E'STUDIOS
'ZINE
ESSAYS


Dozens of articles on topics, many of them touching on electronic studios and galleries.

View Summaries for the years: 2003 / 2002 / 2001 / 2000 / 1999 / 1998 / 1997 / 1996 / 1995  / 1994 / 1993 / 1992 / 1991 / 1990 / 1989

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2003 Essays

New! Games and Printmaking:
Finding the context for hands on printmaking

A newspaper article in his local paper excites this artist because he has been forecasting the making of a new kind of video game—one that educates and stimulates the players. The article says it is women over 50 who are the most likely to play this game. 705 Words. 3445 Characters. 2 Pages. ies31201 Games and Printmaking. ©2003 Bill H Ritchie, Jr.

Learning About Teaching:
A reality check in a virtual world construction project

After two months of experiencing life on a community college as both a student and a teacher, this Itinerate Professor (one who wanders around teaching, learning, researching and practicing) writes his impressions. Things are not what they appeared to be. 987 Words. 4512 Characters. 2 Pages. ies31111 Learning About Teaching. ©2003 Bill H Ritchie, Jr.

There is A World:
Last day at Iron Springs

On vacation 150 miles from an urban center, where he’s used to a world of arts and teaching, this “Itinerate” professor meditates on the past forty years he invested in his dual profession—and the past forty days he re-invested in it after a long absence. 1977 Words. 9108 Characters. 4 Pages. ies31101 There is A World. ©2003 Bill H Ritchie, Jr.

If I Were A Drawing Teacher:
Observations of a visiting artist

His reading is a strange combination for a traditional fine artist, consisting of books on video game design, traditional fine art drawing, and papers on higher education. His college years were spent in the liberal arts, preparing him for changing times.1068 Words. 4950 Characters. 2 Pages. ies31002 If I Were A Drawing Teacher. ©2003 Bill H Ritchie, Jr.

Diary of the Absent Professor:
Forty years and one week to get ready

The “absent professor” he calls himself because it’s the theme of one concept in his online art education iteration, part of his life-long game, Emeralda. Given a week to prepare to re-enter a studio/classroom to teach fine art drawing, he’s introspective. 1301 Words. 5921 Characters. 2 Pages. ies30912 Diary of the Absent Professor. ©2003 Bill H Ritchie, Jr.

How to Jump Start Art Ed Online:
An idea whose time has come

Given a temp job teaching three levels of beginning drawing, a veteran art professor says he could launch a 21st Century art education experience based on the work of fine art drawing in the age of digital reproduction. It’s an embryonic idea he can grow. 486 Words. 2290 Characters. 1 Pages. ies30902 How to Jump Start Art Ed Online. ©2003 Bill H Ritchie, Jr.

Doing Two Things At Once:
Dilemma tale of a DGBL designer

Each practice session playing the game he’s designing, the author begins to realize that he’s writing about game design and old printmaking lessons he learned a long time ago. Which is the right thing to be doing? He wonders: Digital arts or print making? 647 Words. 3016 Characters. 2 Pages. ies30823 Doing Two Things At Once. ©2003 Bill H Ritchie, Jr.

Reading backwards between the lines:
Surprises in a text on online game development

He finds guidance in the strangest places. When he’s searching for a meta-view for the design of art education on-line he borrows a book about MMG design. Key phrases stand out, reminding him of his career mistakes, and how to start his career over again. 1401 Words. 6453 Characters. 3 Pages. ies30813 Reading Backwards Between the Lines. ©2003 Bill H Ritchie, Jr.

Power Games and Art Games:
Differences like night and day

The author, a former professor of art in a university, reflects on the difference between competitive violent video games and the game he’s inventing. His game, Emeralda, is noncompetitive and nonviolent so he wonders what kind of future it holds for him. 1936 Words. 9018 Characters. 4 Pages. ies30803 Power Games and Art Games. ©2003 Bill H Ritchie, Jr.

Visualizing the Tacoma Connection:
An exercise in focusing on the long range goal

In a week the Emeralda inventor, an Itinerate Professor, will have his opportunity to discuss future projects with the Tacoma Art Museum curators in education and art. Alongside his daily routine - working on his model game - he imagines what will happen. 839 Words. 3856 Characters. 2 Pages. ies30704 Visualizing the Tacoma Connection. ©2003 Bill H Ritchie, Jr.

What Did You Learn in School Today?
A professor inventing his next university

To learn digital game-based learning project design and development, I needed to start a school, a digital game-based learning example that teaches people how digital mediums fit in artists’ studios. The personal e-folio shows how I study multimedia arts. 1084 Words. 5047 Characters. 3 Pages. ies30624 What Did You Learn in School Today. ©2003 Bill H Ritchie, Jr.

Learning the Game’s Big Payoff
Payoff versus patience—who wins?

When, as a young artist, I played the art game for the big payoff—to me it must have meant fame and good money for my artwork. As a professor I played hard to win keeping my professor career going. Now, going for the big one, I’m inventing a new art game. 1259 Words. 5698 Characters. 3 Pages. ies30604 Learning the Games Big Payoff. ©2003 Bill H Ritchie, Jr.

Steal this game!
Fantasy News Release Not Sent

A flash of inspiration sometimes sends this author into a fantasy news release-writing binge. He has a wild idea to make a community club out of the inventing of an online game. This is stuff only a fiction writer could love; game developers deplore this. 440 Words. 2186 Characters. 1 Pages. ies30504 Steal this game. ©2003 Bill H Ritchie, Jr.

SIM-ulated Interview:
Stimulating Alternative Futures

He’s a visionary looking for entrepreneurs who have similar intentions and who share ideals about interdependence, and community development. After trying at the Seattle Independent Mall 4 months, he reflects on this phase by pretending to be interviewed. 2007 Words. 9533 Characters. 4 Pages. ies30224 SIMulated Interview. ©2002 Bill H Ritchie, Jr.

2002 Essays

First Day at The Professor's Cabinet:
Next Chapter in the Artist's Last Love Letter

The author is about to enter the third an final year of his self-made 40-year retrospective and decides to rent space in a storefront. His design is likened to an absent professor’s cabinet, a place where the public can view his achievements—and buy them. 459 Words. 2066 Characters. 1 Pages. ies21101 First Day at. ©2003 Bill H Ritchie, Jr.

Habits, Health, and Effectiveness:
Introducing Emeralda to a new region

We think of our effectiveness and how habits determine this, but what about meta habits of such kinds as art teacher have? If the knowledge base one habitually connects one's routine activities is in fact part of an ineffective one, then what does one do? 1523 Words. 7071 Characters. 3 Pages. ies21022 Habits Health and Effectiveness. ©2002 Bill H Ritchie, Jr.

The Portable Professor:
The Lightness of Uninflatable, Indefatigable Undevaluable Being

No more inflatable grades, the inflatable college degrees and the inflatable dollar--the age of digital reproduction brings with it harder, substantial value exceeding certificate face value. It’s the interface value that matters, a mediate gratification. 1294 Words. 3 Pages. ies21012 The Portable Professor. ©2002 Bill H Ritchie, Jr.

The Visiting Adjudicator
E-portfolio Inspector At Large

Adjudicators are the checkers in inspection lines. They represent standards, given to them by best-practices advocates from somewhere, sometime that—over generations—proved correct and the right way. They can come from the future, too as well as the past. 717 Words. 2 Pages. ies21002 The Visiting Adjudicator. ©2002 Bill H Ritchie, Jr.

What Moves You to Emeralda?
Reflections on Motivational Theories behind Distance Learning

His dream is becoming a reality as more institutional educators look for ways to maintain their classes as the economy turns from one universe to a different one. Rather than laissez-faire, they’re pro-active, and more open today to his ideas than before. 1491 Words. 3 Pages. ies20922 What Moves You to Emeralda. ©2002 Bill H Ritchie, Jr.

How to Write High Impact Highly Structured Arts Ed On-line Curricula:
A Modest Proposal for 21st Century Arts Students.

To help faculty and arts students prepare for their next two decades of teaching, an on-line course, lived and learned, is what colleges need. This artist/scholar offers his game-like, highly-structured interactive, three-colleges development—and himself. 682 Words. 2 Pages. ies20912 How to Write High Impact Highly Structured Arts Ed On-line. ©2002 Bill H Ritchie, Jr.

Rising in Love at Caffe Vita:
E-books Come into the Picture, and Vice Versa

What goes up must come down, but falling in love defied the rule when the author learns to make love a beginning and end for life, his wife and his art. In the age of digital reproduction it’s especially important to learn how this becomes a lifelong job. 721 Words. 2 Pages. ies20902 Rising in Love at Caffe Vita. ©2002 Bill H Ritchie, Jr.

Artist’s Last Love Letter:
About the Title

Part fiction, part technology and part autobiography, this is the author’s first attempt at writing an e-book in the medium of e-book, using the concurrent marketing, sales, design and production method he learned about from The Boeing Company’s 777 saga. 316 Words. 1 Pages. ies20902 Artists Last Love Letter. ©2002 Bill H Ritchie, Jr.

Reinventing Arts Studios Again:
For the Age of Digital Reproduction

New times require new books. The author started a book in the 20th C. that he thought would merely bridge art and technology but, in addition, it spanned the old century and the new century. Reinvention, to him, is a continuous process, not an end result. 536 Words. 1 Page. ies20823 Reinventing Arts Studios Again. ©2001 Bill H Ritchie, Jr

Accounting in Human Structural Intellectual Capital
Measuring progress in community service efforts

There come times in the search for a Perfect Studios when the Emeralda Defender, playing for keeps, measures what might be progress, yet not progress in the common sense of the word. For progress is a continuum, concurrent teaching, research and practice. 577 Words. 1 Page. ies20813 Ó2002 Bill H Ritchie, Jr.

Developmental Assets-What Are They?
A New Course in Game Design

There comes a time in the life of the Emeralda Inventor when he must design his solitary games for other people so they, too, can play to win. Beginning with the end in mind—EarthSafe 2022—he sets out to define terms: asset management and legacy transfer. 794 Words. 1 Page. ies20803 ©2002 Bill H Ritchie, Jr.

Good Morning from E’Studios
Reflections on Yesterday

“Access,” I said, when she asked me what I want. “Accessibility. Access-ability.” As the Inventor of Emeralda I write about the meaning of accessibility in the age of digital reproduction. I begin this day reading a tri-fold and comparing it to E’Studios. 1166 Words. 2 Pages. ies20724 Ó2002 Bill H Ritchie, Jr.

Tipping-in Artistamps
Little Things Mean A Lot to Art Education On-line

The root of the Perfect Studios Trilogy is EarthSafe 2022, but that movement, being of global proportions, has a microscopically small but significant element in the artistamp movement. Stamps are going electronic digitally on the Net in the Emeralda Way. 6281 Words. 11 Pages rough draft. ies20714 ©2001 Bill H Ritchie, Jr.

Searching for the Upside of Fear Marketing
A paradigm for cooperation

A marketing paper explained how to market to the aging population, using a hand grenade to stir up fears and thus sell annuities to reluctant seniors. At first horrified, and then the author realized fears have always been with us and could be a positive. 1548 Words. 3 Pages. ies20704 Ó2002 Bill H Ritchie, Jr.

Rules, rules, rules-
So many rules, so few players

Emeralda, the Games for the Gifts of Life, has rules to play by but only when other people say they want to play too. One goes dumb when people ask how they can play, because it’s a game of building the road as one travels. Rules come, then, as signposts. 530 Words. 1 Page. ies20604 Rules Rules Rules So Many Rules. ©2002 Bill H Ritchie, Jr.

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2001 Essays

Implicit Importance of Passports:
Your daily routine

The Emeralda Passport daily routine is going to the imaginary services area of each domain of expertise in Emeralda region, enter the library, go to the DVD directory and select the passport waiting there. Opening it is like entering a four-way mini-film. 1263 Words. 3 Pages. ies11216  Implicit Importance of Passports. ©2001 Bill H Ritchie, Jr.

Complete this DVD Passport She Said:
A Complete idiot’s guided in Emeralda

It is by no means possible to guide you through the method of playing Emeralda in this essay, but you may come along with me while I solve my problem. Maybe this experience will enlighten you, sharing, as it were, a flame of a candle as we go in the dark. 445 Words. 1 Pages. ies11201  Complete this DVD Passport She Said. ©2001 Bill H Ritchie, Jr.

Glad You Asked:
Ten questions about Emeralda answered

His game Emeralda is his answer to the question, “What next?” in printmaking, but raises more questions. His is a revolutionary idea: An online, interactive, cooperative strategy that turns art education on its head. New print technologies started it all. 2227 Words. 4 Pages. ies11121  Glad You Asked 10 Questions about Emeralda. ©2001 Bill H Ritchie, Jr.

Invisible Armor and An Emeralda PassPort:
Looking at my E’Studios PassPort

The Emeralda Inventor reviews his PassPort and senses that it affords him passage from the restraints and concerns of the past. The role-playing game, based on a make-believe region he named Emeralda, is one way of an asset management and legacy transfer. 1210 Words. 2 Pages. ies11111 Invisible Armor and An Emeralda PassPort. ©2001 Bill H Ritchie, Jr.

Finding Reprieve by Examination on DVD:
Inspiration of Father O’Grady and Professor Lovett

The solitude of the artist/scholar is unrelenting, it seems, but this author finds solace in reading about people from the past whose lives were devoted to unpopular ideas. They eventually got reprieve after having been scorned and banned by the skeptics. 1225 Words. 2 Pages. ies11102 Finding Reprieve by Examination on DVD. ©2001 Bill H Ritchie, Jr.

Now You Have Your Dream Press:
How will you keep it busy?

His sequel to his first trade paperback, Art of Selling Art will include financial planning. His focus is on the free fine art of printmaking, and how a printmaker can approach the eternal questions of buying, maintaining and selling their intaglio press. 1727 Words. 3 Pages. ies11022 Now You Have Your Dream Press. ©2001 Bill H Ritchie, Jr.

What Comes After Your DVD?
Cleaning up your mess

Making DVDs is easy compared to when he started nine months ago. He’s got his fifth Gates Prize, and the artist/scholar is readying himself for a new phase, identified as somewhere between a virtual college professor, game inventor, artist and technician. 508 Words. 1 Page. ies10912 What Comes After Your DVD. ©2001 Bill H Ritchie, Jr.

Your Move:
Another Day, Another Play

Second installment of the Missing Mysterious Professor, created for the satisfaction of the requirement to enter E’Studios, the Domain of Expertise in Electronic Studios and Arts Galleries. This essay includes a brief review and theory for DVD art design. 1186 Words. 3 Pages. ies10803 Your Move Another Day Another Play. ©2001 Bill H Ritchie, Jr.

About this DVD:
Living Prints, Prithwish and Me

Inserted with the DVD, Prithwish and Me, this is the text that helps the recipients of the trial versions of the author’s innovative approach to the use of on-line and disc-based arts education. An accounting of what’s on the DVD and definitions is given. 938 Words. 2 Pages. ies10714 About This DVD Prithwish and Me. ©2001 Bill H Ritchie, Jr.

Re-inventing the PTSA :
Licenses and certificates now possible

In this re-invented PTSA, the teacher, agent, estate or survivors issues a fee-based license to a student. Written letters of intent establish plans to develop multimedia additions to the Living Prints database, benefiting all who share in on-line art ed. 385 Words. 1 Pages. ies10624 Re-inventing the PTSA. ©2001 Bill H Ritchie, Jr.

My Mission:
Why I Need amazon.com

There’s only one way to be practical about selling art on the Internet World Wide Web, and that’s the on-line auction. The art is linked to a video or DVD listed in amazon.com’s video store and books the artist has written. Visitors see art in many views. 1108 Words. 2 Pages. ies10614 My Mission Why I need Amazon dot Com. ©2001 Bill H Ritchie, Jr

Sammy’s Stamp:
A Digital Art Educator’s wish

Fifteen years ago she gave me my first exposure to laser video disc, and put my art on it. Then she gave me her laser disc player. Last week she gave me an idea, a practical way of providing free fine art education on line, directed to “Sammy’. Who is it? 373 Words. 1 Page. ies10604 Sammys Stamp A Digital Art Educator Wish. ©2001 Bill H Ritchie, Jr.

Properly Developing PrintmakingLibrary.com:
Bill Goes Public in Seattle Print Arts Channel

A bill arrives in the mail telling him he owes another two years lease on the name PrintmakingLibrary.com so the artist/netpreneur contemplates forming a development team. He chooses a listserve to announce his readiness and describes how he got the idea. 1464 Words. 3 Pages. ies10525 Properly Developing PrintmakingLibrary Dot Com. ©2001 Bill H Ritchie, Jr.

So You Want to Go Back to School?
There’s only one place to go now: Home School

The author, a former college professor, proposes a home school for adult, mature and senior members of US American society. In this essay he compares graduation from schools and colleges to being exiled from education, and grown ups as living as refugees. 2465 Words. 5 Pages. ies10515 So You Want to Go Back to School. ©2001 Bill H Ritchie, Jr.

My notion:
At my own expense

A lot of work goes into maintaining college curricula, the big picture, the long haul for those who wanted preparation for themselves and their children for life’s journey. Changing maps and crossing borders is also part of crossing continents and oceans. 1081 Words. 2 Pages. ies10505 My Notion at My Own Expense. ©2001 Bill H Ritchie, Jr.

Small Suite Journal:
Owner’s Guide for This Suite of Drawings

The artist/author made a series of drawings, starting in the alleyway outside the Triangle Studios—a Seattle co-op studio. He wanted to journalize the process, so he kept notes. Many years later he collected the notes into what he calls an owner’s manual. 1249 Words. 3 Pages. ies10425 Small Suite Journal Owners Guide. ©2001 Bill H Ritchie, Jr.

Building the April DVD:
Acting in A Property of the Month Club Game

Despite apparently necessary obstacles and interferences, the Emeralda Player makes progress toward the goal of Emeralda Play—that is, happiness with the achievement of a successful EarthSave 2022 mission. This involves monthly measurement in making DVDs. 1133 Words. 2 Pages. ies10415 Building the April DVD. ©2001 Bill H Ritchie, Jr.

What did you do for Earth today, Grandpa?
Earth Day 2021 recalled

A singer once sang, “What did you do in school today, child?” and this is the same as what this artist/writer is thinking on Earth Day 2021. He tries to see himself through his granddaughter’s eyes and wonders if his actions count toward saving the Earth. 1299 Words. 3 Pages. ies10405 What Did You Do for Earth Today Grandpa. ©2001 Bill H Ritchie, Jr.

Widows and Orphans:
I Got Art, You Got Frames

The artist with a thousand artworks going on line needs a thousand frames for their owners. The framer with dozens orphaned frames can go online with this orphanage, finding matches among the art, the frames, and the future “parents.” Who will take them? 900 Words. 2 Pages. ies10316 Widows and Orphans. ©2001 Bill H Ritchie, Jr.

Problem of Leadership:
Obstacle to New Schools

The author wants to meet other artists, crafts people and designers who are interested in a new school of multimedia arts, but prescience has command. He sees the ironic fact that leadership in forming the school contains the seeds of its own destruction. He can be reached by telephone at (206) 285-0658. Statistics: 9127 Characters. 1840 Words. 4 Pages. ies10306 Problem of Leadership. ©2001 Bill H Ritchie, Jr.

Emeralda Defender:
Think Big and Small is Beautiful

Tired old ethics from the last one hundred years will not fit in with all the needs we face this century. Artists, crafts people and designers must think big now that the numbers are coming in regarding Earth’s life-sustainability. There is no denying IT. 1193 Words. 3 Pages. ies10224 Emeralda Defender Thinks Big and Small is Beautiful. ©2001 Bill H Ritchie, Jr.

How DVD Helps Me Dream and Think Creatively:
The Evans Stair Climb

A Digital Versatile Disk, in the author’s dream, showed the artwork of artist Dennis Evans in made-for-TV segments. The video bit he saw was part of a DVD that included the artist’s cooking. Awakening, he bridged the insight into his current DVD practice. 1399 Words. 3 Pages. ies10214 How DVD Helps Me Dream and Think Creatively. ©2001 Bill H Ritchie, Jr.

No Place to Hide:
E’Studios’ Refugee

Where can an ITinerate professor go when there is no place for him or her on a traditional campus? Perhaps imaginary Electronic Studios and Galleries are the venues for teaching that is open. Popular films on DVD, however, may be a way for the time being. 1616 Words. 3 Pages. ies10204 No Place to Hide Art Refugee. ©2001 Bill H Ritchie, Jr.

Artists Equity in the Age of Digital Reproduction:
Straight pathways from root to twig-tip

Money flows in channels that non-artists create so this artist sees them as extrinsic to the creative, inventive, discovering and imaginative soul. Their intrinsic values cannot easily be converted and thus suffer the conversion of their gifts into money. 1380 Words. 3 Pages. ies10125 Straight line to DVD. ©2001 Bill H Ritchie, Jr.

Artist’s Last Postcards:
Something from the heart of I’Estudios

DVD plays as heart of this artist’s vision of a new fine art school based on multimedia. His example is the “Blue Book” of a “visionarian” school. He starts with a picture postcard and works his way toward a new real online school as artist legacies rule. 397 Words. 1 Pages. ies10115 Artist's Last Postcards. ©2001 Bill H Ritchie, Jr.

Planning Emeralda Cruises:
From the Provisionary’s Mouth

Specifying the curriculum for the Emeralda Cruises comes easily once the creative person realizes he cannot do it alone and he does not need to try. He focuses on the high points of the cruises, calling it “Creating your on-line art gallery and e-studio.”  827 Words. 2 Pages. ies10105 Planning Emeralda Cruises. ©2001 Bill H Ritchie, Jr.

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2000 Essays

New Words in Art Education:
Backable assets

A curriculum for on-line arts education takes on forms that are unrecognized by 20th-Century art educators. It is because new technologies effect economic values of art. What used to be important were bankable assets. In Y2K, legacy transfer is important.1681 Words. 7843 Characters. 3 Pages. ies01021 New Word in Art Education. ©2000 Bill H. Ritchie, Jr.

Farmers and Framers:
Everything I needed to know about Emeralda I learned on My Father’s Farm

A farmer’s son reflects on a life faith-based and expressed in a game he named Emeralda. Compared to his father’s life as a potato farmer, the values of a framer of artworks, he concludes, are dimmer; the sun has not risen to illuminate his game’s values. 1526 Words. 6794 Characters. 3 Pages. ies00929 Farmers and Framers know about Emeralda. ©2000 Bill H. Ritchie, Jr.

Glimpsed:
A Wine Label

A typographical error results in a flash of insight and the author thinks of a wine label for his growing list of ideas for projects he'd love to be involved in. The creative, inventive, discovering and imaginative sovereign individual works strange ways. 457 Words. 2300 Characters. 1 Page. ies00717 Glimpsed A Wine Label. (c)2000 Bill H Ritchie, Jr.

Ghost Students:
Conversation with a Metaphor

The author, as an art student, was impressed by his teacher’s creativity, private library, and interesting surroundings. In a make-believe scene, he shows how teachers and students are changed, how perception of students is changed and they become ghosts. 2055 Words. 9135 Characters. 4 Pages. ies00604 Ghost Students Conversing with A Metaphor. ©2000 Bill H. Ritchie, Jr.

What I Learned at School Today:
At My Professors Trees

The ITinerate Professor grapples with his tired old ethics as he considers his pathway into the strange world of cybernetics that he was born into. He finds himself among many teachers like himself--tired of the old ways, but unsure how to take new paths. 363 Words. 1695 Characters. 1 Page. ies00228 What I Learned at School Today. ©2000 Bill H. Ritchie, Jr

As A Tub Runs Over:
Art Ed Online Proprietary Search Engine-Part II

Envisioning an online art education channel for Washington, an ITinerate Professor looks at a voluminous, ordered database growing on a public Web site at the start of Y2K. Then he suggests how to use this example of human structural intellectual capital. 1563 Words. 7600 Characters. 2 Pages. ies00222 As A Tub Runs Over Art Ed Online. ©2000 Bill H Ritchie, Jr.

Another Day in the Life of Emeralda Inventor:
Early One Morning

The Emeralda Inventor is interviewed, a “self-talk dialog” exercise he uses to look back at Perfect Information comprising that that has happened and cannot be changed. He offers the essay to two other individuals he thinks share his interest in networks. 818 Words. 3747 Characters. 2 Pages. ies00221 Another Day in the Life of Emeralda Inventor. ©2000 Bill H Ritchie, Jr.

Driving Son of HAL Crazy:
If Doug Lenat Made Movies

Turning points are features of a written script for a movie or plays that carry the audience from one event to another. The sequence is a combination gives us Acts I, II, and III. An Internet company, Cycorp, likewise develops dramatically along a course. 1920 Words. 9264 Characters. 4 Pages. ies00123 Driving Son of HAL Crazy. ©2000 Bill H. Ritchie, Jr.

Emeralda Works for Dummies:
Baby Crawls, Toddles, Walks, Runs

A linear process is necessary to communicate interrelated, complicated ideas that confront this Emeralda Inventor. He must begin at a certain measurable point and then go stepwise to a conclusion if he truly wants and needs an audience’s help and support. 1240 Words. 5768 Characters. 3 Pages. ies00116 Emeralda Works for Dummies. ©2000 Bill H. Ritchie, Jr.

Top Ten Most Complex Informations:
Hits of the Y2K

The author returned to an old interest—State support for the arts—by attending conventions of the Washington State Arts Commission. This article resulted from the first convention, held on the campus of his alma mater, CWSU. His notes comprise this essay. 736 Words. 3865 Characters. 3 Pages. ies00113 Hits of the Winter WSAC Y2K Convention. ©2000 Bill H. Ritchie, Jr.

The Problem with George:
The Artist’s Trust and the Artist’s Thrust

The Emeralda Player begins a game by taking up a broken strand that was part of the founding of Artist Trust—family dental care—and reconnects it to fundamental laws of art, economics and life science. Online Dental and Studio Practice Simulation results. 417 Words. 2042 Characters. 1 Pages. ies00110 The Problem with George. ©2000 Bill H. Ritchie, Jr.

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1999 Essays

Mute and Lonely in Its Possessor's Heart:
Grudin on Bloom

Chance occurrences always fit in Emeralda Play so long as the player is engaged both in producing while practicing. The essay starts with a coincidence as reader/writer finds one plus one equals four--two writers plus him equals an interesting experience. 1350 Words. 2 Pages. es990623 ©1999 Bill H. Ritchie, Jr.

Departing Emeralda's E'Studios:
A Preface to Printing the Emeralda Inventor Interviews

Be Your Own Pet was a slogan made up years ago for a T-shirt art project between this author and the poet Stevan Worley. This essay serves as a Preface for a transcript of a ten hour videotaped series of mock auto-interviews of the author with himself(s). 1818 Words. 2 Pages. es990622 ©1999 Bill H. Ritchie, Jr.

The Calendar and the Wheel:
Reinventing goes around

Aware as he is of the need to reinvent himself as he reinvents his studio, the artist of yesterday, today and tomorrow discovers a hidden electronic intelligent agent in the silicon of computers. Comparisons to reinventing the wheel are not absurdity now. 1385 Words. 2 Pages. es990621 ©1999 Bill H. Ritchie, Jr.

Reinventing Arts' Studios:
Foreword to Workbook II

Time lines tend to create the illusion of calculation and distort the natural way things happen. Lines are mechanical, connecting, always connecting. Life does not follow linear patterns and such simple order. These are selections from the brief Foreword. 347 Words. 1809 Characters. 1 Page. es990620 Foreword to-. ©1999 Bill H Ritchie, Jr.

Reinventing Arts' Studios:
Preface to Workbook II

The reader is asked to use powers of imagination, looking at the light side of technology. At times we learn things better if we see education or training in a playful way, finding pleasure in changing our minds. To learn, one has to be willing to change. 1254 Words. 6075 Characters. 2 Pages. es990619 Preface to-. ©1999 Bill H Ritchie, Jr.

A Living Calendar:
Wandering and wondering

Defining and specifying are two different routine activities for a writing Emeralda Player. The former is science and perfect knowledge, the latter is art and imperfect knowledge. It's like the difference between what happened and what you want to happen. 937 Words. 1 Page. es990618 ©1999 Bill H. Ritchie, Jr.

Corner of A Big Picture Puzzle:
Putting pieces together in an organization

If a jigsaw puzzle is in a tetrahedron shape--a four sided pyramid--then it will be a witty invention whose four sides are made to interlock in some clever way. The author saw spherical puzzles in a toy catalog and posits this idea for his game, Emeralda. 2234 Words. 10452 Characters. 5 Pages. es990424 Corner of A Big Picture Puzzle. ©1999 Bill H Ritchie, Jr.

How Proverbs Help Me Play Emeralda:
A place for rituals, rites and rights

There are many rituals, or routine activities, associated with playing Emeralda. In his third year, this Emeralda Defender is copying Proverbs from the Bible, using a PDA. He says he learns things this way, not only fathoming the meanings of the Proverbs. 610 Words. 2880 Characters. 1 Pages. es990423 How Proverbs Help Me Play Emeralda. ©1999 Bill H Ritchie, Jr.

The Truth About Dentistry:
Manipulation in A Teaching Practice

Admitted failures resulted from a dentist’s ignorance of the principles of communication forced him to learn more than what they’d taught him in dental school said a speaker. Has more to learn while he practices: his part in the economics of this society. 2628 Words. 12134 Characters. 5 Pages. es990422 The Truth About Dentistry. ©1999 Bill H Ritchie, Jr.  

A Simple Twist of Faith:
From lecture to Web

The economics of this fact are interesting: The writer claims he went to a lecture and, thanks to the Internet, was able to tell many more people about it than were in the lecture hall (who paid a lot to attend). He Netcast it for pennies, in a few hours. 1224 Words. 5865 Characters. 2 Pages. es990421 A Simple Twist of Faith-From lecture to Web. ©1999 Bill H Ritchie, Jr.

Ten by Ten:
100 Testimonials for Real Dental Tour

A man appeared on a path of the locus of beauty, walking with four women--two on each side of him. He appeared to be under their escort as if he were an important figure. Or, it appeared he is under their guard, like a criminal. Which is he? Who can tell? 747 Words. 1 Page. es990420 ©1999 Bill H. Ritchie, Jr.

Real Dental Tour Project:
What is it?

Dentists are sought to commit resources for their assistants' training for critical review and practices in the Real Dental Tour project. The project is based on cooperation-based videos giving patients close up, private tours featuring their oral health. 1331 Words. 2 Pages. es990419 ©1999 Bill H. Ritchie, Jr.

Where Do You Get Time?
Observations of an Emeralda Player

Emeralda is a story or a fabled fantasy land that is like beauty: in the mind of its inventor and beholder. He follows his locus of beauty and writes about the comparison of this self-delusion with the delusion that one can get time or make it for things.