Car Wars Internet Newsletter
Vol. 2, No. 11
November 11, 2049


Web Posted December 25, 1999
Updated September 03, 2001



THE GUNNERY CHAIR
 

HAPPY ARMISTICE DAY

Hello again. has managed to release another issue of CWIN, this time on an anniversary of the end of World War I. Because we use machine-guns, flamethrowers, artillery, and gases in our game, weapons that devastated the trench warfare battlefields of WWI, the editor would like to give a moment of silence to remember all of the solders who fought in WWI and all conflicts that have taken place since that time.
 

A MAGAZINE WITH CONTENT

On a more positive and cheerful note, this newsletter contains a surprise: news. I appreciate all of the letters about new projects, upcoming events, and past duels. Talking about the subject of correspondance between CWIN and the auto-combat public, I would like to make a disclaimer about this edition of this magazine.

Most of the content in this issue of CWIN has been extracted from elmay messages sent to CWIN. To maintain privacy about some topics and to present CWIN-relevant information only, some content has been omitted from some of the letters.
 

NEW FRIENDS AND OLD FRIENDS

Francis Greenway of Painted Target has returned to the R&D laboratories from his sabbatical, presenting a very interesting and detailed primer on one of the most overlooked weapons of the game: the torpedo. Before you hunt for river pirates again, visit the Crimson Shipyards to take their class nicknamed "Torpedoes 101."

The Heavy Metal column has a very special treat for you. T. Holaday has created a Web site with photographs that will make your mouth water more than Max Rocketansky when sighting a 40' tanker trailer full of gasoline. CAADA member Michael LePard is building one of the coolest Web sites for highway combat: an Internet-based anthology of Car Wars stories. If you can help gather stories for this undertaking, please send an elmay to Michael stating your offer of assistance. Good luck, Michael with the project! Knights Templar, a gaming group introduced to the autodueling public last issue, has been making excellent progress on their Web site. Details of the changes are listed in this issue's Web Watch section.

The Washington State gangs AAIE and DRAW have been very active this autumn in the arena and on the dueltrack. If it was not for the reports sent to CWIN by AAIE and DRAW, this newsletter would have been very short. Thanks, Edgar, Bill and Phil for the event reports!
 

STILL GOING . . .

Tim Gould, AADA Webmaster and CADC Webmaster, is still releasing news on Car Wars HQ twice a week, and continues to tune-up the CADC Web site regularly. Thanks, Tim for your dedication to the Everybody's Favorite Game. Remember, Tim needs your help to keep Car Wars HQ running, therefore please send event reports, schedules of upcoming tournaments, and other news to Tim.

The inaugural WADA Car Wars League has almost concluded. What a fantastic season it has been for this competition. Like a tsunami building up strength as it moves across an ocean, the CADC moved up the rankings steadily to dominate the top ten positions of the tournament. Thanks, Detroit duelists for your devotion to Car Wars! Will a member of the CADC claim the championship, or will a combatant of another organization slide into the number one position? Keep your infrared locked on WADA HQ to find out the answer!
 

In the United States, the holiday of Thanksgiving is approaching soon. One reason for being thankful this year is March of next year will mark the third anniversary of CWIN. Without all of your support and enthusiasm, I could have not published this periodical beyond Volume 1, Number 2. Thanks for continuing to read this magazine!

See you in 30 days, plus or minus 30 days.

Best wishes,

Michael P. Owen

P.S. SWAT HQ and the CWIN Archive are being given facelifts as I publish this newsletter. I am going to strive for a December 1st completion date, but do not be surprised if it takes me longer. Thanks for your patience.
 


THE CRACKED WINDSHIELD
 

ROOSTER HITCHES 75-MILE RIDE FROM WASHINGTON STATE TO OREGON
http://www.cnn.com/US/9911/04/roosters.ride.ap/

CNN Interactive
http://www.cnn.com
November 04, 1999
Web posted at: 9:43 AM EST (1443 GMT)
 

TEA AND COOKIES 101: NEWS FROM ACADEME
http://www.slate.com/Egghead/99-10-21/Egghead.asp

Iggy's Stooges
http://www.improbable.com/ig/ig-top.html
http://chronicle.com/

The Ig Nobel Prizes, spoofs on the Nobel Prizes that honor both genuine and phony research, were handed out this month. Len Fisher of the University of Bristol won the physics prize for researching the best way to dunk a cookie. A South African team won the peace prize for a car alarm that stops thieves with a flamethrower. The British Standards Institution received the literature prize for its six-page exposition on the proper way to make a cup of tea, while the Kansas Board of Education and Colorado State Board of Education shared the science-education prize for "mandating that children should not believe in Darwin's theory of evolution any more than they should believe in Newton's theory of gravitation . . . or Pasteur's theory that germs cause disease," according to the Chronicle of Higher Education. Neither board sent a representative to the Cambridge, Mass., award ceremony.

Slate Magazine
http://www.slate.com/toc/toc.asp
Oct. 21, 1999
Web posted at 4:30 p.m. PT
 


THE DAEMON MECHANIC
 

THE COMPLETE TORPEDO
http://www.bus.bton.ac.uk/staff/fesg/games/carwars/crimson/torpedo.html

Francis Greenaway
Painted Target Webmaster
fesg@bton.ac.uk
 


50 YEARS AGO TODAY
 

AIR FORCE COUNTING ON SPEED-OF-LIGHT WEAPON FOR MISSILE DEFENSE
http://www.cnn.com/US/9911/01/laser.defense.ap/

CNN Interactive
http://www.cnn.com
November 01, 1999
Web posted at: 10:17 AM EST (1517 GMT)
 

DAIMLER-CHRYSLER PHASING OUT PLYMOUTHS
http://www.cnn.com/US/9911/02/death.of.the.plymouth.ap/index.html

CNN Interactive
http://www.cnn.com
November 02, 1999
Web posted at: 8:02 PM EST (0102 GMT)
 

SHUTTLE FUEL POWERS ANTI-LAND MINE DEVICE
http://www.cnn.com/TECH/space/9911/08/nasa.landmines/index.html

CNN Interactive
http://www.cnn.com
November 08, 1999
Web posted at: 2:45 p.m. EST (1945 GMT)
 

U.S. ARMY APACHE ATTACK HELICOPTERS GROUNDED FOR INSPECTION
http://www.cnn.com/US/9911/08/apaches.army/

CNN Interactive
http://www.cnn.com
November 08, 1999
Web posted at: 5:39 p.m. EST (2239 GMT)
 

WEAPONS OF WAR: IS THE 0.50-CALIBER RIFLE A GUN FOR SOLDIERS OR CIVILIANS?
http://www.cnn.com/US/9910/15/cnn.time/

CNN Interactive
http://www.cnn.com
October 15, 1999
Web posted at: 2:21 p.m. EDT (1821 GMT)
 

Editor's Note: Michael Garrity of NOVA <garritym@hotmail.com> notified CWIN the November 1999 issue of Popular Mechanics features the articles, "Patriots Aim at Cruise Missiles," and "Sea Power 2000," articles that should be useful to aquaduelists. Thank you, Michael, for your reconnaissance efforts.
 


THE FIRING RANGE
 

Subject: Baja 1000 (Car Wars)
From: Shad <Shaddorunr@aol.com>
To: AADA Webmaster / Tim Gould <AADAweb@sjgames.com>
Date: Friday, October 22, 1999 11:37 PM

I have dreamed up an idea that has probably been done before, but not really sure if it has or hasn't. I would like to do it, but as I am new to the game, I figured I'd ask someone in the know.

I would like to run a Baja 1000 Autoduel Race. I was thinking that I would like to have it a full 1,000 miles across varying terrrain. To do this I was thinking of increasing the time from one-second turns to one-minute turns, or even as large as as one-hour turns and changing the scale of the "base" map. The base map would be to keep track of players locations, as each player would start (say 10 minutes apart) on the starting line. If you catch up to someone, "Whack 'em" and pray no one catches you.

For this level, it would be ludicrous to drive through all 1,000 miles, that's why the base map was thought up. Once you got into visual range (any range that you could realistically do at home on a game table) a dueling board would be made and the combat would commence. For the "miles" driven on the "base" map vehicles would have chances of damage based on the "general" terrain. Say, for example, the base map was
 done on a hex map where each hex equals 10 miles, you would have to figure out how long it would take to cross the 10 miles as well as figuring out how to determine if you sustained any damage from crossing it. I was thinking like -- for rough terrrain a 1-4 on a 1d6 and then the amount of damage would depend on the speed at which you where traveling the 10-mile stretch.

There are so many possiblilities here, therefore I was wondering if someone with more experience would have any ideas.

Thank you and if you have time please reply by October 25th, as I am moving to a location without AOL and will not have this account after that time.
 

Subject: Re: Baja 1000 (Car Wars)
Date: Mon, 25 Oct 1999 01:39:03 -0400
From: "AADA Webmaster" <AADAweb@sjgames.com>
To:  <Shaddorunr@aol.com>
CC: "CWIN" <owenmp@hotmail.com>

Shad:

If you ask me, you seem to have a pretty good handle on how to tackle such a large Car Wars adventure.  I like your idea of using a large map and then once two cars are within range you use a smaller scale map.  Sounds like a ton of fun.

Shad -- once you move and find a new e-mail address, please let me know.

Thanks,

Tim Gould

CADC Webmaster
timgould@email.com
AADA Webmaster
AADAweb@sjgames.com
 


GURPS DARKFUTURETECH
 

PICKUP

Subassemblies: Universal turret with 150 degrees of slope, OR wheels
Body Features: Slope 30 degrees front
Propulsion: 120 KW all-wheel drivetrain
Weaponry: 50mm RL, 20 * 50 rockets, full-stabilization
Accessories: Communicator, sound system, HUDWAC, compact FSS, radial tires, improved suspension, improved brakes
Controls: Electronic
Crew: 2 in NCS
Passengers: None
Power and Fuel: Two E6 HCSBs
Cargo/Access: 20 cf normal, 160 cf open
Volumes: Body 231; Wheels 46; Turret 6
Surface Areas: Body 226; Wheels 77; Turret 20
Structure: Light frame, cheap materials
Hit Points: Body 170, turret 30, wheels 17 each
Expensive metal/expensive plastic armor
Body: F90/450, R50/250, L50/250, B60/300, T10/50, U10/50
Turret: F80/400, R60/300, L60/300, B60/300, T40/200
Wheels: 10/50
Wheelguards: 20/100
Statistics: Empty weight 8,264 lbs., Loaded weight 10,664 lbs., Cost $37,553
Performance: Top speed 85 mph, gAccel 4 mph/s, gMR 1.25, gSR, High GP, 1/4 off-road speed
 

LOW-END CYCLE HUNTER

Subassemblies: OR wheels, turret with 150 degrees of slope
Body Features: Fair streamlining (30 degrees F, 30 degrees B), PR tires
Propulsion: 80 KW AW drivetrain
Accessories: Communicator, sound system, HUDWAC, small dumb computer with targeting, compact FSS
Weapons: Two 25mm MMLs (see description below) TuF each with full-stablization and cyberslave, 50 * 25mm rockets
Controls: Electronic, enviro-controls, crashwebs
Crew: Driver in NCS; Gunner in NCS.
Power: E6 HCSB(3.47 hours range)
Cargo: 10 cf
Volumes: Turret 1.5 cf, Body 136 cf, Wheels 27 cf
Surface Areas: Turret 8, Body 159, Wheels 54
Structure: Light frame, cheap materials
Hit Points Turret 6; Body 119; Wheels 20 each.
Standard metal/standard ablative armor:
Body: F5/21/210, R4/10/100, L4/10/100, B5/18/180, T4/6/60
Turret: F6/20/200, R5/15/150, L5/15/150, B5/15/150, T5/15/150
Wheels: 4/2/20
Wheelguards: 4/4/40
Statistics: Unloaded weight 3,181 lbs., Loaded weight 3,781 lbs. (1.89 tons), Cost $17,145 (with loaded weapons), Struct HT 11, SizMod +3
Performance: Top speed 110, gAccel 5, gDecel 10, gMR 1.00, gSR 4

25mm MML: 3d(5)[2d] damage,  SS 5, Acc 11, 1/2D 330 yd, Max 400 yd, rocket speed 100 mph
 

Arthur Samuels
Rocky Mountain Autoduel Association (RMADA) President
arthur.samuels@techie.com
 


HEAVY METAL
 

CAR WARS MICROMACHINE CONVERSIONS
http://members.xoom.com/flayedgoblin/carwars/index.htm
 


NANS TICKER
 

AUTOCOMBAT.COM
http://www.autocombat.com
http://www.autocombat.com/links/pages/Interstate_Series
http://www.autocombat.com/links/pages/Redline

The Auto Combat Source Since 1997, AutoCombat.Com has hyperlinks to many Web sites dedicated to autodueling console and computer game Web sites. The Interstate Series and Redline sections list a few Car Wars resources.
 

MEMORIES OF AN AUTODUELIST
http://www.members.home.net/michael.lepard/

Subject: Re: Car Wars Internet Renaissance
Date: Mon, 18 Oct 1999 23:35:45 -0700
From: "Michael LePard" <michael.lepard@home.com>
To: "Michael P. Owen" <owenmp@serv.net>

Hi Mike. Thank you for your letter and reply. I looked at your Web site, and "Wow!" is all I can say. It looks and is really excellent. Congratulations, fellow Car Wars fan. I myself have played it since 1981, and love the game, actually, after spending megabucks on RPGs, I still find myself very fond of Car Wars, and if someone asked me what my favourite game was of all time, it would have to be a draw between AD&D and Car Wars (way to go Steve Jackson), but I think Car Wars is gaining the lead . . . :)

I would love to subscribe to your Car Wars Internet Newsletter, I have read a couple and have found them quite informative. Congratulations again to you and your staff.

Glad that Car Wars is still alive, popular and well :)

Mike
Car Wars Veteran Autoduelist Since 2031

(Editor's Note: What staff? This newsletter is a one-person operation. Regularly, the editor of this journal bribes or blackmails other autoduelists to write articles for the publication, and those tactics sometimes work .)
 

Subject: Re: Car Wars Internet Renaissance
Date: Tue, 19 Oct 1999 11:26:07 -0700
From: "Michael LePard" <michael.lepard@home.com>
To: "Michael P. Owen" <owenmp@serv.net>

Hi again. Seeing all your work had inspired me to put up a Car Wars Web page, I think it will be really cool. It will be a retrospective page about a veteran autoduelist, and will contain stories that people wrote (full-length) on the Internet, and with permission, the stories from your magazine as well. I think it would be a great site for those who would like to know, and read about the world they play in, and get their imaginations going to inspire others, their Car Wars games, and make more stories, adventures, etc. . . .

Please take a look, and if you can, add it to your links page so others can enjoy the site too. :) Thank you.
 

Subject: Re: CWIN, Car Wars Fiction
Date: Sat, 23 Oct 1999 07:43:51 -0700
From: "Michael LePard" <michael.lepard@home.com>
To: "Michael P. Owen" <owenmp@serv.net>

Hi there. I just worked for the past three days on my Web site. Have you seen it recently? I will add some links to you site and stories. :) Please add my site (if you can) to your links section (if you want) :)

Another Car Wars fan,

Mike.

P.S. I'm looking to buy some Car Wars stuff, (new or used). Any suggestions on where to find the new (SJ Games #1301) Deluxe Car Wars box set and Uncle Albert's Catalog From Hell?
 

NATIONAL GAMERS GUILD
http://www.nggnet.com

The NGG has too many tool kits for CWIN to mention. Reviews, editorials, news reports, and more goodies are loaded on this site.
 

SF SITE
http://www.sfsite.com/home.htm
http://www.sfsite.com/depts/rpg01.htm

Calling itself the "Home Page of Science Fiction and Fantasy," SF Site has a RPG department. Here is its description of SJ Games.

Steve Jackson started the "generic RPG" trend with GURPS -- the Generic Universal Role-Playing System. Their vehicular combat game Car Wars, was one of the most influential sci-fi wargames of the 1980s. In Illuminati and its CCG variant INWO, players conspire against one another to achieve world domination. Ogre pits a supertank against a futuristic army on a nuclear battlefield. SJG's Pyramid magazine covers the whole gaming industry.
 


VADR
 

DOMINIMOUS' QBASIC
http://members.tripod.com/dominimous/qb.html

Ever get a cool idea and then sit down for and hour or two trying to program it. I do all the time. Basic is a cool and very easy language. You can get addicted to all the lame cheesy little games you can make. I use QB and Qbasic for the most part and some times I use visual basic some times (I'm not that good at it). Below are some of my programs I created while sitting in class bored as hell. If you have a program that is cool, send it to me and I will post it.

Carwars: A game I just never got right. Fix it if you can.
 


WADA NEWS
 

ASSOCIATED AUTODUELISTS OF THE INLAND EMPIRE (AAIE)

From: Edgar T. Lincoln <lincolnis@juno.com>
Subject: October 19, 2049 Duel Report
Date: Thu, 21 Oct 1999 08:22:34 -0700

Amazingly enough, Tom won. ;-) Go figure. We gave him a run for his money, though. We did Matchbox on the big table, a wide open arena with CDs as teleporters. As soon as a car was half on a teleporter, we rolled 1d6 to see which one it came out on (it could come out on same one) and 1d12 to see which way it is facing. Interesting addition: We figured if two cars ended up on same transporter, they would both explode.

Action started with Norma popping a shot at Carol with a spinal-mounted ATG, a long shot with no great effect. Tom managed to line up a point-blank shot on my side with three laser-guided HRs (Ouch!). Fortunately, they didn't breach (barely) and I fled onto a transporter closely
followed by Carol.

Dave, up from the Tri-Cities, switched his crosshairs from Carol to Tom. Dave was a compact sporting a VFRP and thick metal all around, dumping rockets on Tom but mostly missing. Tom shot Dave with three HRs and  finally got a taste of his own medicine as they bounced off Dave's metal. Bitter indeed but Tom got little sympathy since he has done that to us often enough.

While those two were running out of rockets, Norma, Carol, and I were converging. Ever notice that cars tend to be drawn into messy clumps?  Must be some sort of new force in the EM spectrum. Anyway, I had a compact with a big ramplate and was up to 120 mph due to nitrous. Carol
was in a mid-size with a ramplate, and Norma was also in a compact. I overtook Norma just as she managed to line up on Carol, and I managed a swerve to T-bone Norma. The collision confettied Norma but Carol decided her best bet for a kill this game was to turn into me, resulting in a 120-mph head-on that confettied me and put dents in her back armor from the inside. Ouch.

Dave tried to T-bone Tom since rockets were not doing the job. The ram didn't take out either but it knocked down Dave's armor enough that
Tom's last rocket penetrated the front, finished off Dave's VFRP, and damaged his engine. Dave fled the field and we called it a night.

Tom and I tied in points but he won since he was alive and driving. Second for me. Dave and Carol tied in points but Dave got third (see the alive and driving ruling above).

Next week is a Division 30 event with teleporters, jumps, and whatever else I can come up with in the next week. See you then.
 

From: Edgar T. Lincoln <lincolnis@juno.com>
Subject: November 02, 2049 Division 30 Duel Preview
Date: Tue, 2 Nov 1999 09:00:36 -0800

Tonight is another Division 30 duel (gotta quit letting Carol roll the die!). Last week was another duel with teleporters but we added buildings and checkpoints this time. Tom managed to scare folks with a trike with three VFRPs that were laser-guided. Good thing I had that LR web. Norma had a stretched-chassis pickup with a ramplate, but she hit a teleporter that put her on top of a building. She tried to make it to a ramp but only managed to get half on and rolled off. Stuck on her side she was effectivly out of the duel. I went past and nailed her with napalm mines from a MF and a HDFCE, setting her truck on fire. Too bad she was well armored. Also, my gunner was an experimental monkey and went into catonic shock since I was in range of the mines also. Darn touchy cybernetics.

After much jockeying for position and use of teleporters Carol managed to line up a ram on Tom and they took each other out. I got lots of checkpoints but not much else. Carol  took first, I took second, and Tom took third.
 

From: Edgar T. Lincoln <lincolnis@juno.com>
Subject: November 02, 2049 Division 30 Duel Report
Date: Tue, 2 Nov 1999 22:44:25 -0800

Weird duel tonight. It was just the four of us again. Tom had a IndyCar with corner-mounted SDs and a BC. Carol had a luxury with composite
armor, mines and a BC. Norma had a stretched-chassis pickup with a ramplate and a spinal-mounted ATG. I had a sloped mid-size with two EBCGs (one in a turret, one in front).

We were again in the Feynman Proving Grounds (featuring teleporters). Norma chased after Tom with no luck. I T-boned Tom and took out his mobility but ran over his normal spikes and lost three tires. There is nothing like running on rims to mess with your handling.

Norma rammed Carol from behind and blithly drove over her mines which failed to go off. Carol and Norma both went into a teleporter, Carol got away and Norma came out lined up on Tom.  He failed, by four points, to remove her ramplate and Norma did 200 points in the collision. Tom went "Poof!" Norma was drivable but out of weapons so she exited.

I, meanwhile, was driving around like a pithed monkey and every time I hit a teleporter it  would put me on #5 pointed at a wall. Carol, gatherer of checkpoints,  ws coming around to finish me off so I exited the arena and took the prestige loss. EBCGs do squat to composite armor (our ruling on them is that the crayon goes through the first thing it hits and damages the next) and I didn't feel like suiciding to take her out. Carol took first, I claimed second, Norma finished third, and Tom followed in fourth.

Next week Norma and I have a school meeting so the next duel will be on November 16th, and will be a Division 5 event, probably nothing too odd for an arena. (Definitely no transporters!)

Happy Dueling,

Edgar
 

From: Edgar T. Lincoln <lincolnis@juno.com>
Subject: InCon 1999 Division 100 Bloodbath
Date: Tue, 2 Nov 1999 08:42:38 -0800

Tim Gould posted a teaser on the AADA Web site about the event and sent people my way for the full report. Unfortunately, I deleted it the
other day so if anyone still has that please send me a copy back so I don't have top re-enter the damn thing. Thanks.
 

From: Edgar T Lincoln <lincolnis@juno.com>
Subject: November 16, 2049 Division 5 Duel
Date: Mon, 8 Nov 1999 22:10:40 -0800

No game this week for personal reasons. When I was in the Tri-Cities last week, a friend of mine named Stevie gave me a copy of the Muskogee Fairgrounds and Family Emporium, an oval track, figure-eight, and octagon arena all laid out on four map sheets. Next duel is a Division 5 rumble on the above maps on Tuesday, November 16th.
 
 

DEATH RACING ASSOCIATION OF WASHINGTON STATE (DRAW)
http://www.geocities.com/TimesSquare/Battlefield/6056/index.html

Subject: DRAW Late Notice
Date: Thu, 21 Oct 1999 01:22:06 -0700
From: "Bill Stevenson" <billst@televar.com>
To: "Phil Bedard" <bedard@televar.com>

Sorry about taking so long to get around to doing anything, but we've been busy. DRAW is still alive and kicking. Plans are being laid for running the Northwest Regional AADA Tournament at RadCon once again. Phil is hard at work (?) putting together a 3-D Ozark Off-Road Arena that will stun the crowds. The Friday night preliminary round will be using Lego cars, sort of a salute to Steve Jackson and Phil's obsession with the wonderful toys! Hanford (3-D Midville) returns for an open-ended game. We hope to beat the record of 22 players in the
game last year! Due to overwhelming requests, we have moved the start time back a time block for those late-rising players. This year it starts at noon instead of 8:00 a.m.

Once again, the final is a 1/24th model destruction game. It went well last year and gathered a lot of spectators. We've learned a lot since then with help from Edgar "Guru" Lincoln of AAIE in Spokane. He took shot at it and came up with some serious improvements to the system of running a destruction model game. For starters a tighter arena will make things a little more exciting and then there are the jumps and . . . well, I will leave some surprises.

The circuit came to a screeching halt as most of the group took up with the local branch of the Society of Creative Anachronisms (SCA)  and spent weekends fighting in wars, firing blunt arrows at people, drinking heavily, making clothes, armor, weapons, etc., etc. The weather turned cold and we are onto out winter projects as weekend events come to a slow crawl. That mean back to Car Wars! There is going to be an October event!

Division 10 Lego Game
Sunday, October 23, 5:00 p.m.
Phil Bedard's Place

If you want to come and need directions ask either Phil or myself. We always try to go out of our way for people traveling long distances. Just ask Philip "Fool" White, who learned just how far away Omak is from civilization! *L* There will also be a November event, but we plan on polling players at the game to set a date, time and Division.

I bet you are asking what happened to the Web site. You're not?Then you haven't checked it in months. It kind of got left alone. I reformatted the hard drive and lost the page marker to edit files and Phil has been too busy or too preoccupied to do it. We will try to update very soon.  Honest. I did say "try," right?

Until next time, keep the shiny side up and drive aggressively!

Bill Stevenson
DRAW President
 

Subject: November 2049 DRAW Event Preview
Date: Sun, 31 Oct 1999 10:10:45 -0800
From: "Bill Stevenson" <billst@televar.com>
To: "Phil Bedard" <bedard@televar.com>

The November event is set for Saturday, November 16th, starting at 5:00 p.m. It will be the Great Thanksgiving Turkey Roast, a Division 40 event set in The Dragon. There will be robot turkeys running wild for drivers to run down for extra points . . . if they can catch them! Random prizes for each one run down. For those of you who do not know, The Dragon is an open concrete arena with two levels. There is
an upper lane running around the arena, framing the lower floor with four sky bridges to an island where the Dragon statue stands. Additional ramps will be added for the event.

Remember to set your calendar for February 18-20, 2000 to be in Pasco, Washington State for RadCon 3! Phil and myself will be running the AADA Northwest Regional Car Wars Tournament for the second time. Black book rules only this time. No Uncle Schmalberts or ADQ equipment will be allowed. Finish one of the three qualifiers in the top four places to make the final round, which is a 1/24th scale model destruction game! That's right! We break the models to simulate damage as we go. The arena will be tighter this year and we will use a different design.

The qualifiers features a Friday night Lego Car Wars game. The cars and terrain are entirely made of Legos, a salute to Steve Jackson and Phil's obsession for the wonderful toys. Saturday qualifiers are both Micro Machine scale 3-D arenas. The first venue is the return of Hanford (Midville) in all it's 3-D splendor. We take all players and are trying to beat the record of 17 people last year! Saturday night is the 3-D Ozark Off-Road Autoduel Arena (with some minor changes) so bring an off-road vehicle avoid being stuck in the mud. More information on the events and a link to the RadCon page can be found on the DRAW Web site.

Be sure to check the DRAW site. Phil posted pictures of our Lego test run. Results are listed on the site as well. If you haven't visited in a while, our calendar is updated through February 2000, standings include results and photographs of the last event. Please, be sure to check it out!

That's all for now. Drive aggressively and keep the shiny side up!

Bill Stevenson
DRAW President
 
 
 

WIGCON 1999
http://www.betanet.co.uk/wigcon/
http://www.betanet.co.uk/wigcon/CW1.htm

WigCon 1999 is taking place November 19-21, 1999 at the Marion Hall in Yeovil, Somerset, United Kingdom. The ticket price of just £10.00 covers entry for all three days, but you'll have to find your own accommodation. WigCon 99 is the third WigCon event to be organised and we're hoping to improve upon the size of the last two years. When WigCon started it was just an excuse for some mates to meet up and play RPGs together, but things went awry and we now fill a regular little niche in the gaming calendar, supporting not only local gamers, but also some of the die-hards who tour the gaming circuit. Attendence figures aren't yet in the hundreds, but with your help we can grow. We like to remember our humble roots at WigCon -- we're not about scoring RPGA points or winning prizes; we're first and foremost about having fun.

The WigCon 500 Autoduel Car Wars Tournament

Systems: Car Wars
Number of Players: Any, so long as it's more than two
Time: Ran in one-hour slots on Saturday only
RPGA Sanctioned: No
Game Master: Gareth Owen
Experience: None absolutely necessary

WigCon is this being aided and abetted by a Steve Jackson Games Man-in-Black this year, who is going to be running the WigCon 500 AutoDuel Tournament. The rules are simple; you pick a car, you enter the arena, you try to collect as many points as possible by killing your opponent, passing markers, making dangerous jumps, and generally pleasing the crowd. Although you can enter more than once, only your highest score counts. At the end of the convention, the driver with the highest score claims the trophy (a real one will be provided). Full rules will be made available on the day.
 


WEB WATCH
 

CAR WARS HQ
http://www.sjgames.com/car-wars

October 17, 2049: SHAAG joins the AADA

The AADA would like to welcome its newest chapter, SHAAG. The Southern Hitmen Autoduel Assassin's Guild can be found doing battle in the Greater Memphis, Tennessee Area. If your live near Memphis or are ever in the area, be sure to look them up - don't let the name scare you, they're a bunch of good guys. You can also visit SHAAG on the Web. Their president is John W. Blaylock and their current roster is up to seven. Check out the AADA Active Chapter Registry for SHAAG and the closest Chapter near you. SHAAG has also completed the HTML conversion of ADQ 1/4 and is in the process of submitting the files for upload into the ADQ Archive. Look for it in the next week or so.
 

October 31, 2049: AAIE Division 100 Bloodbath Report

This year's Division 100 Bloodbath was one of the messiest yet. For those unfamiliar with this event, it is a Division 100 Almost Anything Goes duel that the Associated Autoduelists of the Inland Empire (AAIE)'s President, Edgar "Guru" Lincoln, does each year at Incon in Spokane, Washington State. Eight people showed up despite the early hour for the event. Once again the scale was played in Tonka scale (16" x  8").

The action started with 5 VFRPs guided by a MTL for an amazing 137-point salvo which was enough to confetti a fully-loaded luxury and tied the event's record for fastest kill. The award for quick exit is the "Kiss Me First'" Loving Cup. The craziness continued on from there. Edgar has a complete report of all the excitement. Just send him an elmay

Mark your calendars now, the AAIE will be running this event again next year at Incon during the last weekend of October 2000 at the Downtown Doubletree in Spokane, Washington State.
 

October 27, 2049: In Search of . . .

Now that the volunteers for the ADQ Archive have been recharged and the project is starting to take shape again, I've got another idea for the project while we're waiting for new issues to show up. I figured it would be great to add the cartoons that were on the protective covers that ADQ subscribers found wrapped around their issues when they received them in phys-mail. Some of that autoduelling humor was hilarious and should be preserved. I'm looking for volunteer(s) to scan the old protective covers and send them to me so I can add them to each issue in the ADQ Archive.

If you have any of those covers and you'd be interested in scanning them for me, please send me an elmay. Be sure to check with me before you start scanning so I don't get a 100 copies of the same projective covers.

Tim Gould
AADA Webmaster
AADAweb@sjgames.com
 

October 24, 2049: CADC 2049 Championship

The Championship Auto-Dueling Circuit (CADC) concluded its eighth season late Saturday night with an Off-Road race at the Louisiana Mudflats and a Can-Am race at the infamous CADC dueltrack, the Detroit International Raceway. This season marked the circuit's first ever 20 race season and fans can look forward to another 20-race season next year.

Tim Gould (Team Texas) won the CADC 2049 Individual Point Standings Championship with a 50-point lead over Keith Scherer (Team Australia). The CADC 2049 Team Point Standings Championship went to Matt Hampton and Tim Gould of Team Texas who had a 190 point lead over Keith Scherer and Dave Altz of Team Australia. The 2049 Rookie of the Year went to Dave Altz who beat out the closest rookie by Dirk Ringersma (Team Canada) by 70 points.

If you are interested in racing with the CADC, it will be hosting its First Annual Invitational race on December 04, 2049 to show off the CADC's style of racing and test a few changes for the 2050 season. The Invitational is open to the dueling public. Plus, the CADC will be hosting the AADA 2049-2050 World Racing Championship July 14-16, 2050 at Origins 2000 in Columbus, Ohio. If you are interested and would like more information about the CADC, contact Tim Gould or visit the CADC's Web site.
 

October 20, 2049: NOVA 2049-2050 Chapter Championship

NOVA held its 2049-2050 Club Dueling Championship in the Carter Lake Aqua Arena using Division 20 Boats. The three duelists who participated were Mike Garrity (AADA 2049 World Dueling Champion), Don Jacques, and Norman McMullen.

After rounds and rounds of VMGs, incendiary RLs, Torpedoes, HRs, MFRPs, sideswiping boats, and floating mines it was Garrity who earned the first kill when his MFRP breached Jacques' armor and killed his pilot. But Garrity's armor was also breached and he was taking on water as McMullen closed in on him. The duo exchanged shots for many rounds and Garrity even breached McMullen's side, but Garrity's power plant shorted out due to the rising level of water in his boat and he was forced to bail out and swim to the central island.

McMullen coasted to a stop just off-shore of the west edge of the lake in an apparent victory celebration, but things were not over yet. Garrity swam over to McMullen's boat and a fist fight broke out. The battle lasted for several turns before Garrity delivered the final blow as he picked up his second kill and the victory. Image going to an autodueling championship and a fist fight determining the champion. You've got to love this game!

Thanks to Norman McMullen for the report. Be sure to stop by NOVA's Web site for all the latest information on the group's activities.
 

November 03, 1999: DRAW's a Lego® Maniac

The Death Racing Association of Washington State (DRAW) held it's October game using Legos in a Division 10 event with eight drivers.  Frank "The Vulture" Bonnin won the event followed by "Machine Gun" Kelly Cariker in second and Dave "Chip" Campbell in third. A complete report of the event can be found on the DRAW Web site.

The Lego® cars were great to use with pieces being pulled off to simulate damage. The event was used as a test for the upcoming AADA Northwest Regionals where DRAW will run a Lego® qualifier on Friday night. DRAW is gearing back up to be ready for an even better tournament this year with 3-D Ozark Off-Road Arena and the return of Hanford (Midville). The final is once again a 1/24th destruction model game and will have some interesting arena features. Check the "Links" section of the DRAW Web site to find more information about RadCon 3, where it will be held in Pasco, Washington in February, 2000.

Big thanks to Bill Stevenson of DRAW for the report. The Lego picture was taken by Phil "Fritz" Bedard. If you want the results of your Car Wars events published on Car Wars HQ, send the details to Tim Gould.
 
 

DUELTRACK RACING ASSOCIATION CARBON-ALUMINUM RALLY (DRACAR)
http://www.dracos.net/dracos/carwars.htm
http://www.dracos.net/dracos/dracar.htm

Race Reports: Kenworth Tractor Disaster
 
 

KNIGHTS TEMPLAR
http://www.roopro.com/Templar/

Subject: Re: Car Wars Internet Newsletter Volume 2, Number 10
Date: Thu, 14 Oct 1999 01:47:30 -0400
From: "Wolfpawz" <wolfpawz@bellatlantic.net>
To: "Michael P. Owen" <owenmp@serv.net>

Though I definitely appreciate the plug-in on CWIN for the Knights Templar Car Wars Web Site, I wasn't really ready for it to go public quite yet. There are only a few people involved with this thing, and most of them don't know squat about Web Development. I'm really the only one who's working on the site, and it's moving very slowly (due to time constraints from work and school, and me trying to get ready to move to another state). I have been hoping to get it up and running much sooner than now, but in reality, I don't think it's going to be truly operational until after the new year.

Even if I finished all the pages themselves, there's the CGI scripting to start hacking through, and considering I'm no guru myself, it's going to
take me awhile. However, I keep plugging away at it, little by little. The other people involved are basically creating documents and sending them to me to be updated on the site. I have much that is already back-logged, and I also have recently taken on creating Web sites for other people, in the name of my company, Roopro Inc. So, you can see that I'm really over-worked here for the time being. I'm letting you know this, so that maybe you can write something in the next CWIN to let other readers know what's going on with it, and give them some idea of when it will be up and running. I plan on running the first PBEM game around January 15th, 2000.

I'm also hoping that maybe you can give me some ideas on what you think that we could add to the site to make it better. And, by all means, a links list, if you can spare it, would save me so much time. I told you in my first e-mail that I was serious about keeping Car Wars alive and kicking. Please let me know if you have any information. I would definitely appreciate it.

Sincerely,

Christian "Wolfpawz" Fassel
 

From: "Michael P. Owen" <owenmp@serv.net>
To: Fassel Christian <wolfpawz@bellatlantic.net>
Date: Friday, October 15, 1999 12:21 PM
Subject: Car Wars Arena Books, Knights Templar

Dear Christian:

I hope I did not perform a "fox paws" by advertising your Web site before it was completed. I was desperate for Car Wars news this month to place in the latest CWIN. When I found Knights Templar Web HQ, I was very excited and advertised it in the newsletter immediately. :oP

I (and I imagine all of the the readers of CWIN) do not mind if your Web site is under construction. Sending us status reports on its synthesis would be fantastic. Remember, if I am sent news about Car Wars, anything about the game, I will most likely print it in an issue of CWIN.

If I can do anything to help with the construction of Knights Templar Web HQ, please tell me, but is sounds like you have the project under
control.
 

Subject: Re: Car Wars Arena Books, Knights Templar
Date: Mon, 18 Oct 1999 00:37:49 -0400
From: "Wolfpawz" <wolfpawz@bellatlantic.net>
To: "Michael P. Owen" <owenmp@serv.net>

No, you didn't do anything wrong. I just didn't have everything I wanted working yet. That's okay -- it's my fault for publishing an incomplete site. Anyway, I have to start getting things really going here with this, since they're wanting to schedule the first PBEM game in the beginning of January. I may need your help advertising though, as I'd like to see at least five or six players in that game. Maybe you advertising in CWIN
will bring some players into it.

I've also uploaded the Car Wars Tutorial pages to the Website. Check them out and let me know what you think. They are written to provide basic information so that the player who's never even seen Car Wars before can read them and start playing PBEM. However, they aren't quite finished, and need some polishing maybe, so let me know your opinion, where I've made mistakes, etc.

I am trying to get my own domain on the Internet, and post my business, Roopro Inc., on it. Once I get a space, I'm going to transfer the Templars website there (I can't run CGI scripts from where it's at right now, and that would make it so much easier to handle if I could). I'll be looking to move Templars sometime next year.

Much thanks,

Christian "Wolfpawz" Fassel
 

Subject: Knights Templar Web Site Relocation
Date: Mon, 1 Nov 1999 02:58:55 -0500
From: "Wolfpawz" <wolfpawz@bellatlantic.net>
To: "Michael P. Owen" <owenmp@serv.net>

The Knights Templar Web site has move and it is fully operational. Please check it out and tell me what you think about it. If you'd like to join, so that you can play, just hit the join button.

I'm very pleased with it so far, and it's taken me a full week to get the CGI scripts running for all the forms that are in the page. If you find a problem with anything, let me know, and I'll fix it. Also, please check out the tutorial and let me know what you think of that.

The first scheduled Knights Templar match is going to be on January 16, 2000. If you don't mind, would you put some major plugs in CWIN, please? I'd love to have so many people join that I'd have to create two mirror matches!

Well, that's all for now. Anything new with you?

Thanks,

Christian "Wolfpawz" Fassel
 
 

NEW OMAHA VEHICULAR ASSOCIATION (NOVA)
http://www.novia.net/~desslok/nova.htm

Arenas: Central Park Aqua Arena
Articles: 2049-2050 NOVA Chapter Dueling Championship Report
Nightmessenger Archive: Vol. 8, No. 1
Vehicle Guide: Boats (3)
 
 

CAR WARS WEBRING
http://wwnet.fi/users/pompo/lada

WADA WEBRING
http://www.serv.net/~owenmp/wada
http://www.webring.org/cgi-bin/webring?ring=wada;list

The Car Wars WebRing, like the CWIN Archive, has seen better days. Many of the hyperlinks are non-functional, and there are now member sites that are not related to Car Wars. Because of these problems, SWAT created its own list of Car Wars WebRing members that is up-to-date and only lists member sites that have Car Wars boardgame material.

Another of SWAT's responses to the static nature of the Car Wars WebRing, and a reaction to the possible existence of adult-oriented, sexually-related content on those new sites, SWAT has created the WADA WebRing. Instructions for how to become a member of this organization can be found on WADA HQ.

The WADA WebRing is not meant to compete with the Car Wars WebRing. The former is meant to compliment the latter. Membership requirements of the WADA WebRing are very different from the ones in the Car Wars WebRing, therefore visit both WebRings before you apply for membership to either of them.