by Nathan Stilwell
Rules: Good Touch
Note: This review was written based on the
original editon of Q-Carz. Since then, a
second edition has been released.
Officially, Q-Carz is named after the
Royal Navy's Q-ships of WWI. It's also very
evocative of James Bond's "Q", and refers to
vehicles that look normal to the naked eye,
but are laden with hidden gadgets and weapons.
It's not really a roleplaying game, because
it's focused entirely on vehicle combat a la
CAR WARS It's a lot simpler and plays faster
than CW, though, so I'd recommend it as a
good, alternate chase system for games whose
vehicle combat rules are weak.
The game has some logical concepts -- it's got
good, generic ideas for setting up chase scene
for ANY game. It also has the best vehicle
research I've seen in a game since the late,
lamented JAMES BOND 007 rpg, plus a wealth of
pre-generated vehicles, and of course, rules
for creating your own Q-Carz.
Reviewed by Uncle Bear