SWAT HQ
Rules and Regulations for AADA-Sanctioned Tournament Combat
July 2001 Update

AADA Road In Your
              Sights

Car Wars: Autoduelling on the
              Highways of the Future




These rules and regulations were first presented in Autoduel Quarterly (ADQ) 9/1 in Spring 1991. Additions were presented in later issues of ADQ, in Pyramid, on the Official Car Wars Web site, and on the Official AADA Web site. Most of these rules and regulations were originally compiled by Michael P. Owen of the Seattle Washington Autodueling Team (SWAT) in August 1995.

The High Velocity Dueling Car Wars Mailing List (HVD CWML) published an update to the original rules and regulations in February 1998. The rules and regulations below include additional information that has been published in Pyramid Online since February 1998.

Although the term "official" is used throughout this Web page, these rules and regulations are to be considered "unofficial," meaning the rules and regulations below are not sanctioned or endorsed by Steve Jackson Games.

Please contact SWAT HQ with questions and suggestions regarding the content on this Web page.

Michael P. Owen
Bellevue, WA, USA
owenmp AT seanet.com


Published by the HVD Car Wars Mailing List, February 1998.
Reprinted by the Seattle Washington Autoduel Team, March 24, 1998.
Updated July 21, 2001, January 04, 2005, April 01, 2015, and May 15, 2015.



Introduction

Rules
Vehicles and Equipment: Guidelines

Vehicles and Equipment: Arena-Illegal

Vehicles and Equipment: Vehicle Descriptions

Crew Members

Arenas
Dueling Arenas

Survivor Duels

Points Duels

Racing Arenas

Simple Races

Dueltrack Races

Recommended Restrictions for Racing Events

Scoring
Mobility Kills

Firepower Kills

Tasks in Points Dueling Arenas

Team Play

Referee

Sportsmanship

The Number One Regulation

Summary

References


AADA Restrictions on Weapons and Equipment
Amphibious Travel and Self-Propelled Flight

Component Armor

Damage Sinks

Electronics

Fuel Tanks

Game Balance Disruptions

Marine Weapons

Personal Equipment: Backpack Items

Spinal-Mounted Weapons

Uncle Albert's Auto Stop and Gunnery Stop 2048 Catalog Update

Uncle Albert's Auto Stop and Gunnery Stop 2049 Catalog Update

Uncle Albert's Auto Stop and Gunnery Stop 2051 Catalog Update

Weapon Lockdown Mode




Introduction
 
These guidelines should be used to define the parameters of sanctioned AADA Tournaments. Areas covered by these rules include vehicles acceptable and vehicles prohibited in the arena, quantity and quality of crew, acceptable types of arenas and scoring of these arenas. These regulations will be used for all events related to the AADA Dueling and Racing Tournament, specifically all Chapter Championships, all Regional Championships, all Qualifying Rounds of the World Championships and the Final Rounds of the World Championships themselves.
 
These regulations are the official tournament policy of the American Autoduel Association and of Steve Jackson Games.
 



Rules

All AADA-Sanctioned Competitions will be run using the rules found in the following sources:
 

Rulebooks Autoduel Quarterly Articles Pyramid Online Articles Web Documents
In addition to these books and Web documents, all AADA-sanctioned tournaments will use official rules changes or errata released after the publication of these products. For simplicity, all references to CWC2 in this document will discuss Car Wars Compendium Second Edition Fifth Printing (CWC 2.5).
 
All AADA-Sanctioned Competitions will also follow errata and rules changes found in Autoduel Quarterly (ADQ), Pyramid (PYR), AADA Newsletter, the Official Car Wars Web site and the Official AADA Web site.

In both areas listed above (rulebooks and addenda) rules and errata with a later date of publication shall take precedence over earlier rulings. All applicable rules from AADA Tournament Guidelines published in Autoduel Quarterly, Pyramid, AADA Newsletter, the Official Car Wars Web site and the Official AADA Web site will also be in effect.
 
Rules and equipment unique to Car Wars Tanks, Aeroduel, and similar Car Wars supplements not found in CWC 2.5 and not listed as AADA-Sanctioned in UACFH (p. 6) are not suitable for the arena and will not be used. Rules published in ADQ and Pyramid are considered optional unless specifically identified as "official rules."
 
Optional rules may be used as long as the variants are announced well in advance of an event.
 



Vehicles and Equipment: Guidelines

AADA-Sanctioned events should be limited to those vehicle types found in the following chapters present in CWC 2.5 in UACFH: Cars, Cycles/Trikes, and Racing Cars. For most Dueling (as opposed to Racing) arenas, body types should be limited to all body types found in the following chapters of CWC 2.5 and UACFH: Cars, Cycles, Sidecars and Trikes.
 
In general, all vehicles should be of a standard, non-oversized, wheeled vehicle without the capability for extended self-propelled flight or the ability to operate on water.
 
Unless specified, vehicles shall be limited to electric power plants (PPs). If the arena is open to gasoline internal combustion engines (ICEs), this must be specified before the event. All vehicles shall have a range of at least 150 miles at cruising speed as per Vehicle Range in CWC 2.5 and in UACFH.
 
The total amount of money that each competitor may spend building and equipping the vehicle shall be specified before the event. This notice should have enough lead time for each competitor to build and outfit an acceptable vehicle. The acceptable Divisions for AADA-Sanctioned events shall be:
 
Division 5 ($0 - $5,000)
Division 30 ($25,001 - $30,000)
Division 10 ($5,001 - $10,000)
Division 40 ($30,001 - $40,000)
Division 15 ($10,001 - $15,000)
Division 60 ($40,001 - $60,000)
Division 20 ($15,001 - $20,000)
Division 80 ($60,001 - $80,000)
Division 25 ($20,001 - $25,000)
Division 100 ($80,001 - $100,000)

It is suggested that in a multiple-round tournament setting earlier or preliminary rounds be of a lower Division than the Divisions of the later rounds.

Each competitor should be limited to one vehicle of an acceptable type, according to these guidelines: restrictions included here in these AADA Rules and Regulations, any specific equipment restrictions of the arena, and the Division restrictions of the arena.
 
Additional prohibitions may be made for specific arenas at the discretion of the tournament officials provided that the competitors are given adequate notice of the prohibitions.

It is suggested that Racing Events prohibit or severely limit the use of dropped weapons of any type as these tend to destroy the expensive track surfaces of racetracks. Any regular Dueling Event which has critical checkpoints that vehicles must cross, either because of arena design or to satisfy victory conditions, should consider restricting the use or availability of dropped weapons.
 
The Referee should inform the competitors if the third-spaces rule will be in effect. The Vehicle Design sections in CWC 2.5 (p. 73) and UACFH (p. 160) state that "no more than one-third of the total spaces in a vehicle can be devoted to weapons that fire from any one side (round down)." Vehicles in past AADA events have often violated this rule therefore competitors are advised to ask the Referee about the use of this restriction. Note that motorcycles and sidecars are both exempt from the third-spaces rule.
 
Vehicle designs should be checked before the event by the Referee or another independent and impartial official. Illegal designs shall be modified. If the design cannot be made legal, the duellist should be offered a choice of the following actions:
1. Submitting an alternative vehicle.

2. Using a stock vehicle that is provided by the Referee.

3. Withdrawing from the competition
If a vehicle is found to be illegal during competition, whether it was checked or not before competition, the vehicle will be modified by the Referee to make it legal. After this process the duel will continue from the point it was stopped with the modified vehicle.

If a vehicle is found to be illegal after the competition is over, where it was checked or not before the competition, the duelist will be stripped of the won standing/position only if in judgement of the Referee, based on the course of the event, it would have been impossible for the duelist in question to have attained the final standing with a legal design.




Vehicles and Equipment: Arena-Illegal

Not every item that is useful on the road will be acceptable in tournament competition. In the interest of fair play and sportsmanship the AADA has declared several devices illegal in the arena.

The devices and accessories from CWC 2.5 and UACFH listed in the AADA Restrictions on Weapons and Equipment section of this document are prohibited from use in AADA-Sanctioned competition or have their use restricted in some way. Page numbers and the reasons for the prohibition or restriction are cited for each item.
 
 


Vehicles and Equipment: Vehicle Descriptions

All rules in the articles "Showing Your Stuff: Car Descriptions in Car Wars" and "Deception in Car Wars" from ADQ 6/3 are official AADA policy, except for the changes below.

Weapon classifications, first introduced in the Deluxe Car Wars Reference Screen, are available in CWC 2.5 and UACFH. Weapons in AADA events are described as small-bore projectile, large-bore projectile, rocket, laser, flamethrower, dropped solid, dropped liquid, dropped gas, illumination device or sonic cannon.

The Variable-Fire Rocket Pod is only available in the version described in CWC 2.5 (p. 98) and UACFH (pp. 23-24). The two articles from ADQ 6/3 mentioned above refer to statistics of the weapon that are now obsolete.
 



Crew Members

Vehicle crews for AADA-Sanctioned events will be limited to a maximum of two crew members per vehicle. No vehicle in an AADA-Sanctioned event may carry passengers. Therefore, vehicles in an AADA-Sanctioned event will carry a Pilot (Driver or Cyclist) or a Pilot and a Gunner. All equipment supplied to the crew members will count against the Division cost limit and against the weight of the vehicle as per the Alternate Encumbrance Rules in CWC 2.5 (pp. 62-66) and UACFH (pp. 132-143).

The number of skill points available to each crew member, as per the Characters section located in CWC 2.5 (pp. 52-57) shall be specified before the event. It is suggested that no crew member in any event be allowed more than 50 skill points with no more than 30 skill points (+2 skill level/bonus) to be spent on one skill. Points for skills for each crew member must be allocated and recorded on the Vehicle Record Sheet (Schematic Sheet) before the beginning of the event. It is also suggested that Reflex Rolls be fixed at four (4) for each Pilot. This is to reduce the possibility of some Pilot being irreparably advantaged or disadvantaged in an event by a single, random die roll.

Personal equipment available to crew members shall be limited to one suit of Body Armor of any legal type, and one Personal Fire Extinguisher (PFE) only. No hand-held weapons or other personal equipment will be allowed.




Arenas

Arenas in AADA-Sanctioned events are classified into one of two general categories: Dueling and Racing.

Any of the events below may be fought in off-road terrain. If an event is to be fought off-road, this must be announced to competitors before the beginning of an event with sufficient lead time to allow competitors to design an appropriate, legal vehicle.

All restrictions on any event, above and beyond those required by these guidelines, must be announced to competitors before the beginning of an event. The type of event should be announced (Survivor Dueling, Points Dueling, Simple Racing, Dueltrack Racing) and which arena or track (previously-published design or custom design) is to be used.
 

Dueling Arenas

Dueling Arenas are the most common and can be further divided into two subdivisions: Survivor or Points. Both types of Dueling Events should be limited to standard body types (Cars, Cycles and Trikes) with Racing Cars being prohibited. All restrictions shall be announced to competitors before the beginning of the event, with sufficient lead time to design an appropriate vehicle.


Survivor Duels

Survivor Arenas are those arenas where the last operational vehicle wins. The physical layout of these arenas should be kept simple. The Armadillo Autoduel Arena (if there are a large number of competitors) and the Double Drum Autoduel Arena (or even half of the Double Drum if there are a small number of competitors) are examples of arenas which are good such events. In general, arenas for Survivor Duels should be kept on the small side for the competitors involved, with few, if any, obstacles to encourage participants to engage in combat and to limit the ability of Pilots to avoid combat to survive through inaction.
 

Points Duels

Points Arenas are those arenas where points are scored by each vehicle for completing specific objectives (driving specific circuits, making jumps, shooting targets, crossing checkpoints, mobility and/or firepower kills, etc.). These arenas may be larger, especially if there are checkpoints to cross to score points, as this will tend to draw vehicles together. These arenas may also be more complicated, the added complexity providing the officials more challenges to put the competitors through and to award points for tackling these challenges. The Hammer Downs Autoduel Arena and the New Boston Autoduel Arena are examples of good arenas for Points Duels.
 

Racing Arenas

Racing Arenas can also be broken down into two general catagories: (1) Simple Races or (2) Dueltrack Races. In both Racing Events body types may be limited to Racing Cars only or left open to all body types allowed in other AADA-Sanctioned events. All restrictions shall be announced to competitors before the beginning of the event, with sufficient lead time to design an appropriate vehicle.
 

Simple Races

Simple Races are somewhat equivalent to the Survivor Duels described previously in that the first competitor to cross the finish line wins. Racetracks should, however, be complex, providing the competitors with navigation challenges. Weapons should be prohibited in Simple Races. The Daytona Racetrack Road Course in Dueltrack and the Ontario Racetrack in Dueltrack are examples of good arenas for Simple Races.
 

Daytona Racetrack Road Course Ontario Racetrack


Dueltrack Races

Dueltracks are those, whose, though the object of the event is still to cross the finish line first, there is also combat involved. Dueltracks should be simpler in layout, since the attrition due to weapons fire should make up for the attrition due to loss of control found in Simple Races. Dropped weapons should be heavily restricted in any Dueltrack event and it is suggested that intentional tire shots be prohibited entirely. The Scotio Downs Dueltrack in L'Outrance and the Muskogee Dueltrack in Car Wars Expansion Set #9, Muskogee Mayhem and Dueltrack (oval layouts and partial-oval layouts) are examples of good arenas for Dueltrack Races.
 
 

Scotio Downs Dueltrack Muskogee Dueltrack



Recommended Restrictions for Racing Events




Scoring

Scoring, awarding points or determining kills, is largely at the discretion of the Referee. These scoring regulations will define how points should be awarded or kills determined to a large degree, but situations will arise which must be adjudicated by the Referee.

Points should be awarded for both types of kills: Mobility and Firepower.
 

Mobility Kills

A vehicle is declared a Mobility Kill when it has lost the ability to move or maneuver under its own power a vehicle on its roof is a Mobility Kill. A vehicle on its roof with unfired rocket boosters containing sufficient thrust to slide it along the arena floor is still a Mobility Kill, since the vehicle cannot maneuver.
 

Firepower Kills

Firepower Kills are more at the discretion of the Referee. Any vehicle which cannot significantly affect the outcome of an arena with its weaponry or a vehicle that does not have (combat-effective) weapons, shall be declared a Firepower Kill. A Mobility-Killed vehicle with its weapons against a wall or other obstacle is a Firepower Kill, even though its weapons may still be functional. A vehicle which has been Mobility-Killed and does not have direct-fire weapons (a ram car, a vehicle with only dropped weapons, etc.) will usually be a Firepower Kill. An abandoned vehicle is considered both a Mobility Kill and a Firepower Kill.

There should always be point penalty for competitors having their own vehicles killed, either Mobility-Killed or Firepower-Killed and the penalty should be great enough to discourage competitors from killing their own vehicles to gain points.

Points kills scored after the vehicle has been eliminated should be awarded to that vehicle. For example, a Mobility Kill scored by a mine dropped by an eliminated vehicle.

Awarding points for kills is entirely at the discretion of the Referee. Normally, it should be clear to whom the points should be awarded -- the car that destroyed the tire, the car that laid the mine, the car that rammed, etc. In some cases, however, the determination may be unclear -- two vehicles fire simultaneously at the same vehicle and that vehicle loses control and rolls. In such cases, awarding points is at the Referee's discretion. In the specific case mentioned above, points should be split between each attacker.


Tasks in Points Dueling Arenas

In Points Dueling arenas, the specific tasks and the number of points to be awarded for the competition of each task must be specified and announced after the vehicles have been designed and approved.

Awarding points for completion of these tasks, should, in most cases, be self-evident and not require adjudication by the Referee. Points gained through completion of these tasks should not be great enough to discourage competitors from trying to gain vehicular kills (i.e. vehicular kills should be worth enough points to encourage combat).



 
Team Play

While the AADA does hold team events, the AADA World Dueling and Racing Championships do not qualify as such. In order to prevent collusion in the arena, the following guidelines are offered as suggestions for AADA Tournament Referees.  
Make them take the shot. If a car has a good shot at a target and is not currently engaged with a target, make the Pilot take the shot. A "good shot" means an eight (8) or better to-hit, with at least five (5) shots of ammo left in the weapon (or five or more dropped weapon counters still on the map). At one point in the Final Round of the 2042 AADA World Dueling Championships, one competitor was inclined to take an easy shot at a participant from the same club. The Referee enforced the shot, which turned out to be in the attacker's favor.
No talking in the ranks. Do not allow players to make deals. Do not allow secret communications; anything that is said everyone can hear. In combat events, if two or more players start driving around without shooting at each other (if possible), promise to dock Victory Points if combat does not increase.
Surrenders. Only allow surrenders if a vehicle cannot continue fighting. Only allow the surrendering vehicle to surrender to the closest enemy vehicle that can seriously damage destroy it.
The AADA World Dueling Championships and AADA World Racing Championships are supposed to be "lone-wolf bloodbaths" and "lone-cheetah rallies," respectively, not "you scratch my back, I'll scratch yours." Enforce this attitude.



 
Referee

The Referee is the final and only arbiter of any dispute that arises at an AADA-Sanctioned event. Excessive arguing of any rules point, especially after the Referee has made a ruling, is grounds for disqualification.
 



Sportsmanship

Foul language, harassment of another player, coaching by a non-player, or any other non-sportsmanlike activity (as determined by the Referee) are grounds for disqualification. There are no appeals.
 


The Number One Regulation

Have fun!




Summary

These regulations are intended to bring some parity to the AADA events held at conventions and by clubs around the world. The use of these regulations will allow participants to be able to know what to expect when they appear at a convention, a Chapter Championship, a Regional Championship, or the World Championships themselves. These regulations are official AADA policy unless altered or amended in Pyramid Online, in the AADA Newsletter, and on the Official AADA Web Site.



 
References

Official Car Wars Web Site (Car Wars Headquarters) on the Official Steve Jackson Games Web Site
http://www.sjgames.com/car-wars


Official AADA Web Site (AADA Headquarters) on the Official Steve Jackson Games Web Site
http://www.sjgames.com/car-wars/aada


Rules and Regulations for AADA-Sanctioned Tournament Combat. Ken Scott. ADQ 9/1. Spring 2041. Steve Jackson Games. pp. 8-10.
Warehouse 23: http://www.warehouse23.com/products/adq-number-9-slash-1


Rules and Regulations for AADA-Sanctioned Tournament Combat: February 1998 Update. Michael P. Owen. HVD Car Wars Mailing List. February 1998.
SWAT HQ Salvage Yard: http://www.seanet.com/~owenmp/hvd-cwml/index.html


AADA News: 2042 World Dueling Championship Rules. Chris W. McCubbin. ADQ 10/2. Summer 2042. Steve Jackson Games. pp. 3-4.
Warehouse 23: http://www.warehouse23.com/products/adq-number-10-slash-2


AADA News: Official Tournament Rules Addendum. Chris W. McCubbin. ADQ 10/2. Summer 2042. Steve Jackson Games. p. 3.
Warehouse 23: http://www.warehouse23.com/products/adq-number-10-slash-2


AADA News: Team Play. Chris W. McCubbin. ADQ 10/3. Fall 2042. Steve Jackson Games. pp. 3-4.
Warehouse 23: http://www.warehouse23.com/products/adq-number-10-slash-3


AADA News. Pyramid 25. May/June 1997. Steve Jackson Games.p. 71.
Official AADA Web Site: http://www.sjgames.com/car-wars/aada/news/aada_25.html


Car Wars Arena Book 1988 Edition. Steve Jackson Games. 1988.
Warehouse 23: http://www.warehouse23.com/products/car-wars-arena-book-3


Car Wars Classic First Edition. Steve Jackson Games. 1990.
Warehouse 23: http://www.warehouse23.com/products/car-wars-classic-1


Car Wars Compendium Second Edition Fifth Printing. Steve Jackson Games. 1996.
Warehouse 23: http://www.warehouse23.com/products/car-wars-compendium


Car Wars Deluxe Edition Reference Screen. Steve Jackson Games. 1988. Product Number 7132. ISBN 1-55634-041-9.



Car Wars Expansion Set #9: Muskogee Fairgrounds and Family Emporium. Steve Jackson Games. 1987.
Warehouse 23: http://www.warehouse23.com/products/car-wars-expansion-set-9-muskogee-fairground-and-family-emporium


Car Wars Referee Questionnaire. Eric Freeman, Ph.D. July 2000.
BoardGameGeek: http://www.boardgamegeek.com/filepage/29717


Combat Showcase: Vehicle Designs from the 2037 New Car Exposition. Steve Jackson Games. 1987.
Warehouse 23: http://www.sjgames.com/car-wars/games/combatshowcase


Deception in Car Wars. Ken Scott. ADQ 6/3. Fall 2038. Steve Jackson Games. p. 8.
Warehouse 23: http://www.warehouse23.com/products/adq-number-6-slash-3


Dueltrack: A Car Wars Deluxe Supplement. Steve Jackson Games. 1985.
Warehouse 23: http://www.warehouse23.com/products/dueltrack


Evil Stevie Returns: Three New Combat Options from the Original Designer. Steve Jackson. ADQ 10/4. Winter 2042. Steve Jackson Games. pp. 6-7.
Warehouse 23: http://www.warehouse23.com/products/adq-number-10-slash-4


Ireland Autoduel Association: Arena Vehicle Design in Car Wars. David Gregg. July 22, 1996.
SWAT HQ Salvage Yard: http://www.seanet.com/~owenmp/iada/adv-1996.html


Ireland Autoduel Association Car Wars Errata Sheet 1996 Edition. David Gregg. July 22, 1996.
SWAT HQ Salvage Yard: http://www.seanet.com/~owenmp/iada/errata-1996.html


L'Outrance: The AADA Duel Circuit. Steve Jackson Games. 1989.
Warehouse 23: http://www.warehouse23.com/products/the-aada-duel-circuit-loutrance


Muskogee Mayhem: A Car Wars Adventure Pack. Steve Jackson Games. 1989.
Warehouse 23: http://www.warehouse23.com/products/car-wars-muskogee-mayhem


Other Dueling Questions. Eric Freeman, Ph.D. July 2000.
BoardGameGeek: http://www.boardgamegeek.com/filepage/29718


Showing Your Stuff: Car Descriptions in Car Wars. Ken Scott. ADQ 6/3. Fall 2038. Steve Jackson Games. pp. 9-10.
Warehouse 23: http://www.warehouse23.com/products/adq-number-6-slash-3


Uncle Albert's Auto Stop and Gunnery Shop 2038 Catalog Update. Steve Jackson Games. 1988.
Warehouse 23: http://www.warehouse23.com/products/SJG30-7130


Uncle Albert's Catalog From Hell. Steve Jackson Games. 1992. Product Number 7132. ISBN 1-55634-041-9.
http://www.sjgames.com/car-wars/games/unclealbertfromhell


Uncle Albert's Auto Stop and Gunnery Shop 2048 Catalog Update. S. John Ross. Pyramid Online. September 25, 1998.
Pyramid Online: http://www.sjgames.com/pyramid/sample.cgi?310


Uncle Albert's Auto Stop and Gunnery Shop 2050 Catalog Update. Stephen Dedman. Pyramid Online. April 28, 2000.
Pyramid Online: http://www.sjgames.com/pyramid/sample.cgi?1586


Uncle Albert's Auto Stop and Gunnery Shop 2051 Catalog Update. Robert Deis. Pyramid Online. April 27, 2001.
Pyramid Online: http://www.sjgames.com/pyramid/sample.cgi?2211




AADA Restrictions on Weapons and Equipment
 



Amphibious Travel and Self-Propelled Flight

These accessories permit vehicles to have extended self-propelled flight or the ability to operate on water. These two capabilities are not allowed in AADA-Sanctioned events, therefore these devices are prohibited.

Amphibious Modifications (CWC 2.5, p. 110; UACFH, pp. 61-62) Movement on Water
Grasshopper Modifications (CWC 2.5, p. 94; UACFH, p. 182) Self-Propelled Flight




Component Armor

Component armor (CWC2.5, p. 108; UACFH, p. 52) may be used normally as specified in CWC2.5 and in UACFH unless it used as a Damage Sink as defined above. Use of component armor to protect an empty cargo area or a cargo area containing another Damage Sink is not permitted.
 



Damage Sinks

These items represent "damage sinks," components installed with the only purpose to soak up damage that would otherwise destroy more necessary systems. Any item which possesses DP and is not directly useful in an arena combat (spare tires, searchlights in an illuminated arena, weapons or accessories carried as cargo, etc.) will be considered illegal in AADA-sanctioned events.

Armored Beer Refrigerator
(CWC 2.5, p. 108; UACFH, pp. 51-52) Damage Sink / Campaign Item
Armored Mini-Fridge (CWC 2.5, p. 108; UACFH, pp. 51-52) Damage Sink / Campaign Item
Cargo Safe (CWC 2.5, p. 108; UACFH, p. 52) Damage Sink / Campaign Item
Mini-Safe (CWC 2.5, p. 108; UACFH, p. 52)
Damage Sink / Campaign Item
Car-Top Carrier
(CWC 2.5, pp. 111-112; UACFH, p. 66)
SWAT Damage Sink / Campaign Item
Bulk Ammunition Box (CWC 2.5, p. 111; UACFH, p. 65) Damage Sink
Fake Passenger (CWC 2.5, p. 112; UACFH, p. 72)
Damage Sink
Galley
(CWC 2.5, p. 112; UACFH, p. 72) Damage Sink / Campaign Item
Deluxe Galley
(CWC 2.5, p. 112; UACFH, p. 72) Damage Sink / Campaign Item
Medikit
(CWC 2.5, p. 63; UACFH, p. 141) SWAT Damage Sink / Campaign Item
Portable Medikit
(CWC 2.5, p. 63; UACFH, p. 141)
SWAT Damage Sink / Campaign Item
Pickup Rack (UACFH, p. 79)
SWAT Damage Sink / Campaign Item
Portable Field Radio (CWC 2.5, p. 63; UACFH, p. 141)
SWAT Damage Sink / Campaign Item
Portable Shop (CWC 2.5, p. 114; UACFH, p. 80)
SWAT Damage Sink / Campaign Item
Searchlight (CWC 2.5, pp. 114-115; UACFH, p. 84)
Night Events Only
Armored Searchlight (CWC 2.5, pp. 114-115)
Night Events Only
Portable Searchlight (CWC 2.5, p. 63; UACFH, p. 141)
Night Events Only
Solar Panel (CWC 2.5, p. 116; UACFH, pp. 85-86) SWAT Damage Sink / Campaign Item
Sound Enhancement (CWC 2.5, p. 116; UACFH, p. 86) SWAT Damage Sink / Campaign Item
Sound System (CWC 2.5, p. 116; UACFH, pp. 86-87) SWAT Damage Sink / Campaign Item
Tool Kit (CWC 2.5, p. 63; UACFH, p. 142)
SWAT Damage Sink / Campaign Item
Tow Bar (CWC 2.5, p. 116; UACFH, p. 89)
SWAT Damage Sink / Campaign Item
Trailer Hitch
(CWC 2.5, p. 78; UACFH, pp. 164-165)
SWAT Damage Sink
Vehicular Camera (CWC 2.5, p. 116; UACFH, pp. 89-90 )
SWAT Damage Sink / Campaign Item

Searchlights, Armored Searchlights and Portable Searchlights are permitted for duels and races that are designated as night events.
 



Electronics

The AADA promotes and glorifies the skill, cunning, daring, and resourcefulness of its Pilots and Gunners in the arena, not the skill of their team programmers. Therefore the items listed below are prohibited from use in AADA-Sanctioned competition.

Automatic Target Acquisition Device (CWC 2.5, p. 111; UACFH, p. 63)
AADA-Restricted Electronics
Autopilot (CWC 2.5, p. 111; UACFH, pp. 63-64)
AADA-Restricted Electronics
Autopilot Software (CWC 2.5, p. 112; UACFH, p. 67)
AADA-Restricted Electronics
Bollix (CWC 2.5, p.111; UACFH, p. 64)
AADA-Restricted Electronics
Computer Gunner (CWC 2.5, p. 112; UACFH, p. 67)
AADA-Restricted Electronics
Computer Gunner Software (CWC 2.5, p. 112; UACFH, p. 67)
AADA-Restricted Electronics
Computer Navigator (CWC 2.5, p. 112; UACFH, p. 68)
AADA-Restricted Electronics
Identification Friend or Foe for Vehicles (CWC 2.5, p. 113; UACFH, p. 74)
AADA-Restricted Electronics
Identification Friend or Foe Sender for Pedestrians (UACFH, p. 140)
AADA-Restricted Electronics
Remote-Control Guidance System (CWC 2.5, p. 114; UACFH, pp. 81-82
AADA-Restricted Electronics



Fuel Tanks

No more than one fuel tank may be installed in an ICE-powered vehicle. Using more than one fuel tank would create a Damage Sink situation as described above. Electrically-powered may not mount fuel tanks for the same reason. A fuel tank, however, may be protected by component armor normally.
 



Game Balance Disruptions

These items are prohibited from use in AADA-Sanctioned events because of the potential for abuse. Note that tripod gunshields can be used with pintle mounts as long as Gunners are using pintle mounts. According to CWC2.5 (p. 99), Cloud Bomb Smokescreens are permitted only on aircraft. This restriction supercedes the rules for this weapon in UACFH (p. 12).

Blast Cannon with HEAT Ammunition (UACFH, p. 22) Game Balance Disruption
Cloud Bomb Smoke Screen (CWC 2.5, p. 99; UACFH, p. 12) Game Balance Disruption
Damage Sensor (UACFH, p. 69) Game Balance Disruption
Deadman Switch (UACFH, p. 69) Game Balance Disruption
Kamibombs (CWC 2.5, p. 113; UACFH, pp. 75-76) Game Balance Disruption
Plastique (CWC 2.5, p. 63; UACFH, p.141) Game Balance Disruption
Shaped-Charge Plastique (CWC 2.5, p. 63; UACFH, p. 141) Game Balance Disruption
Plunger and Contact Wire (CWC 2.5, p. 63; UACFH, p. 141) Game Balance Disruption
Rocket Sidecar (ADQ 10/4, p. 7) Game Balance Disruption
Tripod Weapons (CWC 2.5, p. 63; UACFH, p. 142) Game Balance Disruption
Tripod Weapon Gunshield (CWC 2.5, p. 63; UACFH, p. 142) Game Balance Disruption




Marine Weapons

The following weapons are usually effective only on vehicles that are traveling on water. If an off-road arena that contains a significant amount of water is utilized, the Referee should declare which of these marine weapons, if any, are permitted for use in the event. All restrictions regarding this weaponry shall be announced to competitors before the beginning of the event, with sufficient lead time to design an appropriate vehicle.

Depth Charges (UACFH, p. 15)
Marine Weapons
Depth Charge Modifications (UACFH, p. 15)
Marine Weapons
Torpedoes (UACFH, pp. 25-26)
Marine Weapons
Torpedo Modifications (UACFH, pp. 25-26)
Marine Weapons
Anti-Homing Torpedo Launcher
(UACFH, p. 26)
Marine Weapon
Foxer (UACFH, p. 127) Marine Weapon




Personal Equipment: Backpack Items

Backpack-style items cannot be worn while piloting unless the Pilot is controlling a motorcycle. Each backpack-style accessory is assumed to occupy 1/2 space when carried as cargo. Note that scuba gear cannot be worn for defense by a Pilot in a car or in a trike because the item is a backpack accessory. Backpack items cannot be component-armored because that action would create a damage sink situation as described above. The weight of these accessories does count against the weight of the vehicle carrying them.

Backpack (CWC 2.5, p. 62; UACFH, p. 139) SWAT Backpack Item
Portable Flamethrower Backpack-Style
(CWC 2.5, pp. 64-65; UACFH, p.133) SWAT Backpack Item
Power Pack Backpack-Style
(CWC 2.5, pp. 64-66; UACFH, p.135) SWAT Backpack Item
Portable Fire Extinguisher
(CWC 2.5, p. 63; UACFH, p.141) SWAT Backpack Item
Riot Shield
(UACFH, p. 142) SWAT Backpack Item
Scuba Gear
(UACFH, p. 142) SWAT Backpack Item




Spinal Mounted Weapons

Weapons that are spinal-mounted are permitted in AADA-Sanctioned events as long as the weapon itself is AADA-Sanctioned (Autocannon, Anti-Tank Gun, Blast Cannon, Vulcan Machine-Gun and
Heavy-Duty Flamethrower).
 



Uncle Albert's Auto Stop and Gunnery Shop 2048 Update

Light, Standard and Heavy Sonic Cannon, with and without Tight-Beam Modifications, are permitted in AADA-Sanctioned events. The Military Sonic Cannon is prohibited from use in AADA duels and races.
   



Uncle Albert's Auto Stop and Gunnery Shop 2050 Update

The weapons, ammunition and accessories presented in Uncle Albert's Auto Stop and Gunnery Shop 2050 Catalog Update have the AADA classifications listed below. The AADA Head Referee, Eric Freeman, Ph.D. ruled in the July 2000 Edition of the Car Wars Referee Questionnaire Crystal Spikes are AADA-Restricted because their non-visible nature would be too challenging for the Referee to permit in a tournament situation.


AADA Permitted

AADA Restricted



Uncle Albert's Auto Stop and Gunnery Shop 2051 Catalog Update

All of the accessories in Uncle Albert's Auto Stop and Gunnery Shop 2051 Catalog Update (High-Torque Motors, Heavy-Duty High-Torque Motors, Improved Metal Airdams, Improved Metal Spoilers, and Improved Cycle Armored Wheel Hubs) are permitted in AADA events.
 



Weapon Lockdown Mode

Weapons may be used in lockdown mode in AADA-Sanctioned events. Weapons can be locked and unlocked via a firing action normally during AADA Events.