The Path-Tracing Revolution in the Movie Industry

Alexander Keller, Luca Fascione, Marcos Fajardo, Per H. Christensen, Johannes Hanika, Christian Eisenacher, Greg Nichols

Abstract: The primary objective of this course is to explain how path tracing is revolutionizing the way movies are rendered. Beyond the obvious advantages of simpler and faster realistic lighting, path tracing enables novel workflows. Modeling with physically based entities is much more intuitive and allows for separating rendering algorithms from material descriptions, which generates more portable assets and requires much less tweaking in look development. Artistic freedom is extended because users can select any desired mode of light transport with regular expressions, which are more flexible than classic arbitrary-output variables because they can be specified without extra programming or shader modifications. The result: production workflows are more efficient, reproducible, and modular. The course reviews the coherent state of the art in path tracing in movie production, its novel workflows, and its software architectures, which can handle gigantic amounts of geometry, textures, and light sources. Examples from recent movies provide evidence of the benefits of using path tracing.

One-line summary: Path tracing is now used a lot in movies.

Published in: SIGGRAPH 2015 Course. ACM, August 2015. (Los Angeles, USA, August 9-13.)

Course web page and presentation slides here: The Path-Tracing Revolution in the Movie Industry.


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