Written by Michael Drennon
Web Posted January 13, 1999
Updated August 05, 2000
The Water Tower Duelpark is an open-air arena situated just off
shores of Lake Michigan in what was once the downtown section of
city of Chicago. The Windy City has seen its share of changes
Grain Blight and subsequent social unrest. Like all great cities,
is staging a tremendous comeback. New neighborhoods are being
from the rubble and the stubborn gangs that call these wasted
One of the most stubborn gang strongholds is centered in what was
called the "Loop." There is also a heavy organized crime influence
area, so watch what you say, who you say it to, and keep a
handy. The waterfront district has been rebuilt, including heavily
Meig's Field, and the resulting shipping trade has fed new money
area. The Duelpark is the result of this new influx of money, and
to push into the densely infiltrated Loop area for further
efforts. Seeking to recapture some of the fame and pride that
had in its Buckingham fountain, the Watertower Duelpark has to be
the most aesthetically pleasing combat arenas in existence.
Fountains. Modeled loosely after its predecessor, the Duelpark has five main fountains that shoot jets of water anywhere from 30 to 50 feet in the air. Driving (not jumping) over these fountains is a dicey situation. While any external fires have a 4 in 6 chance of being extinguished, there is a 1 in 6 chance that water may enter the vehicular compartments and short out a power plant or stall an ICE. Such vehicles are effectively out of competition, and should start thinking of surrender. Waterproofed vehicles do not suffer this fate, however it is a D3 hazard to drive over the fountain for any vehicle. Jumping vehicles suffer an additional D2 upon landing from the force of the water jets. Anywhere else there is water on the field (ramps, main floor, tower floor), the water is considered to be 6" deep, and the usual hazards from traveling through water apply (this makes that climb to the tower interesting).
Entrance Platforms. These structures are made of concrete and are considered indestructible.
Arena Floor. The main floor of the arena is covered in fine gravel to make maneuvering more challenging.
Central Tower. The most notable feature is the central tower, complete with a majestic fountain of water shooting 50 feet into the air. Vehicular access to this fountain is denied by a crash barrier that surrounds the main fountain. Water covers the entire surface of this tower and the excess cascades down the access ramps and over the sides of the 60-foot tower to the main arena floor below.
Jump-Boxes. Surrounding the central tower are four "jump-boxes" that house 30-foot fountains of their own. These towers do not have the protective crash barrier, and vehicles are free to drive or jump over them.
Other Features. The arena walls, central tower walls, and access ramps are considered indestructible.
Special Rules. In the AADA events held here, vehicles
one jump over each of the small fountains before they receive fire
from the arena officials.
AADA Survivor Dueling. The standard AADA divisional events are held at the Water Tower Duelpark. They are typically held as survivors event, with the exception of the need to collect the four fountain jumps before allowed to engage any targets. Vehicles enter the arena from one of eight randomly selected gates at 40 mph. As the field of competitors narrows to three combatants, the arena officials call a cease-fire. At that time, the remaining vehicles must break contact and head for a separate access ramp to the central tower. Combat begins again when the last vehicle begins climbing an access ramp. Once a vehicle has chosen an access ramp, it may not back down and choose another. Combatants have seven seconds to choose and reach a ramp or face disqualification. The remainder of the event is fought out on the central tower platform.
Winter Dueling. As Chicago natives are not ones to wimp
weather, events are run year round, rain or shine. During the
the field is left unplowed, and vehicles using ice-racing
snowmobiles) rule the day. The fountains are not operational,
ramps and central tower are coated in a deadly slick of ice.
rules apply, no matter what the weather. Prestige for the winter
is doubled due to the danger of the final tower battle in each
Winter Dueling Rules
The following resources will be useful for running winter dueling events at the Water Tower Duelpark.
Advanced Tire Construction and Combat Rules. High Velocity
7. Winter 2047.
Autoduelists of Vancouver Regional Association
Canada: Excerpts from the AADA Road Atlas and Survival Guide
Autoduel Quarterly Vol. 2, No. 4.
Steve Jackson Games. Winter 2034.
Antarctica. High Velocity Dueling Journal 3. HVD Publications.
Snowmobiles. Autoduel Quarterly Vol. 5, No. 1. Steve Jackson
Steel on Ice: Winter Autodueling. Autoduel Quarterly Vol. 5, No.
Steve Jackson Games. Autumn 2037.