
Posted December 31, 2004
Updated February 20, 2010
This document compiles all of the information from the game and the manual that is applicable to auto-combat board gaming action for easy reference. The Guide is meant to be a springboard for duelmasters when creating arena circuits and roleplaying sessions.
This information is posted without permission from Activision. No infringement of copyrights or trademarks is intended.
Please send questions or concerns about this Web page to Michael P. Owen, the SWAT Webmaster.
Hurtling through the turn, you lock-on to the lead car and fire. In
less than a second, your Falcon missile slams into the target and
explodes
in a ball of fire. You smile to yourself he was a good assassin, but a
lousy driver. Instantly, your radar detects a Terminator bearing down
on
your exhaust. You swerve, but it's too late. Another small mistake ends
a brief career on the DeathTrack . . . yours.
In the Hot Seat.
Race through hairpin curves and over monster jumps on 10 tracks in
10
cities. 3D solid graphics, true up and down motion and realistic
explosions.
Muscle Cars that Pack a Punch.
It's a jetfighter on wheels. Soup it up with a custom trans,
airfoils,
super-charged engine, then arm it to the teeth.
They've Never Been to the DMV.
America's most wanted are on the circuit, with a colorful rap sheet
and plenty of ways to knock you out.
Payload Equals Payback.
Take your blood money to the armory and restock your arsenal with
missiles,
mines, and ram spikes.
Greetings, Sports Fans!
Hey, how about that dustup in Orlando last month? Was that DeathTrack at its best or what? I thought I was going to die and go to heaven when Angel slammed that Terminator up Wrecker's tailpipe and blew his carcass right into the press box! Just another night on the circuit, and the stars were out (some more than others)! I know there are lots of runny-nosed young shavers come in new to the sport of DeathTrack, beguiled by bright lights and big guns. So as a public service to all you virgins out t here, I'll explain how 'Tracking works.
You cruise your ground pounder at maximum speed and eliminate the competition by ramming them, slicing tires, dropping mines beneath their underbellies, and of course, blasting them with a charming variety of particle beams, lasers, missiles, and good old-fashioned machine guns.
Road signs point out which the way the road is going to turn, so
keep
an eye on them and try to stay on the track. Running off the road slows
you down a lot, and it's hard to get traction when you're off the
blacktop.
If your car gets damaged, its performance will drop. Pull over into the
pits to repair or get more weapons. Outrace 'em or outgun 'em or both.
The object is to cross the finish line first. Kills are worth points to
your final score, but they don't earn you bucks, so drive hard. The
more
you win, the more bucks you snatch to repair or soup up your car
between
races. The more you soup up your car, the more you win. Got it? Good.
Sound
easy? Well, lots of other buzzard bait and highway pizza thought so too
. . .
Choosing a Car
So, you want to be a DeathTrack racer, hmm? Worse beginners have strapped themselves into a ton and a half of death machine. Let's see how you do.
Your first big decision will be choosing a car. The frames and dashboards of the cars are all different, but the main differences and their weapons and auto parts. You see, DeathTrack cars are pretty modular. You can replace all the basic parts and weapons. If you really wanted to, you could take your Pitbull to the part shops and chop it into a Crusher. Or vice versa. Or transform it into something even better. The differences between the cars are only really important in the first few races. After that, your car will be better than any starting car. If you're still alive.
The Hellcat is a fast car, with a good engine and transmission: an XT Turbo and PowerStream Deluxe. The weapons are standard, except from some Ajax B260 Wheel Spikes and an Auto Pike SR60 Ram Spike. It's good for people who like to win by outrunning the competition. The engine and spikes make it a car designed for passing. And causing lots of damage as you go by.
The Crusher has a decent airfoil and armor, and a good laser. The airfoil is a SlipStream Deluxe, the armor is Steel Plate, and the laser is a Poly-Tech Sunburst by SDL. It's a good all-around, middle-of-the-road car.
The Pitbull knows how to take and give out punishment. It comes with outstanding Titanium Core armor, and a Delta Max 1. Everything else on it isn't the greatest, but it'll get you around the track. SuperSlip Brakes. Stuff like that. Good for people who want to bully their way through the race.
Once you pick your car, cruise on over to the Parts Shop and modify
your new Beast. Select The Shops and see how quickly you can
spend
the $10,000 you start with.
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XT Turbo |
XT 1000 |
XT 1000 |
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Soft 250s |
Soft 250s |
Soft 250s |
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PowerStream |
Synchro-Boost |
Synchro-Boost |
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Slicks |
Slicks |
Slicks |
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Low-Rider Fin |
SlipStream |
Low-Rider Fin |
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Aluminium Alloy |
Steel Plate |
Titanium Core |
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Light 50 Model 93 300 |
Light 50 Model 93 100 |
Delta Max 1 100 |
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Piro MX-35 0 |
Assassin C2-70 3 |
Assassin C2-95B 3 |
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Steel Arrow 0 |
Steel Arrow 3 |
Steel Arrow 1 |
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Arc Slicer 10 |
Arc Slicer 10 |
Arc Slicer 10 |
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Auto Pike SR-60 |
Auto Pike SR-A10 |
Auto Pike SR-A10 |
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RoadRunner 0 |
RoadRunner 0 |
RoadRunner 3 |
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Ajax B260 |
Ajax A |
Ajax A |
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MetalStorm 25s 0 |
MetalStorm 25s 0 |
MetalStorm 25s 0 |
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Blazer Model 250 |
Poly-Tech Sunburst |
Blazer Model 250 |
Buying Parts and Weapons
All you have to do is equip your death machine is select things from a simple menu. Select the part you want and it'll be requisitioned from storage, billed to your account, and fitted to your car.
Want to upgrade some gear? No problem. The Parts Shop will even buy your old weapons back from you, and credit the value of it to your new purchase! What more could you ask for?
Offer only good for used weapons. Used auto parts cannot be
exchanged.
Shop or Die: Buying Auto Parts
The Parts Shop stocks three grades of each component, ranging from mediocre to excellent to outstandings. The highest grades of each component are all designed to satisfy your most outrageous cravings for power! Make a monster, monster, monster car!
Beef up that mauler as much as you can afford. You can only buy
higher
grades of auto parts between races, so choose your start parts
carefully.
You battles could be won or lost in the Shops before the race begins.
Which Auto Parts Should You Buy?
Read the on-screen descriptions for all parts for a good
understanding
of their relative strengths and weaknesses. As a general rule, the more
expensive parts will perform substantially better than the less
expensive
ones. Many of the higher-priced parts have additional armor
enhancements
which reduce the amount of damage done to that part, regardless of your
car's armor racing.
Engines
The better the engine the higher your top speed.
Brakes
Good brakes can keep you out of trouble. You don't need to try and
outrun
everything thrown at you.
Transmissions
Transmissions handle three of the most aspects of DeathTrack
racing: Acceleration, acceleration, and acceleration!
Tires
Poor tires slip all over the road. And off the road as well. But
good
tires grip the road reliably and improve acceleration.
Airfoils
Airfoils work with your tires to increase, and improve your road
handling.
Good tires without good airfoils are a waste of money. The most
powerful
engines and transmissions are inefficient and sloppy without a good
airfoil.
Armor
Higher-grade armor weighs less and protects better. Any armor can be
torn apart with enough hits. Face it. There are only two places you can
be. On the road or scattered all over it.
Deadly Toys: A Visit to the Weapons Shop
When you're buying weapons, unlike auto parts, there are more
selections
than will fit on one screen, and you can have more than one of most
weapons.
Paging Through Weapons
Select the upper right or left arrows on the screen to see more
weapon
choices. There are nine kinds of weapons and three grades apiece.
Buying Multiple Items
Some DeathTrack weapons can be bought only once, but most can be bought several times. Each time you select Buy It or press B, you buy another of the same item. All weapons have an upper limit that will fit in your car. Your current inventory of any weapon is indicated by a number in the lower left-hand corner of the weapon icon.
So go on. Soup up your hot rod with some powerful artillery.
Weapon Limits
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The Lowdown on High-Powered Weapons
Caltrops
In the great Roman chariot races, unscrupulous charioteers threw sharp, twisted shards of metal in the path of enemy horses. The horses' hooves would be slashed to ribbons, toppling their driver and leaving him easy prey for the cheating contestant.
DeathTrack brings back a modern, high-tech version of the caltrop,
which
sends a shower of spikes into the underbelly of the opponent's car,
damaging
the tires, brakes, transmission, and even the engine. Drop a few into
the
path of a car behind you, and watch the sparks fly!
Lasers
Lasers! The word says it all. You want firepower? Buy a laser! You want want to be able to effortlessly slice up your opponents? Buy a laser! You want a weapon that recharges itself fully after each race? Then buy a laser!
Truth in advertising laws force us to reveal that laser batteries
are
good for a limited number of shots per race, and can't be recharged at
the pit stop. But who cares? And who reads the small print anyway?
Guns and Ammo
Free DeathTrack Machine Gun! Well, sir, when it comes to weapons, newfangled gizmos come and go all the time. But for good old-fashioned mayhem, nothing beats the Machine Gun. Nothing.
Get a Model 95, a Delta Max 1 or even a top-of-the-line AutoCannon
CX750
free with the purchase of ammunition for it. All you ever have to buy
is
the ammo. Keep the gun as long as you like. The shop will be glad to
keep
selling you fresh ammo for it.
Mines
Having a problem with tailgaters? Other cars tearing around the track twice before you complete it once? Want to get rid of that pesky cruiser before he can pass you? Don't get mad. Get even. With Assassin Mines from Rear Defense.
Mines are small packets if explosives that your car drops directly behind it. Your little present comes to life when the offending car passes over it, tearing up his undercarriage.
If you can't outrace 'em, outthink 'em. With Assassins. Go ahead and
drop 'em all. There are more where these came from.
Missiles
Stop messing around with inferior weapon systems. Stop trying to save money by buying cheapo weapons. There's only one real way to win. Missiles. They cost a little more. But then, so does everything that's worthwhile.
DarkWing Weapon Systems, Ltd. For when your tastes grow up.
Beams
Picture yourself strapped behind 555,000 megawatts of particulate vengeance!
Particle Beam weapons are the newest trend in DeathTrack racing! Unlike guns, there's no more ammo to buy. Unlike Lasers, they won't give out on you during the race. And you don't have to keep buying them over and over again, like missiles. Of course, there is a slight pause between shots while the weapon recharges, but that's hardly worth mentioning. Besides, a short pause between shots is a lot better than having your laser's battery die during a race!
The ArrowHead Particle Accelerator. It's the only weapon you'll ever
need.
Ram Spikes
Face it. In an aggressive sport like DeathTrack, you're gonna get knocked around a lot. You need all the protection you can get. But you also want to be able to dish it out.
You need Trojan Spikes. Strapped to the front of your car, these
ramming
systems can puncture engines and fuel tanks as well as armor!
Terminators
Picture a high-explosive warhead strapped to a skateboard. Now slap on a rocket pack and launch it from your machine, and you have a Terminator. As Melissa says, "Are you willing to take a chance that your opponent doesn't have one?"
Terminators from Terminal. Melissa's got them. Shouldn't you?
Wheel Spikes
Why pass a car when you can trash a car? Get Ajax or Achilles Wheel Spikes from Trojan War Systems.
Trojan Wheel Spikes. They're not for everybody. But they could be
for
you. Available by invitation only. To see if you qualify, send
roadkills
resume to: Trojan War Systems, Reno, Nevada. Or use your Automatic
Purchasing
System to buy them.
The Auto Parts Shop
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$6,000 |
$8,000 |
$11,000 |
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$500 |
$1,500 |
$2,500 |
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$1,000 |
$2,100 |
$3,300 |
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$500 |
$1,300 |
$2,000 |
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$500 |
$1,000 |
$1,500 |
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$3,000 |
$5,000 |
$6,300 |
Engines
Manufacturer: 21st Century Motors
Product Name: XT 1000
Price: $6,000
Based on a passenger car engine 21st Century Motors sells to the
public,
this little powerhouse gets excellent mileage.
Manufacturer: 21st Century Motors
Product Name: XT Turbo
Price: $8,000
The turbo-boost version of the popular XT 1000 substantially
outperforms
its little brother with better pickup, higher overall speeds and longer
stopping power.
Manufacturer: 21st Century Motors
Product Name: SX 2000
Price: $11,000
21st Century Motors are most noted for their jet propulsion systems
created during the Jupiter program. The SX 2000 is their first
land-based
engine to make use of this technology. It is only available for DeathTrack
racers.
Brakes
Manufacturer: SuperSlip Co.
Product Name: Soft 250s
Price: $500
Modified from the original design for a medium performance sports
car,
this braking system provides minimal stopping power in a DeathTrack
environment.
The added weight of most DeathTrack vehicles push these
to
their limits.
Manufacturer: SuperSlip Co.
Product Name: Inter-Lock
Price: $1,500
The special 4-wheel, double shoe, hydraulic design creates a very
responsive
braking system with good durability. This aspect, combined with the
economical
price provides the most cost effective price.
Manufacturer: GripCo
Product Name: Tri-Pad Deluxe
Price: $2,500
The Tri-Pad design by GripCo requires the installation of special
driver's
seats to reduce the risk of blackouts during the nearly instant
decelerations.
Airfoils
Manufacturer: LandShark
Product Name: Low-Rider Fin
Price: $500
Made by LandShark, Ltd. from metal weave fiberglass, this airfoil
provides
effective pressure for rear traction but has a high probability of
damage
due to its limited armor.
Manufacturer: LandShark
Product Name: SlipStream
Price: $1,000
Made from Arodium, this LandShark model performs well, lasts longer
than the Low-Rider Fin, and is standard on most DeathTrack
vehicles.
Manufacturer: LandShark
Product Name: WindTorque 5000
Price: $1,500
The WindTorque was the first airfoil designed to feature a built-in
auto adjusting wing. Miniature, heavily armored motors controlled by a
sensor array and microchip circuitry adjust the wing to compensate for
changing situations providing absolute maximum performance.
Armor
Manufacturer: Heavy Metal Co.
Product Name: Aluminium Alloy
Price: $3,000
Offered as a low cost alternative. The manufacturer does not
recommend
this armor for DeathTrack racers serious about survival.
Manufacturer: Heavy Metal Co.
Product Name: Steel Plate
Price: $5,000
Solid steel plate, also known as 'pig-iron' among DeathTrackers
because
of its weight, provides effective shielding against most weapons but
its
particularly susceptible to particle cannon and laser fire.
Manufacturer: Heavy Metal Co.
Product Name: Titanium Core
Price: $6,300
This unique blend of titanium core with ceramic bond overlay has the
toughness to withstand heavy physical assault, such as from armor
piercing
shells, and the ability to resist the destructive heat generated by
particle
cannons and lasers. The combination also makes it remarkably light for
the amount of protection provided.
Weapons Shop
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$75 |
$250 |
$525 |
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$3,000 |
$5,100 |
$7,600 |
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$300 |
$800 |
$1,200 |
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$500 |
$1,000 |
$1,500 |
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$1,000 |
$2,000 |
$3,000 |
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$2,200 |
$3,700 |
$5,200 |
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$1,000 |
$1,600 |
$2,400 |
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$1,100 |
$2,200 |
$3,100 |
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$500 |
$800 |
$1,100 |
Guns and Ammo
Manufacturer: Sperry-Browning, Inc.
Product Name: Light 50 Model 93
Price: $300
Nicknamed the 'Pea Shooter' by veteran DeathTrackers this 9 mm
machine
gun has a muzzle velocity of 3,200 fps and cyclic rate of 900 rpm. Its
magazine is curved for better loading. Though an effective projectile
weapon
it has little effect against anything but Aluminium Armor.
Manufacturer: Sperry-Browning, Inc.
Product Name: Delta Max 1
Price: $800
Designed as a heavy, rapid fire, fully automatic, assault machine
gun,
the Delta Max uses armor piercing shells with explosive heads. It has a
cyclic rate exceeding 1,500 rpm and is quite effective against Steel
Plate
and somewhat effective against Titanium Core.
Manufacturer: Sperry-Browning, Inc.
Product Name: Auto-Cannon CX750
Price: $1,200
The most powerful cannon in production today. DeathTrackers claim it
can red-mist a rabbit at 300 yards. It does have an extremely high
accuracy
rating and fires a stream of armor piercing, high impact explosive
shells
at nearly 1,700 rpm. Highly effective against all common armor types.
Mines
Manufacturer: Piro-Systems, Inc.
Product Name: Piro MX-35
Price: $500
Due to Piro Systems closing its doors because of an explosive
situation
caused by a disgruntled employee, the remaining supply of their MX-35s
are being liquidated at low cost.
Manufacturer: Rear Defense, Inc.
Product Name: Assassin C2-70
Price: $1,000
Rear Defense, Inc. has proven themselves at the leader in on-road
placement
systems with the addition of the Assassin line. The C2-70 uses a
standard
center point pressure trigger with an explosive core of plastique.
Manufacturer: Rear Defense, Inc.
Product Name: Assassin C2-95B
Price: $1,500
The C2-95B wraps high fragmenting steerl bearings around a asolid
core
of Tecknite 250. This is topped off with Rear Defense's AnyTouch
trigger
system to produce the deadliest road mine on the DeathTrack
circuit.
Missiles
Manufacturer: DarkWing Weapons, Ltd.
Product Name: Steel Arrow
Price: $1,000
Although it has been replaced by more explosive models, this missile
is reliable and well worth the money. It makes use of an expensive
solid
fuel engine and a forward blast warhead to create a very cost effective
product.
Manufacturer: DarkWing Weapons, Ltd.
Product Name: Falcon MX
Price: $2,000
Definitely the best weapon for the money. Falcons are preferred by
many
of the top DeathTrack racers. It uses a liquid fuel
propulsion
engine and packs a Banzai Blaster warhead with a very reliable
on-impact
plunger trigger system.
Manufacturer: DarkWing Weapons, Ltd.
Product Name: Nighthawk
Price: $3,000
Created by DarkWing Systems, this missile combines the latest air
combat
delivery technology to produce the ultimate DeathTrack
weapon.
It uses a liquid fuel engine, self-correcting, auto-stabilizing
guidance
system with on-board computers, and a Goliath warhead. It has an
effective
kill rate of 90%. An almost guaranteed elimination.
Beams
Manufacturer: ArrowHead Electronics
Product Name: Arc Slicer 10
Price: $2,200
Based on the light weight hand-held assault rifle used by infantry
troops,
this particle beam energy weapon is very effective against Aluminium
and
Steel Plate armor.
Manufacturer: ArrowHead Electronics
Product Name: Arc Slicer 20
Price: $3,700
Twice the strength of the Arc Slicer 10, this medium range particle
cannon delivers enough focused energy at the impact core to blast apart
6 inch Steel Plate.
Manufacturer: ArrowHead Electronics
Product Name: SAR 821
Price: $5,200
Although ArrowHead Electronics is better known for their children's
toys, this beam has proven them as a leader in combat systems. High
effective
against even Titanium Core armor, this particle beam cannon is prized
by
the military for its overall effectiveness.
Ram Spikes
Manufacturer: Trojan War Systems
Product Name: Auto Pike SR-A10
Price: $1,000
An inexpensive forward ramming system better suited to defense of
the
engine housing than to offensive tactics.
Manufacturer: Trojan War Systems
Product Name: Auto Pike SR-60
Price: $1,600
Created by Trojan War Systems to replace the A10s, this ram provides
moderate attack capabilities against opponent rear drive systems, fuel
tanks, and rear defense mechanisms.
Manufacturer: Trojan War Systems
Product Name: Auto Pike SX
Price: $2,400
The SX is the top of the line ramming device. Created from titanium
and angled to give maximum penetration, this system is guaranteed to
provide
the utmost return on investment.
Terminators
Manufacturer: Terminal Terminators, Inc.
Product Name: RoadRunner
Price: $1,100
Picture a rocket-powered skateboard with a highly explosive head.
That's
the RoadRunner. Though it has less explosive punch than its bigger
brothers,
its light weight and small size allows you to pack more on board.
Manufacturer: Terminal Terminators, Inc.
Product Name: Scorpion
Price: $2,200
With a larger payload than the RoadRunner, this Terminator design
provides
a thicker casing for more shrapnel. It also uses the famous Road Hugger
technology created by TT, Inc. which is found in most AutoPilot
systems.
Manufacturer: Terminal Terminators, Inc.
Product Name: Dragon
Price: $3,100
The most powerful weapon allowed on the DeathTrack. The Dragon makes
use of the Tecknite 250 explosive, forward blast, high impact titanium
silver castings and the Road Hugger AutoPilot system. It has a 96%
effective
kill rate probability. Terminal Terminators, Inc. have hired Melissa as
their national spokesperson. Her pay is in Dragons!
Wheel Spikes
Manufacturer: Trojan War Systems
Product Name: Ajax A
Price: $500
This is the only 'one spike' design still used on the DeathTrack
circuit. It is designed primarily for defensive rather than offensive
attacks.
Though providing some defense for the wheel system, it is no match for
the larger models.
Manufacturer: Trojan War Systems
Product Name: Ajax B260
Price: $800
B260s are standard issue on the DeathTrack circuit.
They
provide excellent defensive and relatively strong offensive
capabilities
for drivers who prefer sideswipe combat.
Manufacturer: Trojan War Systems
Product Name: Achilles
Price: $1,100
The Achilles is made from high strength, light weight Dura Plating
and
can inflict substantial damage to the enemy. It provides the ultimate
in
defensive and offensive side combat capabilities.
Caltrops
Manufacturer: Rear Defense, Inc.
Product Name: MetalStorm 25s
Price: $75
Based on a product originally used in parking garages to discourage
illegal parking, this modified road spike is most effective against
tires.
Its low price makes it a very cost effective rear attack deterrent.
Manufacturer: Rear Defense, Inc.
Product Name: MetalStorm 50s
Price: $250
The big brother of the 25s, 50s are designed with larger spikes for
more tire damage, but are also sized for penetration of opponent wheel
systems where they can cause damage to brakes, axles and drive shafts.
Manufacturer: Rear Defense, Inc.
Product Name: MetalStorm 100s
Price: $525
MetalStorm 100s are the latest from Rear Defense, Inc. Specifically
designed for maximum fragmentation on impact they create 4 to 5
thousand
more fragments than the 50s and attack the entire undercarriage of the
target vehicle.
Lasers
Manufacturer: Special Defense, Inc.
Product Name: Blazer Model 250
Price: $3,000
This gallium arsenide laser makes use of a recent development in
superconductivity
to produce the necessary high energy bursts for single-shot lasers. Its
quite effective against the lower armor types.
Manufacturer: Special Defense, Inc.
Product Name: Poly-Tech Sunburst
Price: $5,100
The Poly-Tech line uses an upgraded version of the superconductor
system
developed for the Blazer models, but takes advantage of some of the
more
recent advancements in laser technology for monochromatic focusing.
Manufacturer: Special Defense, Inc.
Product Name: Heavy Assault SR-48
Price: $7,600
Based on one of the first weapons created by SDI for
satellite-to-ground
defense systems, this top of the line model makes use of all the latest
developments in single burst, high energy laser weaponry. It is very
effective
against all types of armor.
Keep Your Eyes Off the Road
A Diabolical Display of Instruments Designed to Put the Wreck Back in Reckless Driving
Readouts are the lifeblood of a DeathTrack driver. Without this sophisticated array of computer-controlled driving and targeting indicators, you may as well as be driving and shooting blind.
There are three sets of readouts in your car's cockpit: The Upper
Dashboard,
the Windshield, and the Lower Dashboard.
Upper Dashboard Readouts
Damage Level Display (DLD)
Location: Upper-Left Corner
The DLD shows damage to your armor. If your armor's trashed, chances
are a lot of other parts are banged up, too. Got it? Anyone who can't
figure
that out is in a lot of trouble already. When you take a hit, the
border
of the screen flashes, and the DLD shows you the new damage. The DLD
warns
you when your car is in trouble, giving you time to pull over into the
pits and get repairs. Pay attention to it or fry.
AutoPilot On/Off
Location: Upper-Left Center
This shows whether your AutoPilot is on or off. Use the A Key to
switch
it on and off. AutoPilot will drive your car for you, leaving you free
to target weapons, catch your breath, pick your toes or whatever. It
doesn't
drive fast and it doesn't drive well. Real 'Trackers do their own
driving.
Got it?
Fuel Gauge
Location: Top Center
After your intensive study of the DeathTrack sport, you can guess
what
this does by yourself. Sitting stalled on the track is not just
publicly
humiliating, but you make such an inviting target for the rest of the
pack.
Rearview Mirror
Location: Upper Center
What do you want, a physics lesson? This is just a rearview mirror.
It shows the track directly behind you, and it good for lining up mines
and caltrops on that speedhead trying to ram you from behind. Also
helpful
when you want to block faster opponents to keep them from passing.
Weapons Countdown Indicator (WCI)
Location: Upper-Right Center
All DeathTrack cars have this override system that
keeps
weapons systems inactive until the cars have driven about ten seconds.
When the bars reach the right of the graph, your weapons can fire. Your
HUD flashes onto your windshield, and you can start blasting away. In
the
early days of DeathTrack, before they added the WCI,
races
used to be real short.
Race Countdown Indicator (RCI)
Location: Upper-Right Center
These three lights under the WCI count down the start of the race.
When
the third one lights, do what comes naturally.
Pit Stop Indicator Light (PIL)
Location: Upper-Right Corner
The PIL flashes as you come up on the pit area. Overshoot the pit
area
and you have to go around the track again before pitting. Every time
you
complete a lap, you'll have an opportunity to pull off to repair,
rearm,
and refuel (see Entering the Pit for more information). Look
for
the pit area nad pull over and stop. You'll automatically be placed in
the pit menu. When playing the screen detail adjusted to the minimum,
you'll
need to use the PIL to know when to get over into the pits.
Windshield Readouts
Heads-Up Display (HUD)
Location: Center
Love that HUD. It's a mondo targeting and tracking system that's
projected
onto your windshield. It gives you state-of-the-art computerized target
acquisition, weapon specific aiming cursor, and automatic weapons
display.
It's a special gift to good little DeathTrack drivers.
If
you're really crazy, you can turn off the HUD off by pressing the H
key.
Radar Early Warning Display (EWD)
Location: Upper-Left Corner of the HUD
Most of the time there won't be anything in that upper-left corner.
But when there is, you better pay close and careful attention to it. It
doesn't give you a lot of advance notice, but if you're good, a little
warning is all you'll need. If someone locks a missile on you car,
it'll
follow you no matter how hard you swerve. Fortunately, missiles can be
fooled into zooming harmlessly overhead and detonating in the road if
you
brake rapidly. If you have a truly monstrous engine, you can try to
outrun
them.
Auto-Target Aiming Cursor (A-TAC)
Location: Center of the HUD
The A-TAC is the weapons crosshair that shows up at the center of
the
HUD. Use it to line up your shots. The shape of the A-TAC depends on
your
selected weapon, and it changes as you change weapons. The gun, laser,
and beam cursors all stay in the center of the screen, and you line up
your opponent in your sights by maneuvering behind him. The Missile
cursor
moves to follow the target's car.
Weapon Activation Status (WAS)
Location: HUD Lower-Left
The WAS lists your weapon of choice at the bottom-left of the HUD,
usually
with a message about the weapon. The message tells you the ammo
remaining,
units of the weapon remaining, or the status of the weapon, depending
on
the weapon. When you use up the weapon, the WAS will change color to
let
you know. Pay attention to this. You don't want to launch a Terminator
you don't have.
Lower Dashboard Readouts
Speedometer (MPH)
Location: Center
This is your speedometer. Your speedometer shows your speed. If you
need more information, go to night school.
Opponent Detection Display (ODD)
Location: Lower-Left Corner
Whether the targeted driver is a snob or a slob, his smirking face
will
pop up on the TV viewer on the lower-left dashboard. Just below his
mugshot
is his name, and above it is his standing in the race. If the number
reaches
#01,
you
know you have the leader of the pack clearly in your sights. And that's
such a good feeling. Press Enter to cycle through your
available
targets on the ODD.
Map Action Display (MAD)
Location: Lower Center
The Map Action Display shows you an overhead map of the current
racetrack
and the name of the city. See the one little red dot running around the
track? That's you. See all the black dots? Those are all your enemies.
Kind of sobering, huh? The X points to the pit stop area. The triangle
points to the finish line. Try to get there before they kill you.
Lap Counter
Location: Far Right
The upper number in the lap counter shows laps traveled. The lower
number
shows laps remaining.
Race Position Indicator (RPI)
Location: Lower-Right Corner
This shows your current position in the race. If it consistently
says
#10, you better look for a new line of work.
Special Controls
Besides the obvious motion and firing controls, the DeathTrack car comes equipped with special additional keys to trigger the AutoPilot, Drop Mines and Drop Caltrops.
For example, you can use the keyboard shortcuts to drop mines while you're firing your front guns. You don't have to give up firing your big gun just to get rid of a pesky tailgater.
The control keys and their functions are:
A AutoPilot On/Off
The race begins with the AutoPilot off. You can t urn it on if you really want to. But we've never found an AutoPilot that can drive like a true DeathTracker.
C Drop Caltrop
Pressing this key drops a caltrop behind you without you first having to select caltrops as your ready weapon. Very useful when you're sandwiched between two grunts.
M Drop Mine
Works like caltrops, only better.
Entering the Pit
As you pass the flag at the end of the lap you'll see the pit on your right. Pull to the right and stop your car to enter the pit. In the pit you can refuel, rearm, or repair in the Weapons or Parts Shops.
Elapsed race time is solely determined by the number of selections (button clicks) you make while in the pit.
Repair
In the Parts Shop, damaged parts are indicated by a big Damaged banner running through the parts icons. The cost to repair the damage is indicated in the lower righthand corner of the icon where the purchase price is normally displayed. Highlight the damaged part and select Buy It to repair.
Rearm
Weapons do not take damage during a race. They do, however, run out of ammunition and inventory. To replenish, simply purchase t he weapon as you did in the Weapons Shop before the race.
Refuel
Refueling is free, however, race time elapses when you're getting
tanked.
You start each race automatically with a 3/4 fuel gas tank.
Bounties
During a circuit, one of your opponents will occasionally have a
bounty
on him. This is a special cash bonus available if you take him out
during
the course of the race. Whether you win or lose, you'll receive the
stated
amount for eliminating that DeathTracker.
DeathTracks
Orlando
Recreation capital of the nation and host to the largest track on
the
circuit, Orlando is a favorite of many Pros. It sports 3 monster jumps
back-to-back, 1 small jump and lots of turns. Watch the 2nd
straightaway,
its Terminator heaven.
San Francisco
Made famous by the song "I Left My Parts in San Francisco", this
tricky
track starts with a series of bone grinding little hills, followed by a
major hairpin. To top off the challenge the pits are right in front of
a bridge. Hope your brakes are tight.
Phoenix
If the dust and heat don't do you in the Phoenix Plateau just might.
The track is actually built in two tiers with a heart stopping circle
turn
on its upper level. The Monster jump off the plateau is great for
jumping
over and past the opposition.
Manhattan
Home to some of the most enthusiastic DeathTrack
fans,
Manhattan is well known for its amateur night, where local 'Trackers',
some armed with little more than very loud horns tear the track apart.
The track is built in a distorted figure 8 and sports a very rough
surface.
St. Louis
A relatively flat track with only two small hills in the road. St.
Louis
does have a knuckle whitening giant S curve and 3 long straight-a-ways
for the missile and Terminator fan. Of course, that action works both
ways.
The skyline is dominated by the 3 arches of St. Louis.
Los Angeles
Practically the birth place of the sport, L.A. is home to one of the
original DeathTracks. It starts with a long
straight-a-way
full of bumps and jumps, followed by another stretch and a hairpin that
moves into a challenging curve set. A last long blast-'em-all chute
cuts
out the wimps.
Seattle
Without a doubt Seattle is one of the most challenging of all the
tracks
on the circuit. Right out of the blocks is a long straight-a-way
accented
with a large, small, large jump combo followd by a medium jump hiding a
tight O-curve punctuated by a very solid bridge.
Houston
With new space shuttle facilities and a new DeathTrack, Houston
has
taken on an explosive personality. Their track is a curve lover's
dream.
A long track with lots of winding turns keeps long-range weapons fans
on
their toes.
Boston
True to the traditions of Boston traffic they do things with a touch
of chaos on this track. For starters, the track runs backward from
other
DeathTracks,
and they throw in a large jump just before the pits. To top things off
there is a small plateau jump into a tight curve.
Chicago
A season finish in the Windy City is always a major brawl. The race
is a run at night cutting visability despite track lights. To add to
the
mayhem are long straight-a-ways, a 2 jump combo leading into a nasty
set
of S-curves, and a trick curve hidden by a hill.
The Pros
Sly
Avg Elims/Year: 5.29
Favorite Weapon: S&B Delta Max 1
Home: Moon Base Alpha
Best Track: Chicago
Car: Night Stalker
Favorite Food: Smokey Links
"Gravity really gets me down . . . "
" I like to build up my car up pretty evenly. When I get a big
engine,
I also improve the trans, tires, brakes, and airfoils. I find it better
to have so-so quality everywhere than awesome parts in some places and
cheap parts in others."
Motor Maniac
Avg Elims/Year: 6.42
Favorite Weapon: RDI Metal Storm 50's
Home: Atlanta, GA
Best Track: Boston
Car: MondoBondo
Favorite Food: Corn on the cob
"No one touches my car! Just ask Four Finger Louie."
"When you come tearing up on wreckage in the road, make every
attempt
to miss it. It tears up your underside and scratches the finish. The
same
goes for staying on the track. Off-road racing is hard on these
beasts."
Wrecker (The Polish word for Wrecker) Niszczyciel
Avg Elims/Year: 14.3
Favorite Weapon: S&B Auto-Cannon
Home: Warsaw, Poland
Best Track: Phoenix
Car: Warhog
Favorite Food: Cottage cheese
"Kietbasa smakuje najlepiej, gdy przysmazysz ja laserem!"
"If you're hopelessly out-gunned and your modifications haven't kept
up with the rest of the 'Trackers, try falling behind the pack and
letting
them pick off each other before getting into the action. Don't fall so
far behind you lapped, though."
Melissa
Avg Elims/Year: 6.89
Favorite Weapon: TTI Dragon Terminators
Home: Eugene, OR
Best Track: Manhattan
Car: Vixen
Favorite Food: Oysters
"Nobody gets in the way of my pleasures."
"When you start feeling real degradation in performance, pull into
the
pit and check damage. Your car will run with most of your parts
severely
damaged. You can even run around the tracks on your rims if you like."
MegaDeath Mark
Average Eliminations/Year: 2.54
Favorite Weapon: SDI PT Sunburst
Home: Unknown
Best Track: Los Angeles
Car: Hammerhead
Favorite Food: Vitamin E
"You're hamburger! Dead meat! You're laser bait!"
"When the race starts, I don't waste time getting ready to blow up
the
guy in front of me. I put the foot down before the WCI kicks in to put
some asphalt between me and the pack."
Killer Angel
Average Eliminations/Year: 10.6
Favorite Weapon: DMS Steel Arrows
Home: Chicago, IL
Best Track: Seattle
Car: Devil's Revenge
Favorite Food: Tortellini
"Move it or I'll put yours in the parking lot."
"The best way to dodge a missile is to stomp hard on the brakes. You
can't outrun a missile going 400 mph in a car with a top speed of 300
mph.
I always get the best brakes at the parts shop to pull this off."
Lurker
Average Eliminations/Year: 3.61
Favorite Weapon: MX-35 Mines
Home: San Francisco, CA
Best Track: Orlando
Car: The Grunt
Favorite Food: Black-eyed peas
"Drive clear dude or I'll trash your vehicle."
"The Pitbull is one of my favorite cars. Its armor keeps you in the
hunt longer and more than makes up for its relative lack of speed. The
firepower isn't as much, but you can always improve that at the shops."
Preying Menace
Average Eliminations/Year: .59
Favorite Weapon: Scorpion Terminators
Home: Manhattan, NY
Best Track: St. Louis
Car: The Bandit
Favorite Food: Sardines
"Move it or I'll put yours in the parking lot."
"Once I've got my car maxxed out on parts and weapons, I simply stop
in the pits near the end of a race and repair and rearm. Then I just
keep
on racing through the entire circuit."
Crimson Death
Average Eliminations/Year: 10.8
Favorite Weapon: DWS Falcon Missiles
Home: Tokyo, Japan
Best Track: Houston
Car: Samurai
Favorite Food: Hot Dogs
"Old saying goes: Spare the missile, spoil the race."
"If you time it right, you can come down off the jumps and land
right
on top of the poor sucker in front of you. It does a great deal of
damage
to him, even if it isn't so good for your own car."
Now you know everything there is to know about life in the fast lane on the DeathTrack circuit.
