SWAT HQ
AADA Tournament Guidelines
Unofficial SWAT Revised Edition
This document is an attempt to publish all AADA Tournament Rules and
Regulations printed since the initial draft presented in Autoduel
Quarterly Vol. 9, No. 1. These rules are not endorsed nor sanctioned by
the American Autoduel Association. The AADA no longer exists however
its tournament guidelines are still useful for Car Wars competitions.
Table of Contents
Introduction
Rules
Vehicles and Equipment
Vehicle Descriptions
Crew Members
Arenas
Scoring
Team Play
Referee
Sportsmanship
Summary
The Number One Regulation
AADA Restrictions on Weapons and Equipment
Bibliography
Introduction
These guidelines should be used to define the parameters of sanctioned
AADA Tournaments. Areas covered by these rules include vehicles
acceptable and vehicles prohibited in the arena, quantity and quality
of crew, acceptable types of arenas and scoring of these arenas. These
regulations will be used for all events related to the AADA Duelling
and Racing Tournament, specifically all Chapter Championships, all
Regional Championships, all Qualifying Rounds of the World
Championships and the Final Rounds of the World Championships
themselves.
These regulations are the official tournament policy of the American Autoduel Association and of Steve Jackson Games.
Rules
All AADA-Sanctioned Competitions will be run using the rules found in the following sources:
Rulebooks
* Car Wars Compendium Second Edition (CWC2)
* Uncle Albert's Catalog From Hell (UACFH)
Autoduel Quarterly Articles
* Deception in Car Wars. Ken Scott. ADQ Vol. 6, No. 3.
* Evil Stevie Returns: Three New Combat Options from the Original Designer. ADQ Vol. 10, No. 4.
* Showing Your Stuff: Car Descriptions in Car Wars. ADQ Vol. 6, No. 3.
Pyramid Online Articles
* Uncle Albert's Auto Stop and Gunnery Shop Catalog 2048 Update
* Uncle Albert's Auto Stop and Gunnery Shop Catalog 2050 Update
* Uncle Albert's Auto Stop and Gunnery Shop Catalog 2051 Update
Web Documents
* Car Wars Referee Questionnaire Part 1
* Car Wars Referee Questionnaire Part 2: Other Duelling Questions
In addition to these books and Web documents, all AADA-sanctioned
tournaments will use official rules changes or errata released after he
publication of these products. For simplicity, all citations to CWC2 in
this document will reference Car Wars Compendium Second Edition Fifth
Printing (CWC2.5).
All AADA-Sanctioned Competitions will also follow errata and rules
changes found in Autoduel Quarterly (ADQ), Pyramid (PYR), AADA
Newsletter, the Official Car Wars Web site and the Official AADA Web
site.
In both areas listed above (textbooks and addenda) rules and errata
with a later date of publication shall take precedence over earlier
rulings. All applicable rules from AADA Tournament Guidelines published
in Autoduel Quarterly, Pyramid, AADA Newsletter, the Official Car Wars
Web site and the Official AADA Web site will also be in effect.
Rules and equipment unique to Car Wars Tanks, Aeroduel, and similar Car
Wars supplements not found in CWC2.5 and not listed as AADA-Sanctioned
in UACFH (p. 6) are not suitable for the arena and will not be used.
Rules published in ADQ and Pyramid are considered optional unless
specifically identified as "official rules."
Optional rules may be used as long as the variants are announced well in advance of an event.
Vehicles and Equipment
AADA-Sanctioned events should be limited to those vehicle types found
in the following chapters present in CWC2.5 in UACFH: Cars,
Cycles/Trikes, and Racing Cars. For most Duelling (as opposed to
Racing) arenas, body types should be limited to all body types found in
the following chapters of CWC2.5 and UACFH: Cars, Cycles, Sidecars and
Trikes.
In general, all vehicles should be of a standard, non-oversized,
wheeled vehicle without the capability for extended self-propelled
flight or the ability to operate on water.
Unless specified, vehicles shall be limited to electric power plants
(PPs). If the arena is open to gasoline internal combustion engines
(ICEs), this must be specified before the event. All vehicles shall
have a range of at least 150 miles at cruising speed as per Vehicle
Range in CWC2.5 and in UACFH.
The total amount of money that each competitor may spend building and
equipping the vehicle shall be specified before the event. This notice
should have enough lead time for each competitor to build and outfit an
acceptable vehicle. Recommended Divisions for AADA-Sanctioned events
are listed below.
Division 5 ($0 - $5,000)
Division 10 ($5,001 - $10,000)
Division 15 ($10,001 - $15,000)
Division 20 ($15,001 - $20,000)
Division 25 ($20,001 - $25,000)
Division 30 ($25,001 - $30,000)
Division 40 ($30,001 - $40,000)
Division 60 ($40,001 - $60,000)
Division 80 ($60,001 - $80,000)
Division 100 ($80,000 - $100,000)
It is suggested that in a multiple-round tournament setting earlier or
preliminary rounds be of a lower Division than the Divisions of the
later rounds. Each competitor should be limited to one vehicle of an
acceptable type, according to these guidelines: restrictions included
here in these AADA Rules and Regulations, any specific equipment
restrictions of the arena, and the Division restrictions of the arena.
Additional prohibitions may be made for specific arenas at the
discretion of the tournament officials provided that the competitors
are given adequate notice of the prohibitions. It is suggested that
Racing events prohibit or severely limit the use of dropped weapons of
any type as these tend to destroy the expensive track surfaces of
racetracks. Any regular Duelling event which has critical checkpoints
that vehicles must cross, either because of arena design or to satisfy
victory conditions, should consider restricting the use or availability
of dropped weapons.
The Referee should inform the competitors if the third-spaces rule will
be in effect. The Vehicle Design sections in CWC2.5 (p. 73) and UACFH
(p. 160) state that "no more than one-third of the total spaces in a
vehicle can be devoted to weapons that fire from any one side (round
down)." Vehicles in past AADA events have often violated this rule
therefore competitors are advised to ask the Referee about the use of
this restriction. Note that motorcycles and sidecars are both exempt
from the third-spaces rule.
Vehicle designs should be checked before the event by the Referee or
another independent and impartial official. Illegal designs shall be
modified. If the design cannot be made legal, the duellist should be
offered a choice of the following actions:
(1) Submitting an alternative vehicle
(2) Using a stock vehicle that is provided by the Referee
(3) Withdrawing from the competition
If a vehicle is found to be illegal during competition, whether it was
checked or not before competion, the vehicle will be modified by the
Referee to make it legal. After this process the duel will continue
from the point it was stopped with the modified vehicle.
If a vehicle is found to be illegal after the competition is over,
where it was checked or not before the competition, the duelist will be
stripped of the won standing/position only if in judgement of the
Referee, based on the course of the event, it would have been
impossible for the duellist in question to have attained the final
standing with a legal design.
Not every item that is useful on the road will be acceptable in
tournament competition. In the interest of fair play and sportsmanship
the AADA has declared several devices illegal in the arena.
The devices and accessories from CWC2.5 and UACFH listed in the AADA
Restrictions on Weapons and Equipment section of this document are
prohibited from use in AADA-Sanctioned competition or have their use
restricted in some way. Page numbers and the reasons for the
prohibition or restriction are cited for each item.
Vehicle Descriptions
All rules in the articles "Showing Your Stuff: Car Descriptions in Car
Wars" and "Deception in Car Wars" from ADQ 6/3 are official AADA
policy, except for the changes below.
Weapon classifications, first introduced in the Deluxe Car Wars
Reference Screen, are available in CWC2.5 and UACFH. Weapons in AADA
events are described as small-bore projectile, large-bore projectile,
rocket, laser, flamethrower, dropped solid, dropped liquid, dropped
gas, illumination device or sonic cannon.
The Variable-Fire Rocket Pod is only available in the version described
in CWC2.5 (p. 98) and UACFH (pp. 23-24). The two articles from ADQ 6/3
mentioned above refer to statistics of the weapon that are now obsolete.
Crew Members
Vehicle crews for AADA-Sanctioned events will be limited to a maximum
of two crew members per vehicle. No vehicle in an AADA-Sanctioned event
may carry passengers. Therefore, vehicles in an AADA-Sanctioned event
will carry a Pilot (Driver or Cyclist) or a Pilot and a Gunner. All
equipment supplied to the crew members will count against the Division
cost limit and against the weight of the vehicle as per the Alternate
Encumbrance Rules in CWC2.5 (pp. 62-66) and UACFH (pp. 132-143).
The number of skill points available to each crew member, as per the
Characters section located in CWC2.5 (pp. 52-57) shall be specified
before the event. It is suggested that no crew member in any event be
allowed more than 50 skill points with no more than 30 skill points (+2
skill level/bonus) to be spent on one skill. Points for skills for each
crew member must be allocated and recorded on the Vehicle Record Sheet
(Schematic Sheet) before the beginning of the event. It is also
suggested that Reflex Rolls be fixed at four (4) for each Pilot. This
is to reduce the possibility of some Pilot being irreparably advantaged
or disadvantaged in an event by a single, random die roll.
Personal equipment available to crew members shall be limited to one
suit of Body Armor of any legal type, and one Personal Fire
Extinguisher (PFE) only. No hand-held weapons or other personal
equipment will be allowed.
Arenas
Arenas in AADA-Sanctioned events are classified into one of two general
catagories: (1) Duelling and (2) Racing. Any of the events below may be
fought in off-road terrain. If an event is to be fought off-road, this
must be announced to competitors before the beginning of an event with
sufficient lead time to allow competitors to design an appropriate,
legal vehicle.
All restrictions on any event, above and beyond those required by these
guidelines, must be announced to competitors before the beginning of an
event. The type of event should be announced (Survivor Duelling, Points
Duelling, Simple Racing, Dueltrack Racing) and which arena or track
(previously-published design or custom design) is to be used.
I. Duelling Arenas
Duelling Arenas are the most common and can be further divided into two
subdivisions: (A) Survivor or (B) Points. Both types of Duelling Events
should be limited to standard body types (Cars, Cycles and Trikes) with
Racing Cars being prohibited. All restrictions shall be announced to
competitors before the beginning of the event, with sufficient lead
time to design an appropriate vehicle.
A. Survivor Duels
Survivor Arenas are those arenas where the last operational vehicle
wins. The physical layout of these arenas should be kept simple. The
Armadillo Autoduel Arena (if there are a large number of competitors)
and the Double Drum Autoduel Arena (or even half of the Drum if there
are a small number of competitors) are examples of arenas which are
good such events. In general, arenas for Survivor Duels should be kept
on the small side for the competitors involved, with few, if any,
obstacles to encourage participants to engage in combat and to limit
the ability of Pilots to avoid combat to survive through inaction.
B. Points Duels
Points Arenas are those arenas where points are scored by each vehicle
for completing specific objectives (driving specific circuits, making
jumps, shooting targets, crossing checkpoints, mobility and/or
firepower kills, etc.). These arenas may be larger, especially if there
are checkpoints to cross to score points, as this will tend to draw
vehicles together. These arenas may also be more complicated, the added
complexity providing the officials more challenges to put the
competitors through and to award points for tackling these challenges.
The Hammer Downs Autoduel Arena and the New Boston Autoduel Arena are
examples of good arenas for Points Duels.
II. Racing Arenas
Racing Arenas can also be broken down into two general catagories: (1)
Simple Races or (2) Dueltrack Races. In both Racing Events body types
may be limited to Racing Cars only or left open to all body types
allowed in other AADA-Sanctioned events. All restrictions shall be
announced to competitors before the beginning of the event, with
sufficient lead time to design an appropriate vehicle.
No dropped gas, solid or liquid weapons of any kind will be allowed.
Weapons are restricted to direct fire only (no grenades or grenade
launchers), and individual weapons that do more than 2d damage are
prohibited (linked combinations that do greater damage are permitted).
No temporary speed boosters, including nitrous oxide, rocket boosters, supercharger capacitors, jump jets, etc.
No participant may fire until that participant has completed one lap.
Tire shots are completely forbidden in all Racing Events.
A. Simple Races
Simple Races are somewhat equivalent to the Survivor Duels described
previously in that the first competitor to cross the finish line wins.
Racetracks should, however, be complex, providing the competitors with
navigation challenges. Weapons should be prohibited in Simple Races.
The Daytona Racetrack Road Course and the Ontario Racetrack are
examples of good arenas for Simple Races.
B. Dueltrack Races
Dueltracks are those races, whose, though the object of the event is
still to cross the finish line first, there is also combat involved.
Dueltracks should be simpler in layout, since the attrition due to
weapons fire should make up for the attrition due to loss of control
found in Simple Races. Dropped weapons should be heavily restricted in
any Dueltrack event and it is suggested that intentional tire shots be
prohibited entirely. The Scotio Downs Racetrack and the Muskogee
Racetrack (oval layouts and partial-oval layouts) are examples of good
arenas for Dueltrack Races.
Scoring
Scoring, awarding points or determining kills, is largely at the
discretion of the Referee. These scoring regulations will define how
points should be awarded or kills determined to a large degree, but
situations will arise which must be adjudicated by the Referee.
In Points Duelling arenas, the specific tasks and the number of points
to be awarded for the competition of each task must be specified and
announced after the vehicles have been designed and approved. Awarding
points for completion of these tasks, should, in most cases, be
self-evident and not require adjudication by the Referee. Points gained
through completion of these tasks should not be great enough to
discourage competitors from trying to gain vehicular kills (i.e.
vehicular kills should be worth enough points to encourage combat).
Points should be awarded for both types of kills: (1) Mobility and (2) Firepower.
1. Mobility Kills
A vehicle is declared a Mobility Kill when it has lost the ability to
move or maneuver under its own power – a vehicle on its roof is a
Mobility Kill. A vehicle on its roof with unfired rocket boosters
containing sufficient thrust to slide it along the arena floor is still
a Mobility Kill, since the vehicle cannot maneuver.
2. Firepower Kills
Firepower Kills are more at the discretion of the Referee. Any vehicle
which cannot significantly affect the outcome of an arena with its
weaponry or a vehicle that does not have (combat-effective) weapons,
shall be declared a Firepower Kill. A Mobility-Killed vehicle with its
weapons against a wall or other obstacle is a Firepower Kill, even
though its weapons may still be functional. A vehicle which has been
Mobility-Killed and does not have direct-fire weapons (a ramcar, a
vehicle with only dropped weapons, etc.) will usually be a Firepower
Kill. An abandoned vehicle is considered both a Mobility-Kill and a
Firepower-Kill.
There should always be point penalty for competitors having their own
vehicles killed, either Mobility-Killed or Firepower-Killed and the
penalty should be great enough to discourage competitors from killing
their own vehicles to gain points.
Points kills scored after the vehicle has been eliminated should be
awarded to that vehicle. For example, a Mobility-Kill scored by a mine
dropped by an eliminated vehicle.
Awarding points for kills is entirely at the discretion of the Referee.
Normally, it should be clear to whom the points should be awarded – the
car that destroyed the tire, the car that laid the mine, the car that
rammed, etc. In some cases, however, the determination may be unclear –
two vehicles fire simultaneously at the same vehicle and that vehicle
loses control and rolls. In such cases, awarding points is at the
Referee's discretion. In the specific case mentioned above, points
should be split between each attacker.
Team Play
While the AADA does hold team events, the AADA World Duelling and
Racing Championships do not qualify as such. In order to prevent
collusion in the arena, the following guidelines are offered as
suggestions for AADA Tournament Referees.
1. Make Them Take the Shot
If a car has a good shot at a target and is not currently engaged with
a target, make the Pilot take the shot. A "good shot" means an eight
(8) or better to hit, with at least five (5) shots of ammo left in the
weapon (or five or more dropped weapon counters still on the map). At
one point in the Final Round of the 2041-2042 AADA World Dueling
Championships, one competitor was inclined to take an easy shot at a
participant from the same club. The Referee enforced the shot, which
turned out to be in the attacker's favor.
2. No Talking in the Ranks
Do not allow players to make deals. Do not allow secret communications;
anything that is said everyone can hear. In combat events, if two or
more players start driving around without shooting at each other (if
possible), promise to dock Victory Points if combat does not increase.
3. Surrenders
Only allow surrenders if a vehicle cannot continue fighting. Only allow
the surrendering vehicle to surrender to the closest enemy vehicle that
can seriously damage destroy it.
AADA dueling and racing tournaments are supposed to be "lone-wolf
bloodbaths" and "lone-cheetah rallies," not "scratch my back, I'll
scratch yours." Enforce this attitude.
Referee
The Referee is the final and only arbiter of any dispute that arises at
an AADA-Sanctioned event. Excessive arguing of any rules point,
especially after the Referee has made a ruling, is grounds for
disqualification.
Sportsmanship
Foul language, harassment of another player, coaching by a non-player,
or any other non-sportsmanlike activity (as determined by the Referee)
are grounds for disqualification. There are no appeals.
Summary
These Regulations are intended to bring some parity to the AADA events
held at conventions and by clubs around the world. The use of these
Regulations will allow participants to be able to know what to expect
when they appear at a convention, a Chapter Championship, a Regional
Championship, or the World Championships themselves. These Rules and
Regulations are official AADA policy unless altered or amended in
Pyramid Online, in the AADA Newsletter, and on the AADA Web site.
The Number One Regulation
Have fun!
AADA Restrictions on Weapons and Equipment
Amphibious Travel and Self-Propelled Flight
These accessories permit vehicles to have extended self-propelled
flight or the ability to operate on water. These two capabilities are
not allowed in AADA-Sanctioned events, therefore these devices are
prohibited.
* Amphibious Modifications (CWC2.5, p. 110; UACFH, pp. 61-62)
* Grasshopper Modifications (CWC2.5, p. 94; UACFH, p. 182)
Component Armor
Component armor (CWC2.5, p. 108; UACFH, p. 52) may be used normally as
specified in CWC2.5 and in UACFH unless it used as a Damage Sink as
defined above. Use of component armor to protect an empty cargo area or
a cargo area containing another Damage Sink is not permitted.
Damage Sinks
These items represent "damage sinks," components installed with the
only purpose to soak up damage that would otherwise destroy more
necessary systems. Any item which possesses DP and is not directly
useful in an arena combat (spare tires, searchlights in an illuminated
arena, weapons or accessories carried as cargo, etc.) will be
considered illegal in AADA-sanctioned events.
* Armored Beer Refrigerator (CWC2.5, p. 108; UACFH, pp. 51-52)
* Armored Mini-Fridge (CWC2.5, p. 108; UACFH, pp. 51-52)
* Bulk Ammunition Boxes (CWC2.5, p. 111; UACFH, p. 65)
* Cargo Safe (CWC2.5, p. 108; UACFH, p. 52)
* Cargo Safes, Mini (CWC2.5, p. 108; UACFH, p. 52)
* Car-Top Carriers (CWC2.5, pp. 111-112; UACFH, p. 66)
* Fake Passengers (CWC2.5, p. 112; UACFH, p. 72)
* Galley / Deluxe Galley (CWC2.5, p. 112; UACFH, p. 72)
* Medical Kit (CWC2.5, p. 63; UACFH, p. 141)
* Medical Kit Portable (CWC2.5, p. 63; UACFH, p. 141)
* Pickup Racks (UACFH, p. 79)
* Portable Field Radio (CWC2.5, p. 63; UACFH, p. 141)
* Portable Shop (CWC2.5, p. 114; UACFH, p. 80)
* Searchlight (CWC2.5, pp. 114-115; UACFH, p. 84)
* Searchlight Armored (CWC2.5, pp. 114-115)
* Searchlight Portable (CWC2.5, p. 63; UACFH, p. 141)
* Solar Panel (CWC2.5, p. 116; UACFH, pp. 85-86)
* Sound Enhancement (CWC2.5, p. 116; UACFH, p. 86)
* Sound System (CWC2.5, p. 116; UACFH, pp. 86-87)
* Tool Kit (CWC2.5, p. 63; UACFH, p. 142)
* Tow Bar (CWC2.5, p. 116; UACFH, p. 89)
* Trailer Hitches (CWC2.5, p. 78; UACFH, pp. 164-165)
* Vehicular Camera (CWC2.5, p. 116; UACFH, pp. 89-90 )
Searchlights, Armored Searchlights and Portable Searchlights are
permitted for duels and races that are designated as night events.
Electronics
The AADA promotes and glorifies the skill, cunning, daring, and
resourcefulness of its Pilots and Gunners in the arena, not the skill
of their team programmers. Therefore the items listed below are
prohibited from use in AADA-Sanctioned competition.
* Automatic Target Acquisition Device (CWC2.5, p. 111; UACFH, p. 63)
* Autopilot (CWC2.5, p. 111; UACFH, pp. 63-64)
* Autopilot Software (CWC2.5, p. 112; UACFH, p. 67)
* Bollix (CWC2.5, p.111; UACFH, p. 64)
* Computer Gunner (CWC2.5, p. 112; UACFH, p. 67)
* Computer Gunner Software (CWC2.5, p. 112; UACFH, p. 67)
* Computer Navigator (CWC2.5, p. 112; UACFH, p. 68)
* Identification Friend or Foe System for Vehicles (CWC2.5, p. 113; UACFH, p. 74)
* Identification Friend or Foe Sender for Pedestrians (UACFH, p. 140)
* Remote-Control Guidance System (CWC2.5, p. 114; UACFH, pp. 81-82)
Fuel Tanks
No more than one fuel tank may be installed in an ICE-powered vehicle.
Using more than one fuel tank would create a Damage Sink situation as
described above. Electrically-powered may not mount fuel tanks for the
same reason. A fuel tank, however, may be protected by component armor
normally.
Game Balance Disruptions
These items are prohibited from use in AADA-Sanctioned events because
of the potential for abuse. Note that tripod gunshields can be used
with pintle mounts as long as Gunners are using pintle mounts.
According to CWC2.5 (p. 99), Cloud Bomb Smokescreens are permitted only
on aircraft. This restriction supercedes the rules for this weapon in
UACFH (p. 12).
* Blast Cannon with HEAT Ammunition (UACFH, p. 22)
* Cloud Bomb Smoke Screen (CWC2.5, p. 99; UACFH, p. 12)
* Deadman Sensor (UACFH, p. 69)
* Deadman Switch (UACFH, p. 69)
* Kamibombs (CWC2.5, p. 113; UACFH, pp. 75-76)
* Plastique Explosive (CWC2.5, p. 63; UACFH, p.141)
* Plastique Shaped-Charge Explosive (CWC2.5, p. 63; UACFH, p. 141)
* Plunger and Contact Wire (CWC2.5, p. 63; UACFH, p. 141)
* Rocket Sidecars (ADQ 10/4, p. 7)
* Tripod Weapons (CWC2.5, p. 63; UACFH, p. 142)
* Tripod Weapon Gunshield (CWC2.5 p. 63; UACFH, p. 142)
Marine Weaponry
The following weapons are usually effective only on vehicles that are
traveling on water. If an off-road arena that contains a significant
amount of water is utilized, the Referee should declare which of these
marine weapons, if any, are permitted for use in the event. All
restrictions regarding this weaponry shall be announced to competitors
before the beginning of the event, with sufficient lead time to design
an appropriate vehicle.
* Depth Charges (UACFH, p. 15)
* Depth Charge Modifications (UACFH, p. 15)
* Torpedoes (UACFH, pp. 25-26)
* Torpedo Modifications (UACFH, pp. 25-26)
* Torpedo Launcher Anti-Homing (UACFH, p. 26)
* Foxer (UACFH, p. 127)
Personal Equipment: Backpack Items
Backpack-style items cannot be worn while piloting unless the Pilot is
controlling a motorcycle. Each backpack-style accessory is assumed to
occupy 1/2 space when carried as cargo. Note that scuba gear cannot be
worn for defense by a Pilot in a car or in a trike because the item is
a backpack accessory. Backpack items cannot be component-armored
because that action would create a damage sink situation as described
above. The weight of these accessories does count against the weight of
the vehicle carrying them. The description of the PFE in Uncle Albert's
2036 Catalog Update states that the gadget has an "ammunition capacity"
of 20 shots. This restriction is not listed in CWC2.5 or UACFH.
Autoduellists should ask the Referee before an AADA-Sanctioned event if
this rule is in effect.
* Backpack (CWC2.5, p. 62; UACFH, p. 139)
* Portable Flamethrower (CWC2.5, pp. 64-65; UACFH, p.133)
* Power Pack (CWC2.5, pp. 64-66; UACFH, p.135)
* Portable Fire Extinguisher (CWC2.5, p. 63; UACFH, p.141)
* Riot Shield (UACFH, p. 142)
* Scuba Gear (UACFH, p. 142)
Sonic Cannon
Light, Standard and Heavy Sonic Cannon, with and without Tight-Beam
Modifications, are permitted in AADA-Sanctioned events. The Military
Sonic Cannon is prohibited from use in AADA duels and races.
Spinal Mounted Weapons
Weapons that are spinal-mounted are permitted in AADA-Sanctioned events as long as the weapon itself is AADA-Sanctioned.
Uncle Albert's 2050 Catalog Update
The weapons, ammunition and accessories presented in Uncle Albert's
2050 Catalog Update have the AADA classifications listed below. The
AADA Head Referee, Eric Freeman, ruled in the July 2000 Edition of the
Car Wars Referee Questionnaire Crystal Spikes are AADA-Restricted
because their non-visible nature would be too challenging for the
Referee to permit in a tournament situation.
AADA Restricted
Birdcatcher
Blinding Lasers
Crystal Spikes
Drag Chute Harpoon
Silver Shroud Ammunition
Superacid
AADA Permitted
Anti-Personnel Net Grenade
Airbag Restraints
Biodegradable Munitions
Chemical Laser Grenades
Catalytic Spikes
Explosive Net Grenade
High-Explosive Squash-Head Grenades
Radio-Controlled DSP/LDSP
Portable Stickyfoam Sprayer
Programmable Mines
Pyrophoric Oil
Stickyfoam Discharger
Stickyfoam Neutraliser
Stickyfoam Sprayer
Voice Controls
Uncle Albert's 2051 Catalog Update
All of the accessories in Uncle Albert's 2051 Catalog Update
(High-Torque Motors, Heavy-Duty High-Torque Motors, Improved Metal
Airdams, Improved Metal Spoilers, and Cycle Armored Wheel Hubs) are
permitted in AADA events.
Weapon Lockdown Mode
Weapons may be used in lockdown mode in AADA-Sanctioned events. Weapons
can be locked and unlocked via a firing action normally during AADA
Events.
Bibliography
Car Wars Compendium Second Edition Fifth Printing. Steve Jackson Games. 1996.
Classic Car Wars. Steve Jackson Games. 1990.
Uncle Albert's Catalog from Hell. Steve Jackson Games. 1991.
AADA News: 2041-2042 World Dueling Championship Rules. Chris W. McCubbin. ADQ 10/2. Summer 2042. pp. 3-4.
AADA News: Official Tournament Rules Addendum. Chris W. McCubbin. ADQ 10/2. Summer 2042. p. 3.
AADA News: Team Play. Chris W. McCubbin. ADQ 10/3. Fall 2042. pp. 3-4.
AADA News. Pyramid 25. May/June 1997. pp.71-72.
Car Wars Referee Questionnaire Part 1
Car Wars Referee Questionnaire Part 2: Other Dueling Questions
Deception in Car Wars. Ken Scott. ADQ 6/3. Fall 2038. p. 8.
Evil Stevie Returns: Three New Combat Options from the Original Designer. Steve Jackson. ADQ 10/4. Winter 2042. pp. 6-7.
High Velocity Dueling Car Wars Mailing List Vol. 3, No. 1. High Velocity Dueling. January 1998.
Ireland Autoduel Association Car Wars Compendium Errata Sheet. David Gregg. 1996.
Rules and Regulations for AADA-Sanctioned Tournament Combat. Ken Scott. ADQ 9/1. Spring 2041. pp. 8-10.
Showing Your Stuff: Car Descriptions in Car Wars. Ken Scott. ADQ 6/3. Fall 2038. pp. 9-10.
Uncle Albert's Auto Stop and Gunnery Shop 2048 Catalog Update. S. John Ross. Pyramid Online. September 25, 1998.
Uncle Albert's Auto Stop and Gunnery Shop 2050 Catalog Update. Stephen Dedman. Pyramid Online. April 28, 2000.
Uncle Albert's Auto Stop and Gunnery Shop 2051 Catalog Update. Stephen Dedman. Pyramid Online. April 27, 2001.
Posted by the HVD Car Wars Mailing List, February 1998
Reprinted by the Seattle Washington Autoduel Team, March 1998
Updated January 12, 2009