in the arena occasionally. Steven, the above applies to you, too, and I hope to see you in body armor as well once in a while.


Computer clocks are about to turn to 2000, which will be a problem for those clocks that only use two digits for years. While I suspect problems will be minor resulting from Y2K, some areas may have short-lived disruptions in services such as Internet access and electrical power. As a precaution, I recommend all Car Wars players contact other Car Wars fans in their areas to exchange elmay addresses and telephone numbers. If there are problems such as power outages resulting from Y2K, I think it would be a great idea if Car Wars players would check on each other to see how their fellow autoduelists are weathering the storm of computer glitches. If you think this idea would be useful to you, let me know if I can help you find Car Wars players in your area. If the lights do go out, you will be able to have access to several opponents for duels and races held by candlelight.

Once again, I want to thank all of you for supporting this amateur journalist every month for two years. I hope some of the material I have written and compiled has made your gaming activities more fun. I look forward to hearing your suggestions how CWIN, WADA and SWAT can make Car Wars gaming better and more exciting during the third year of this newsletter and beyond. Remember, CWIN is your publication, therefore drop me a line occasionally giving me your comments. Of course, submitting an article would be nice too.

Merry Christmas, Happy New Year, and Wonderful Winter Wishes,

Michael P. Owen
CWIN Editor



Event 326: Car Wars U.S. Mountain West Regional Dueling Championship by Mike Fal

Join us in the Aspen Octagon for the regional championships of the 21st century's hottest sport: autoduelling! This Division 30 event will follow standard AADA tournament restrictions and rules that can be found at <>. Custom car designs should be turned into the referee before the event if possible! If you have any questions, please contact Mike Fal at <> or 303-554-9686. Sponsored by Rocky Mountain Autodueling Association. Beginner. Friday, 1800-2400.

U-CON 1999

November 17-19, 1999
University of Michigan Union
Ann Arbor Michigan

Event Number: BG-FR19-1
Event Name: Autodueling Spectacular
System: Car Wars
GM: Rebecca Ames
Players: 8
Exp: 3
Comp: B
Time: Friday, 7:00 p.m. - 11:00 p.m.
Cost: $3.00

Blood, Guts, Glory, that's what it's all about! Sponsored by Amorphous Blob Games (

Event Number: BG-SA10-6
Event Name: Car Wars
System: Car Wars
GM: MJ Daniels
Players: 8
Exp: 1
Comp: A
Time: Saturday, 8:00 a.m. - 2:00 p.m.
Cost: $3.00

Come play in the Ambush Autoworks' Driving School Arena. All cars will be provided.

Event Number: BG-SA15-5
Event Name: Car Wars 3-D Death
System: Car Wars
GM: Dean Rogers
Players: 10
Exp: 1
Comp: B
Time: Saturday, 3:00 p.m. - 7:00 p.m.
Cost: $3.00

Fully 3-D arena of destruction with streamlined rules! Beginners are welcome.

Event Number: MN-SA20-1
Event Name: Car Wars Micromachines
System: Car Wars
GMs: Men in Black
Players: 8
Exp: 1
Comp: A
Time: Saturday, 8:00 p.m. - 12: 00 a.m.
Cost: $3.00

Your outlaw cycle gang stands to win big if you can capture the goods, a rolling battle to see who can cause the most damage and lose the fewest bikes.

Event Number: BG-SU10-2
Event Name: Amateur Night
System: Car Wars
GM: Blair Reamy
Players: 8
Exp: 1
Comp: B
Time: Sunday, 10:00 a.m. - 2:00 p.m.
Cost: $3.00

Make a name for yourself at Amateur night at the Ypsi Dueling Arena. We provide the cars, you provide the entertainment. Sponsored by Amorphous Blob Games (


The University of Akron Gaming Society
March 19, 1999 10:00 a.m. until March 21, 1999 6:00 p.m. (Yes, it is non-stop from start to finish!)
Gardner Student Center, The University of Akron
Akron, Ohio

Event Name: Killer Carts
System: Car Wars
Game Skill Level: Beginner
# Players: 4-20
Time Blocks: C, D
Event #: CM036, DM037, EM038 (By Advancement Only)

Description: It's Amateur Night. You've got your shot at the pros. Like all the hopefuls you've got your luck, skill, a fast car with adequate weapons. Now you have to kill your opponents or their cars, win the race and maybe a shot at the pros. Tracks include the Armadillo, the Buffalo, Munich, Ipal (?) and the Gladiator.

Event Name: Pro Qualifier Night
System: Car Wars Deluxe Edition
# Players:
Time Blocks: E (8:00 p.m. - Midnight)
Event #: EM039

Description: A Division 15 Pro Duel, with faster cars and bigger guns. The Finals await the winners!


November 12-14, 1999: U-Con 1999

Event: Amateur Night
System: Car Wars
When: Sunday, 10:00 a.m. - 2:00 p.m.
Event Number: BG-SU10-2
GM: Blair Reamy

Description: Make a name for yourself at Amateur night at the Ypsi Dueling Arena. We provide the cars, you provide the entertainment. I will be using pre-generated cars, for this event.  If you would like to modify one of these slightly, I will probably allow it. I just don't want to validate entire car designs.

Event: Autodueling Spectacular
System: Car Wars
When: Friday, 7:00 p.m. - 11:00 p.m.
Event Number: BG-FR19-1
GM: Becky Ames

Description: Blood, guts, and glory. That's what it's all about!

July 1-4, 1999: Origins 1999

Car Wars 3-D Arena Duel

Blair ran two games of Car Wars in the Ann Arbor Dueling Arena. Steve Jackson Games donated a Car Wars Compendium and a copy of GURPS Autoduel for prizes. We used pre-built $15,000 electric cars. In both events, I was surprised to see how fast the players were driving.  I think the average speed was about 60 mph. I have the vehicle designs finally typed in.



CNN Interactive
November 23, 1999
Web posted at: 9:02 AM EST (1402 GMT)


During my one last summer semester, I got so depressed that I would have jumped off a bridge were it not for my sense of political purpose.
The credit card beast had its fangs firmly embedded into my neck. Plus, I had to pass a couple of really dumb courses in order to graduate. The college bureaucracy made the IRS seem user-friendly by comparison. But, that's another story for another time. In any event, the only cash I was able to pick up was from doing some bit work for Steve Jackson Games -- as I recall, this consisted of five hours of assembling and
shrink-wrapping Car Wars packages. By the way, this was about a year after the infamous Secret Service raid. It's really nice to see that my tax dollars have been spent so well by these bumbling, gun-toting bureaucrats.


CNN Interactive
December 01, 1999



Tony Kontes
Boneheadz of New Idaho



Subject: Re: WADA RASG 8
Date: Tue, 24 Nov 1998 23:18:30 +1100
From: David and James Barton <>
To: Michael P. Owen <>

Dear James:

Damn! The old autodueling James is back and with a vengeance! I love what you have done with the U.S. Desert Southwest RASG! I cannot wait until its finished!

That's going to be a fair while off. At the moment a few people look like being able to supply images when their lives quiet down (i.e. a couple
of months), and I'm really going to take some time over this one.

Thanks for the news on the RASG and the Hot Asphalt Circuit Arena Book.

P.S. If all goes well, I might have something big for you within two weeks, so big I might need to get a GeoCities Web site to hold it. My
ISP permits me to purchase extra Web space over 5 MB but this project will likely exceed 5 MB, a project I have been writing since 1992.

I'm concerned by how big big might be, however I remain curious and cheerfully optomistic. (Editor's Note: The big supplement was ADQ&A Compendium Second Edition.) By the way, I'm really impressed with the Delphi forum; time is well spent there. Car Wars isn't big enough to justify it's own newsgroup, but that forum is not really different. Hell, there's even some rules discussion going on.

A few more things are happening soon. We drew the first test against England, heading towards victory, but it got rained out. That's been an
enjoyable few days watching the TV. A few days, yes; don't ask me to explain how just before the 21st century a game which takes five days to
play and in about a third of the games ends up a draw, can be one of the most popular games in the country. It just is and damned if it should change.

I can't really think of anything else that's happening at the moment. I've got a few new ideas for Car Wars articles, shorter ones now (i.e. not a FFAC or HAC). Oh yeah, I've attached some very rough (at the moment) fiction that I've been slowly writing during the semester. So that's might be half ready soon. I still haven't thought of an ending, or what to write next, but that'll develop soon. Anyway, I hope you enjoy the plethora of Car Wars-related text that seems to emanating from the south. I should try to smooth this out throughout the year.



CNN Interactive
December 9, 1999
Web posted at: 10:02 AM EST (1502 GMT)


CNN Interactive
December 19, 1999
Web posted at: 4:03 p.m. EST (2103 GMT)


CNN Interactive
December 21, 1999
Web posted at: 2:42 PM EST (1942 GMT)


The Seattle Times
November 20, 1999
Web posted at 12:34 a.m. PST (2034 GMT)


CNN Interactive
December 8, 1999
Web posted at: 12:39 PM EST (1739 GMT)


The Seattle Times
December 17, 1999
Web posted at 01:19 p.m. PST (2119 GMT)


CNN Interactive
December 17, 1999
Web posted at: 11:13 p.m. EST (0413 GMT)


CNN Interactive
December 9, 1999
Web posted at: 6:51 PM EST (2351 GMT)


CNN Interactive
November 12, 1999
Web posted at: 9:11 p.m. HKT (1311 GMT)


The Seattle Times
November 27, 1999
Web posted at 10:26 p.m. PST (0626 GMT)


MSN CarPoint News and Advice


CNN Interactive
December 6, 1999
Web posted at: 1:57 p.m. EST (1857 GMT)



Subject: Fantasy RPGs saturated: I want Car Wars
Posted by Datathief on Sep 29, 1999 at 22:31:34
In Reply to: Is Interplay saturating the CRPG market? posted by Avahz D on Sep 29, 1999 at 13:27:32

Yes, I think there are too many games for any one person to play. Myself I tend to play 1 or 2 at a time for a few months each. Obviously, I can't play them all. What it comes down to for me is which games are both really fun and easy to learn. I've bought many games that seem like they'd be really good, but then I'd get hooked on something else instead that was easier to get started on.

I'm not gonna say who is saturating the market, but Blizzard games tend to get highest priority when I pick out a game. A lot or distributing
companies put out too many games and you have to try to pick out the good one. I'm guaranteed to love every Blizzard game.

I haven't purchased Darkstone not because it doesn't look good, but because I'm waiting for Diablo 2. So yeah, the market does get saturated.

One suggestion I have is to make more RPGs that aren't with the fantasy theme. Too many people are making fantasy RPGs and not enough
other types. I can't think of a single superhero RPG coming out. One I'd really like to see is something along the lines of Car Wars. They actually made a Car Wars single-player RPG video game many years ago. It's outdated now, but it was fun in its time. Playing Car Wars over the Internet sounds very exciting! I can imagine the arena battles already! Scrap one of the other games and make Car Wars. He he he.

Follow Ups:

Subject: Yes, dammit make Car Wars!
Posted by Pendragon on Oct 01, 1999 at 12:57:12

Multiplayer it . . . The works and make sure it's not an arcade game, but more like the boardgame. One-second turn based. (I love Jagged Aliance 2 and it's turn-based.) Turn-based is not evil; for some games it makes sense. I like real-time too, but for Car Wars, make it turn-based.

Now that brings back memories! Drool!
Posted by Avahz D - NWN Forum Moderator on Sep 30, 1999 at 15:35:13:

Interplay! You hear this! Car Wars! 8)

Subject: Car Wars / Autoduel
Posted by Snake Eyes on Sep 30, 1999 at 00:57:45

Ever play Autoduel on the Commodore 64? It's Car Wars, my friend. :)

Subject: Car Wars? Did you play? . . .
Posted by Brother Amos on Sep 29, 1999 at 23:14:37

Activision's Interstate '76? It's a Car Wars player's dream come true . . . well . . . a few years ago ;) . . . Groovy tunes I might add as well!

Subject: He he . . .
Posted by Cleremond on Sep 30, 1999 at 00:45:18

Yeah, I bought Interstate '76 for $10.00 in a bargain bin solely for the funky tunes. I played the game for maybe two days. It currently has a permanent place in my CD changer for whenever I need my daily funk infusion. *grin*


Game Review #2: BattleTech Fourth Edition

Having occupied myself lately with Warhammer 40,000, I haven't played a truly good board game in a long time. The occasional Avalon Hill wargame, played against myself, but that's about it unless you count chess. I remember watching several games of First Edition BattleTech, that  my brother was playing several years ago, and recalled how much fun that game looked. So, I went out and bought the newest edition of BattleTech, the 4th edition.

The last boardgame I really got into was Steve Jackson Games' Car Wars. The best part of that game was making your own car, and playing a continuing campaign. The worst were all the rules arguments and lawyering. BattleTech takes the best parts of Car Wars, dumps the worst, and adds in a clear, concise, and straightforward set of rules. The thing that struck me first when playing BattleTech with a group of friends was how little arguing  there was. After playing Warhammer 40,000 with its ambiguous rules and vulnerability to player optimization, BattleTech was rules heaven. The rules are easy to learn, have very few holes, and cover most situations that might pop up. And this is just Level 1 rules -- CityTech and the BT Compendium introduce Level 2 rules, which are slightly more complex, and Maximum Tech offers optional Level 3 rules, which offer maximum detail and complexity.



There is a set of documents on this Web site titled "Gun Information for Modern-Day GURPS Campaigns," listing many of the armaments used in the 1990s. Andrew Priestley <> notified gamers of this resource on <>. Thanks, Andrew!


Subassemblies: Ten Heavy Wheels, Turret with 150 degrees of slope, 30 degrees of slope on BoF
Propulsion: 730 kW Wheeled Drivetrain
Instruments: Communicator, 5-Mile Radar, Sound System, 2 HUDWACs, Minicomp + 2 Terminals, Compact Fire Suppression System
Weapons: Two 20mm MGs (each with Cyberslave and Weapon Stablization) in Universal Mount TuF, 1200 rounds 20mm MG ammunition
Crew: Driver and Gunner in RCS, EnviroControl, 2 Crashwebs, 1 Bunk
Power: Six E6 kWs High-Capacity Storage Batteries
Cargo: 22 cf
Volume: Body 400 cf, Turret 52 cf, Wheels 80 cf
Areas: Body 330, Turret 84, Wheels 110
Hit Points: Body 990, Turret 252, Wheels 66 each
Structure: Heavy Frame, Cheap Materials
Expensive Metal/Laminate Ablative Armor
Body: F120/600, R50/250, L50/250, B20/100, T20/100, U20/100
Turret: F80/400, R60/300, L60/300, B60/300, T60/300
Wheels: 10/50
Wheelguards: 20/100
Statistics: Empty weight 16,154 lbs., Loaded weight 17,000 lbs. (35,000 lbs. with trailer)
Ground Performance: gAccel 10 (5 with trailer), Top speed 150 mph (105 with trailer), gMR 0.5, gSR 5


SubAssemblies: Eight Heavy Wheels, 2 Pop-Up Turrets
Propulsion: None
Instruments: None
Weapons: None
Structure: Light Frame, Cheap Materials
Crew: Two Gunners in RCS
Volumes: Body 980 cf, Turret TF 100 cf, Turret TB 100 cf, Wheels 196 cf
Areas: Body 590, Turret TF 130, Turret TB 130, Wheels 200
Hit Points: Body 442, Turret TF 98, Turret TB 98, Wheels 19 each
Metal/Laminate Ablative Armor
Body: 30/150, R50/250, L50/250, B60/300, T30/1505, U20/100
Turrets: F80/400, R60/300, L60/300, B60/300, T60/300, U60/300
Wheels: 10/50 each
Wheelguards: 20/100 each


Subassemblies: Skids, Body with 240 degrees of slope (F60, R30, L30, B60, U60), 30 degrees slope on RL, Turret with 150 degrees of slope U
Body Features: Fair Streamlining, Instant Chameleon System, Basic Stealth, Basic Sound Baffling
Propulsion: 2,000 kW Coaxial Rotor
Power/Fuel: 5 E7 kW Rechargeable Energy Banks
Weaponry: 6,400 kJ Rainbow Laser with Full Stablization, 50mm ML, 10 50mm AA/AS Missiles
Electronics: Communicator with Scrambler; 100x LLTV Tu, 40-Mile AESA Tu, 2-Mile Multiscanner Tu, Navigation Instruments, GPS, 2 HUDWACs with Pupil Scanner, Level 4 Deceptive Jammer, Minicomp with 2 Terminals, Compact Fire Suppression System
Controls: Computerized
Occupancy: Short
Crew: Pilot and Gunner each in NCS (each can control all systems from terminal), 2 NBC Kits, 2 Crashwebs
Cargo: 48.5 cf
Volumes: Body 650 cf, Turret 62 cf, Skids 32 cf, Rotors 13 cf.
Areas: Body 450, Turret 74, Skids 60, Rotors 100
Structure: Medium Frame, Expensive Responsive Materials
Hit Points: Body 675, Turret 141, Skids 45 each, Rotors 300
Standard Advanced Laminate/Fireproof Advanced Ablative Armor
Body: F6/200/600, R5/150/450, L5/150/450, B6/200/600, T4/100/300, U6/200/600
Turret: F6/200/600, R5/150/450, L5/150/450, B5/150/450, T5/150/450
Skids: 4/100/300
Rotors: 4/100/300
Statistics: Empty Weight 16,714 lbs., Loaded Weight 18,114 lbs.
Air Performance: Motive Thrust 3,200 lbs, Top Speed 280 mph, aAccel 4, aDecel 14, aMR 3.5, aSR 5, HT 12, Size Modifier +4

6,400 kJ Rainbow Laser: Damage 5d x 8, RoF 8
Visible Wavelengths: SS 25, Acc 24, 1/2D 16,000 yd, Max 42,000 yd
Infrared Wavelengths: SS 25, Acc 23, 1/2D 14,000 yd, Max 42,000 yd
Ultraviolet Wavelengths: SS 25, Acc 14, 1/2D 4,800 yd, Max 14,000 yd

TL9 50mm AA/AS Missiles: 50mm, WPS 20; Speed 400 mph, KE Damage 5d x 40, HEDP Damage 5d x 25 (5) [4d], Endurance  24, Max Range 9,600 yd

TL9 50mm AA/AS Missile Launcher: Fast Autoloader, RoF 1, SS 20, 50 lbs.

TL8 Tractor-Trailer and TL9 Helicopter Designed by Arthur Samuels
Rocky Mountain Autoduel Association (RMADA) President



Road Warriors: 20mm Road Warriors, Bikers, Police, Civilians, Zone Troopers, Desert Warriors, Vehicles, and Accessory Packs to dress up our cars or Matchbox-type vehicles.

Chris Doherty <> was the highway warrior who informed CWIN of the the Road Warriors miniatures, posting the URL on the Pyramid Car Wars Message Board. Thanks, Chris!



November 7, 2049: DRAW's a Lego® Maniac

The Death Race Association of Washington (DRAW) held it's October game using Lego®s in a Division 10 event with eight drivers. Frank "The Vulture" Bonnin won the event followed by "Machine Gun" Kelly Cariker in second and Dave "Chip" Campbell in third. A complete report of the event can be found on the DRAW Web site.

The Lego® cars were great to use with pieces being pulled off to simulate damage. The event was used as a test for the upcoming AADA U.S. Northwest Dueling Regional Championship where DRAW will run a Lego® qualifier on Friday night. DRAW is gearing back up to be ready for an even better tournament this year with 3-D Ozark Off-Road Arena and the return of Hanford (Midville). The final is once again a 1/24th scale destruction model game and will have some interesting arena features. Check DRAW's Links section to find more information about RadCon 3, where it will be held in Pasco, Washington in February.

Big thanks to Bill Stevenson of DRAW for the report. The Lego® picture was taken by Phil "Fritz" Bedard. If you want the results of your Car Wars events published on this site, send the details to Tim Gould.

November 21, 2049: ADQ 4/1 is Available!

The HTML version of ADQ 4/1 was just uploaded. You can now view the Spring 2036 issue of Autoduel Quarterly in the ADQ Archive. This issue features: a story about the Missouri Autoduel Division (MADD), Excerpts from the North American Road Atlas and Survival Guide and a Car Wars Roleplaying Adventure called Midwest Passage. I want to thank Frank Meade who submitted this issue for upload. After viewing the issue I think you'll agree that Frank did a great job converting it!

The newly recharged ADQ HTML Conversion Project is taking a bit longer than I hoped, but Car Wars fans should look forward to at least one or two more converted issues before the New Year.

November 28, 2049: AADA 2050 World Dueling Championship

The AADA 2050 World Dueling Championship will be held at Gen Con 2000 on August 10-13, 2000 in Milwaukee, WI! Robert Deis, AADA Head Referee, is planning the event and will make certain that the event is registered in time for the pre-registration book. This will help to guarantee higher attendance for the event. If you have input on suggested format, arenas, scoring, etc., feel free to e-mail Robert with your ideas. And start planning your trip now to Milwaukee. We'll see you there.

December 5, 2049: NOVA 2050 Racing Championship

On November 13, 1999, NOVA held its 2050 Club Racing Championship at the Skyfire Aero Arena, Akron, Ohio. They raced Div. 30 Helicopters with one space of direct-fire weapons only. The event lasted for 5 laps or 35 turns and ended with Mike Garrity (AADA 2049 World Dueling Champion and NOVA 2049 Club Dueling Champion) in first place, Don Jacques in second, and Norman McMullen in third.

For all the latest information on the groups activities, stop by NOVA's Web site. If you would like your club's results posted here, e-mail the details to Tim Gould.

December 12, 2049: New AADA Head Referee

Robert Deis has stepped down from the position of AADA Head Referee. Our thanks for his hard work as he shepherded the AADA through a
tough transition!

Our new Head Referee is Eric Freeman. Eric is an avid Car Wars fan who has been playing since high school. He created the Car Wars Referee Questionnaire (CWRQ), used by many players and refereess to clarify issues before tournaments. In his spare time, Eric is a Ph.D. candidate in Physics at UCSD.

One of Eric's first tasks will be involved with the planning for the AADA 2050 World Dueling Championship -- for which he will also be Duelmaster. It will be held at Gen Con 2000, in Milwaukee, on August 10-13. Come by and meet Eric -- and don't forget your ammo.

-- Steve Jackson


Tony Kontes, long-time contributor to CWIN, has now established his own Web site for Car Wars. Tony will be presenting more of his Chassis and Crossbow-type campaign notes written over 10 years on Boneheadz Command Center, the type of articles Tony has submitted to CWIN over the past year. Congratulations, Tony, for creating the Web site. Good luck with its development.


Burning Rubber is a RPG in the beautiful world of Interstate '76. It's made to bring you the action and fun that you find in the original computer game, but also the ability to be a character that can leave the car, and have a real life.

Basically, this is just a set of simple rules so that you can create characters, vehicles, and have both normal and auto combat. I suggest
that you have played other RPGs, and the I'76 computer game, before you start with this one, so that you know what it's all about.

I haven't described the world of I-76 at all in the game; it's up to the gamemaster to do that. He also must create fun adventures for his players. However, if I get a good response from you out there, I maybe will do more for the game in the future. Have fun!

Additional testing made me realize there was need for another upgrade: version 1.2. It is just a minor change to combat rules and the car damage system. I also upgraded the vehicle sheets, so they will fit the new rules.

This is the final version of the RPG, and no more changes will be done. I won't update this page no longer, but it will stay up until the day i need the Web space for something more important. The reason is simple: There is no need for more updates. The RPG turned out to be as I wanted, and me and my friends enjoy it as it is. I hope you do too : )

Burning Rubber Author


The Escapist, a Web page devoted to the betterment of role-playing and strategy games and the education of the public and media of their benefits to society. William J. Walton is the site's Webmaster. If you are concerned about anti-gaming movements, The Advocacy is an excellent source of information to discover how you can help the gaming industry.


The NCO has created a Web site to support its inaugural running of the Webb Software Cup. Planned resources include a schedule of the tournament, results of races, the latest tandings, and the scoring system utilized. There is currently a hyperlink to the vehicle design spreadsheet created by Sean Peterson of the DOA.


This Web site has a GURPS Autoduel section under construction. Articles, characters, and a vehicle design showroom will be featured in this corner of cyberspace.


This review of DCW makes several excellent comments about Car Wars that will be very useful for novice autoduelists. Bothg beginning and expert highway warriors should read this article.



Michael LePard, the person who presented to the Internet, Memories of an Autoduelist, a Web site dedicated to Car Wars fiction, has given his site new resources and a new name: Road & Track Autoduelist Magazine, a publication for players of auto-combat electronic games. If you are addicted to auto-combat console and computer games, RTAM is a great resource for you. Keep up the fantastic work, Michael!



The WADA Car Wars Player Registry has several new entries again. Please remember to add yourself to the many tabletop gaming databases on the Internet. These listings are one of the best methods to meet new Sanctioned Ops and Renegades.

Philip White, WADA Car Wars League Manager, is attending to work duties for a while, therefore I have been updating the tournament standings this month. Because of this staff change and other factors, the various deadlines of the competition changed slightly. The dates below should be considered official.

December 31, 1999: Last day to play a Car Wars game to count for the 2049 WADA Car Wars League.
January 01, 2000: First day of the 2050 WADA Car Wars League.
February 01, 2000: Last day to submit duel and race results for the 2049 WADA Car Wars League.
February 02, 2000 (Groundhog Day in the U.S.): Date when the championship of the 2049 WADA Car Wars League will be awarded. All point standings for the 2049 tournament will be considered final.
December 31, 2000: Last day to play a Car Wars game to count for the 2050 Car Wars League.

Will the powerhouse of the CADC claim the championship, or will a non-CADC member gain enough points before December ends to steal the title? Stay tuned to WADA HQ to find out. The second season of WADA Car Wars League starts on January 1st, so start planning your visits to arenas and dueltracks soon.

If you have any questions about the WADA Car Wars Leagues for 2049 and 2050, do not hesitate to contact Philip White or the CWIN Editor.


Subject: November 23 AAIE Duel
From: Edgar "Guru" T. Lincoln <>
To: Michael P. Owen <>
Date: Tue, 30 Nov 1999 09:40:59 -0800

Last week was hoot. A friend of ours, Bobby Delerious, came over, played for the first time, and kicked our butts. We spent three turns at -6 handing status doing D6 bends at 60 mph to line up a shot on Tom's semi-son Ted to finish the duel. The tactic worked. Amazing what you can manage when you don't know you can't. He also splattered me all over my car; two VFRPs will do that. I managed to take out Carol's car, and Tom and Norma took each other out. Tom had a trike with incendiary RLs, a nasty vehicle.

WADA Stuff
Division 25
Airway Heights Modular Arena
1. Bobby Delerious
2. Norma "Hear Me Roar" Barrett-Lincoln
3. Carol Dougherty
4. Ted Lentz
5. "Leaping" Tom Lentz
6. Edgar "Guru" T. Lincoln (All I got were rocks!)

From: Edgar "Guru" T. Lincoln <>
Subject: November 30 AAIE Duel
Date: Mon, 6 Dec 1999 21:37:35 -0800

Last week was good. Afraid I'm kind of in a rush so I'm just going to hit the highlights. It was a Div 15 old design kind of duel. I ran a modified Bullseye, Tom had a 15-year old design of his, and Norma had a decade old one of mine. I blew Tom out of the air(no underbody to speak
of) and Lafe got me in a mutually destructive headon. Ted and Norma took each other out, and Carol got blasted a lot without doing much in return.

This week is a Div 20. See you there.

WADA Stuff
Division 15
Airway Heights Modular Arena
1. Edgar "Guru" T. Lincoln
2. Lafe Dougherty
3. Ted Lentz
4. Carol Dougherty
5. "Leaping" Tom Lentz
6. Norma "Hear Me Roar" Barrett-Lincoln

From: Edgar T Lincoln <>
Subject: December 7 AAIE Duel
Date: Thu, 9 Dec 1999 14:16:47 -0800

Greetings duel fans. Short field this week due to life. We had Norma in her variant of the Flaming Idiot (2 incendiary RLs, 2 points of metal around with plenty of plastic), Carol in a fast (acceleration 15) compact with a laser-guided VFRP and plastic armor, Lafe in a mid with 2 VMGs in front and a MML in a turret, and me in a fast, sloped compact with lots of metal armor and a little plastic.

I made a pass at Lafe and blew off most of his left side but couldn't finish him. Norma was chasing Carol and I headed toward them. Norma put a couple of salvos into Carol, lit her on fire, and was staying close to finish her off but found herself in front of me. I T-boned her for a mobility kill and she was faced toward the edge of the arena. Carol flew past Lafe and he gave chase. I swung around using big manuvers at -6 (kept hoping to skid; missed two checkpoints because I stayed in control!) as Carol was going past Norma again (small arena). Lafe cut in front of Norma hoping to catch Carol and I cut in close hoping to vulture Lafe after Norma blew his front end off. It sort of worked. I finally lost control and couldn't shoot and Norma's damage made him fishtail into a 130-mph head-on with me. At least I got the kill.

Carol lost control and made an interesting unplanned jump but managed to bring her front around to the side of Norma's car I had removed earlier and convinced her of the wisdom of surrendering.

WADA Stuff
Division 20
Airway Heights Modular Arena (half of the table contained big risers and jumps)
1. Carol Dougherty
2. Edgar "Guru" T. Lincoln
3. Lafe Dougherty
4. Norma "Hear Me Roar" Barrett-Lincoln

From: Edgar "Guru" T. Lincoln <>
Subject: December 14 AAIE Duel
Date: Thu, 16 Dec 1999 11:50:32 -0800

Good duel this last week. Tom played but Ted had homework. We were in the Couer d' Alene Tribal Floating Arena. I had the first boat ever ran
in one of my duels driven by the Monkey (75 lbs. of chipped-out primate torso). With a laser and only 66 points of armor in a Div 30 I can see why.

Norma was in a stretched-frame pickup with a metal ramplate and a APFSDS-loaded ATG front. Carol was also in a stretched-frame pickup with a ramplate, but it was fast and just shy of 8,000 lbs. so didn't have the 2x damage bonus in collisions. Next time we'll put gravel in back ($0 if you shovel your own; lots of cargo space).

Lafe had a regular pickup with composite armor thinking that metal in front gave him the ramplate bonus. Tom had a lux with amphibious modifications, 3 SDs loaded with explosive-tipped spikes, a SG in a turret, and composite armor.

The islands were set up around the outside with a three-way bridge connecting across the center. The chaos started with Tom and Carol coming at each other on the bridges, Norma behind Tom, Lafe approaching the third, bridge and yours truly cruising the outside by Lafe. Tom dropped spikes in front of Carol hoping to force her into the drink and also at the edge of the bridge he was on. Carol skidded but stayed on.  Tom turned into the water but she managed to T-bone him and stayed on the bridge. Tom escaped into the water minus most of his right side.

Carol made it off the far side of the bridge and tried to escape Norma but Norma T-boned her, wiping out her left side armor and tires for the kill.  Two phases later Lafe learns that doing a 100 mph +  head-on with a stretched-frame pickup with a ramplate is a bad idea. Norma gets her second kill and has some ramplate left.

Meanwhile, Tom has realized that a spike car is no good against a boat and is trying to ram me. I managed one shot on his wounded side and
blew off all his armor except one last point of metal. We figured he was taking on a space of water every five turns. He went on land and I was
circling around trying to get a finishing shot on his side.

Norma's collision with Lafe left her going 15 mph backward, and she started a series of forward and backward quarter moves and pivots trying to get us in her sights. This is all over an obstacle so she is slowly losing her tires. She managed to get a shot on my back and put a sabot
round through my back armor, engine, gas tank, and most of the way through the component armor on the driver. Monkey finally survived a

Tom jumped onto her island and ringed her with defective spikes; only half of them went off, but she lost her tires on the obstacle. Norma
ends a long dry spell with a decisive three-kill victory.

Next week is a Div 30 duel in the same arena only frozen. Ice is +D4 to hazards or maneuvers, and the islands have light snow which is +D2 to
all hazards or maneuvers. Snow tires cost $100 per tire and reduce snow and ice hazards by D2. Also available are tire chains at $25 and 5 lbs. per tire. They reduce snow and ice hazards by D3. Chains also reduce top speed by 10 mph and HC by 1. Vehicles with tire chains also lose HC bonuses due to radial or racing slick tires. Snow tire and chain bonuses are not cumulative. (Sorry, Tom. I found it in a ADQ&A.)

WADA Stuff
Division 30
Coeur d' Alene Tribal Floating Arena and Casino
1. Norma "Hear Me Roar" J. Barrett-Lincoln
2. "Leaping" Tom Lentz
3. Carol Dougherty
4. Edgar "Guru" T. Lincoln
5. Lafe Dougherty

From: Edgar T. Lincoln <>
Subject: AAIE December 21 Duel
Date: Wed, 22 Dec 1999 11:20:45 -0800

Hey sports fans. This week was a little odd. We did a Div 30 in the tribal floater but it was frozen. Odd to be able to drive between islands.  Also, I designed a car like Frank Bonnin from DRAW has been running (exclusively for the last year!) and fielded a couple of cars designed as
roachbusters. It worked fairly well. I gave Ted the Frankmobile. I had a trike with two Blast Cannon (thanks, Tom). Norma ran a sedan with a BC front, a Recoilless Rifle smart-linked in the turret, and two spikedroppers with explosive-tipped spikes out the sides. Tom had a lux with a spinal- mounted 90mm Tank Gun, and Lafe had a regular pickup with a ramplate.

I took Ted out with a pointb-lank salvo in the side, probably the best tactic against that type of car, but easier said than done. Tom blasted a
hole in the ice in front of Norma but she didn't quite fall in. Tom and I both shot at a leaping Lafe but Tom hit and I didn't, a kill for Tom.

Tom managed a shot on Norma but didn't penatrate her armor. I had accidently T-boned her earlier and wiped out both our armor without
breaching either of us. I finally managed a second shot on Norma and took her out just before Tom shot me in front with a sabot round that
cleaned out the interior and blew chunks out past the back armor. Ouch.

Next week is a Div 20 model scale game in the basement. Merry Christmas!

WADA Stuff
Div 30 Ice Duel
Coeur d' Alene Tribal Floating Arena and Casino
1. "Leaping" Tom Lentz
2. Edgar T. "Guru" Lincoln
3. Norma J. "Hear Me Roar" Barrett-Lincoln
4. "Tadpole" Ted Hill
5.  Lafe Dougherty


Home: Christmas Card from NOVA
Events: Lego Duel, Thanksgiving Duel, Christmas Duel
Links: WADA WebRing


Subject: KOS November Duel
Date: Fri, 19 Nov 1999 14:03:13 PST
From: Jason Walters <>
To: Michael P. Owen <>

What's up with you? I hope things are going well with work, life, and anything else you do.

I am writing to let you know about the first event the Kult of Speed has run. Last night we played a Division 5 event with subcompacts. We did an open arena battle with the ranges for weapons four inches away, with most shots at point-blank range.

My opponent was the newest member of KOS, Jerry Clark, who drove a gasoline-powered car, armed with a MG, protected by light armor, and having a low top speed. My car was electrically-powered, an option which does not fit very well with speed even though it could do 95 mph. It was armed with a HMG and heavier armor than Jerry's vehicle. It is bad when batteries are faster than gasoline motors . . .

The battle lasted about 15 seconds with both cars turning very tightly to bring thier front weapons to bear on each other. After raking him with the HMG several times, I hit him in a T-bone at 35 mph. The collision gave me the victory with the ram damage blowing through the front armor, the MG, the ICE, and what was left of the fuel tank. The remaining damage passed to the back armor leaving Jerry's driver unhurt.

The next battle we are going to run is a Division 5 duel with least two cars on each team. It will start getting Jerry p to speed on how to play the
complete game, leading into the no-holds cash bracket for lots of big gas-powered cars.

After this project, I will resume my efforts to convert Matt Hampton from the CADC into the Kult. I 've trying since February of this year to get together with Matt, but we never seem to be able to get a game in, except for the few times I went up to Detroit to race with the CADC.

By the way, how many people does it take to have an event count for WADA? If more then two, I think we might have to make two or more clones of our members to qualify for WADA membership, and to have any chance to win the title as Most Messed Up Chapter. (What do you mean we cannot use that 75mm TG for the race? And the event's spending limit is only $100,000? I guess we can race the car or the engine, but not both . . . )

Jason Walters
President of KOS
Fan of the Biggest Engines . . . or the Biggest Guns?


Arena Watch: Iowa City Speedway
Nightmessenger Archive: Vol. 8, No. 2
Other Pages: NOVA Club Schedule
Vehicle Designs: Helicopters, Microplanes, Miscellaneous Vehicles

From: NOVA <>
To: Michael Owen <>
Subject: Battlesuit and Mecha Playtest Duels
Date: Sat, 18 Dec 1999 22:04:49 -0600

The long-awaited test duels with mecha and battlesuits were held today. The battlesuit event went first. It was held in the Missouri Commercial Combat Zone, with me, Norman McMullen, Don Jacques and Tim Jacques in attendance. The budget was $200,000 for each combatant (not much considering how much those things and their equipment cost).

The initial part of the duel was in the "double-blind" format. Movement was hidden until each battlesuit was spotted by the others. This part
lasted a total of ten turns. Actual combat lasted a total of six turns. I slew Don quite easily. Norman fell to my guns next, while Tim Jacques
died last of all.

December: NOVA Battlesuit Duel in Missouri CCZ
1. Michael Garrity (3 Kills)
2. Timothy Jacques (Killed)
3. Norman McMullen (Killed)
4. Donald Jacques (Killed)

The mecha duel had an entirely different outcome. It also took place in the Missouri CCZ with the same combatants as before. There was no spotting involved as the mecha were head and shoulders above the trees.

I opened up on Norman wiith my plasma-warhead missiles. Don did an enormous amount of damage with a single shot from his 35mm Gauss
cannon, removing 25 percent of my metal armor and 66 percent of the plastic underneath. I immediately went prone to break Don's line of sight on me. Over the next few turns, I focused my attention on Don (who I judged to be the greater threat). Norman continiued to scrub off my armor with repeated volleys of heavy grenades and blasts from his plasma cannon and Gatling cannon. After three more turns, Don scored another hit on me, which caused critical damage to my armor. I spared a volley of medium missiles to kill Tim Jacques, while Norman pounded away yet again. I eliminated Don by firing missiles repeatedly at his torso armor. A lucky shot penetrated the turret and did exactly the damage needed to kill the pilot.

Norman and I went head to head for the last time. His damage rolls added up and finally breached my torso armor. A plasma cannon shot set
my power plant on fire. I rolled a "1" and promptly exploded.

December: NOVA Mecha Duel in Missouri CCZ
1. Norman McMullen (Kill and Survivor Bonus)
2. Michael Garrity (Kill and Killed by McMullen)
3. Donald Jacques (Killed)
4. Timothy Jacques (Killed)