The *Mustang Arena* has turned out many notable
Native American duellists, such as Johnathan Strongbear,
Richard Bigman, and Angry Wind, to name a few. The arena
management favors lower-divisional vehicles so as to keep
the sport accessible and reduce repair bills to a minimum.
Aggressiveness is encouraged, but bad sportsmanship and
bloodthirstiness, are not. Duellists with a history of
overkill are not welcomed.
Arena Notes:
The arena outer walls are 45 feet tall and 80 DP. The
diagonal "spikes" are 10 feet tall, 45 feet long and 10 DP.
The spikes can be extended to a maximum length of 135 feet
(9" in **Car Wars** scale) or be shortened to 15
feet (1"). The spikes can move at a rate of 15 feet per
turn. All of the eight center jumps have 40 DP and are
typically set at a 35-degree angle. The arena gates have 20
DP and take two phases to open/close.
The arena jumps can be adjusted using a series of hydraulic
pumps and support jacks. The jump angles can be changed at a
rate of 5 degrees per turn (no lower than 15 degrees, no
higher than 45 degrees). All of the jumps are changed at the
same time. Each jump has a small opening at the bottom,
allowing players to enter or exit the center ring.
Arena Map:
Arena Schedule:
Monday |
Closed |
Tuesday |
Closed |
Wednesday |
Closed |
Thursday |
Divisionals (5, 10 and 15) |
Friday |
Corporate Cup |
Saturday |
Cycle Night |
Sunday |
Special Events |
Arena Special Events:
*Jump Masters Anonymous:* This event has contestants
using the center jumps for points. Points are awarded for
the following:
Jumping from ramp to ground |
1/2 point |
Jumping from ramp to ramp |
1 point |
Standard Kill |
2 points |
Kill, after four jump points |
3 points |
Only a maximum of eight jump points, per contestant, are
allowed. Dropped weapons are allowed. The contestant who
scores the most points in thirty seconds is the winner. |