SWAT HQ Salvage Yard
HVD Car Wars Mailing List 3.01

Rules and Regulations for AADA-Sanctioned Tournament Combat
February 1998 Update







 
With the beginning of a new year, a new set of AADA Regulations should come out and here they are. Michael P. Owen put these together, drawing much from the 2042 ADQs and previous submissions. Let us hope all those AADA chapters out there have a good year, with lots of danger and duels. Most championships tend to start around February or March, so get in touch with a local chapter, if you run one. Take a look at the new HVD Car Wars Player Listing, add your chapter to it and increase your membership.

Remember, however, that the AADA Regulations given here are a HVD publication and are AADA Unofficial at the time of this printing.  Hopefully, however, the AADA will sanction all additions by HVD. All care and no responsibility is taken in the presentation of these rules. The AADA Championship Referees are the final arbitrator of any regulations.

Just typical isn't it? CWML 3.01 sits finished and ready to be sent out to the world then two days before its release date the Official AADA Rules and Regulations Document is published. You can check it out at AADA Headquarters.
Rules and Regulations for AADA-Sanctioned Tournament Combat. Official AADA Web Site. Steve Jackson Games. February 1998.
http://www.sjgames.com/car-wars/aada/rules.html
Of course we are still putting out our version, which is better. (Yeah, that's right!) Our equipment references are accurate and we also include some of the less obvious, previous rulings. The AADA obviously wants to ensure sales of its older publications, but the CWML knows better, however. I am sticking to my guns. Our AADA Regulations still come out.

James D. Barton, Ph.D.
HVD Car Wars Mailing List Editor
Melbourne, Australia
February 1998



These rules and regulations were first presented in Autoduel Quarterly 9/1 in Spring 1991. Additions were presented in later issues of ADQ, in Pyramid, on the Official Car Wars Web Site, and on the Official AADA Web site. Most of these rules and regulations were originally compiled by Michael P. Owen of the Seattle Washington Autodueling Team (SWAT) in August 1995.

Michael P. Owen
SWAT HQ Webmaster
Bellevue, WA, USA
owenmp AT seanet.com


Published by James D. Barton, Ph.D. in High Velocity Duelling Car Wars Mailing List 3.01, February 1998.
Reprinted by the Seattle Washington Autoduel Team, March 24, 1998.
Updated April 01, 2015.




Introduction

Rules

Vehicles and Equipment: Guidelines
Vehicles and Equipment: Arena-Illegal
Vehicles and Equipment: Vehicle Descriptions
Crew Members

Arenas

Dueling Arenas
Survivor Duels
Points Duels
Racing Arenas
Simple Races
Dueltrack Races
Recommended Restrictions for Racing Events
Scoring
Mobility Kills
Firepower Kills
Tasks in Points Dueling Arenas
Team Play

Duelmaster


Sportsmanship


The Number One Regulation


Summary

References


AADA Restrictions on Weapons and Equipment
Amphibious Travel and Self-Propelled Flight
Component Armor
Damage Sinks
Electronics
Fuel Tanks
Game Balance Disruptions
Marine Weapons
Personal Equipment: Backpack Items
Spinal-Mounted Weapons
Weapon Lockdown Mode

 

Introduction
 
These guidelines should be used to define the parameters of sanctioned AADA Tournaments. Areas covered by these rules include vehicles acceptable and vehicles prohibited in the arena, quantity and quality of crew, acceptable types of arenas and scoring of these arenas. These regulations will be used for all events related to the AADA World Dueling Championships, and the AADA World Racing Championships; specifically all Club and Regional Championships, as well as all Qualifying and Final Rounds of the Championships themselves.

These regulations are the official tournament policy of the American Autoduel Association and of Steve Jackson Games.
 



Rules
 
All AADA-Sanctioned Competitions will be run using the rules found in the following sources: Car Wars Compendium Second Edition (CWC 2), Uncle Albert's Catalog From Hell (UACFH) and any official rules changes or errata released the publication of these two products previously mentioned (CWC 2 and UACFH). For simplicity, all references to CWC 2 in this document will be discussing the Car Wars Compendium Second Edition Fifth Printing (CWC 2.5), the 1996 printing of CWC 2 with a black-and-green cover.

All AADA-Sanctioned Competitions will also follow errata and rules changes found in the following publications: Autoduel Quarterly (ADQ), Pyramid (PYR), and the AADA Newsletter.

In both types of sources listed above (rulebooks and addenda), rules and errata with a later date of publication shall take precedence over earlier rulings. All applicable rules from AADA Tournament Guidelines published in Autoduel Quarterly, Pyramid, and the AADA Newsletter will also be in effect.

Rules and equipment unique to Car Wars Tanks, Aeroduel, and similar Car Wars supplements not found in CWC 2.5 and not listed as "AADA-Sanctioned" in UACFH (p. 6) are not suitable for the arena and will not be used.

Rules published in ADQ articles and in Pyramid articles are considered optional unless specifically identified as "official rules."

Optional rules will not be used in the arena.
 



Vehicles and Equipment: Guidelines
 
AADA-Sanctioned events should be limited to those vehicle types found in the following chapters present in both CWC 2.5 and in UACFH: Cars, Cycles/Trikes and Racing Cars. For most Dueling (as opposed to Racing) arenas, body types should be limited to all body types found in the following chapters of CWC 2.5 and UACFH: Cars and Cycles/Trikes. In general, all vehicles should be a standard, non-oversized, wheeled vehicle type without the capability for extended self-propelled flight or the ability to operate on water.

Unless specified, vehicles shall be limited to electric power plants (PPs). If the arena is open to gasoline internal combustion engines (ICEs) this must be specified before the event.

All vehicles shall have a range of at least 150 miles at cruising speed as per Vehicle Range in CWC 2.5 and UACFH.

The total amount of money that each competitor may spend building and equipping a vehicle (Division) shall be specified before the event, with enough lead time for each Competitor to build and outfit an acceptable vehicle.

The acceptable Divisions for AADA-Sanctioned events shall be:

Division 5
$0 - $5,000
Division 10
$5,001 - $10,000
Division 15
$10,001 - $15,000
Division 20
$15,001 - $20,000
Division 25
$20,001 - $25,000
Division 30
$25,001 - $30,000

It is suggested that in a multiple-round tournament setting earlier or preliminary rounds be of a lower Division than the Divisions of the later rounds. Each Competitor should be limited to one vehicle of an acceptable type, according to the restrictions included here, any specific equipment restrictions of the arena, and the Division restrictions of the arena.

Additional prohibitions may be made for specific arenas at the discretion of the tournament officials provided that the competitors are given adequate notice of the prohibitions. It is suggested that Racing Events prohibit or severely limit the use of dropped weapons of any type as these tend to destroy the expensive track surface. Also, any regular Dueling Event which has critical checkpoints that vehicles must cross, either because of arena design or to satisfy victory conditions, should consider restricting the use or availability of dropped weapons.

SWAT Addendum: The Referee (also called "Duelmaster" in this document) should inform the Competitors if the third-spaces rule will be in effect. The Vehicle Design sections in CWC 2.5 (p. 73) and UACFH (p. 160) state, "no more than one-third of the total spaces in a vehicle can be devoted to weapons that fire from any one side (round down)." Vehicles in past AADA events have often violated this rule therefore Competitors are advised to ask the Referee about the use of this restriction. Note motorcycles and sidecars are exempt from the third-spaces rule.

Vehicle designs should be checked before the event by the Duelmaster or another independent and impartial Official. Illegal designs shall be modified. If the design cannot be made legal, the duelist should be offered a choice of the following actions:
1. Submitting an alternative vehicle
2. Using a stock vehicle that is provided by the Referee
3. Withdrawing from the competition.
If a vehicle is found to be illegal during competition, whether it was checked or not before competition, the vehicle will be modified by the Duelmaster to make it legal. After this process the duel will continue from the point it was stopped with the modified vehicle.

If a vehicle is found to be illegal after the competition is over, where it was checked or not before the competition, the duelist will be stripped of the won standing/position only if in judgement of the Referee, based on the course of the event, it would have been impossible for the duelist in question to have attained the final standing with a legal design.




Vehicles and Equipment: Arena-Illegal
 
Not every item that is useful on the road will be acceptable in AADA Tournament Competition. In the interest of fair play and sportsmanship the AADA has declared several devices illegal in the arena.

The items from CWC 2.5 and UACFH listed in the supplement AADA Restrictions on Weapons and Equipment are prohibited from use in Official AADA-Sanctioned competition or have their use restricted in some way. Page numbers and the reasons for the prohibition or restriction are cited for each item.




Vehicles and Equipment: Vehicle Descriptions
 
All rules in the articles "Showing Your Stuff: Car Descriptions in Car Wars" from ADQ 6/3 and "Deception in Car Wars" from ADQ 6/3 are official AADA policy, except for the changes below.

Weapon classifications, first introduced in the Deluxe Car Wars Reference Screen, are available in CWC 2.5 and UACFH. Weapons in AADA events, when declared, are described as small-bore projectile, large-bore projectile, rocket, laser, flamethrower, dropped solid, dropped liquid, dropped gas or illumination device.

The Variable-Fire Rocket Pod (CWC 2.5, p. 98; UACFH, pp. 23-24) is only available in the current version (1-6 rockets per salvo, 1d6 damage per rocket, 30-rocket capacity). The two articles from ADQ 6/3 mentioned above refer to the obsolete version in Combat Showcase and Uncle Albert's Auto Stop and Gunnery Shop 2038 Catalog Update (1-3 rockets per salvo, 2d6 damage per rocket, 15-rocket capacity) that was available before the 2039 AADA Tournament season.




Crew Members
 
Vehicle crews for AADA-Sanctioned events will be limited to a maximum of two crew members per vehicle. No vehicle in an AADA-Sanctioned event may carry passengers. Therefore, vehicles in an AADA-Sanctioned event will carry a Pilot (Driver or Cyclist) only, or a Pilot and a Gunner. All equipment supplied to the crew members will count against the Division cost limit, and against the weight of the vehicle, as per the Alternate Encumbrance Rules in CWC 2.5 and in UACFH.

The number of skill points available to each crew member, as per the section "Continuing Characters" in CWC 2.5 shall be specified before the event. It is suggested that no crew member in any event be allowed more than 50 skill points, with no more than 30 skill points (+2 skill level/bonus) to be spent on one skill.

Skill points for each crew member must be allocated and recorded on the Vehicle Record Sheet (also known as a Vehicle Schematic) before the beginning of the event.

It is also suggested that Reflex Rolls be fixed at four (4) for each Pilot. This is to reduce the possibility of some Pilots being irreparably advantaged or disadvantaged in an event by a single, random die roll.

Personal equipment available to crew members shall be limited to one suit of Body Armor, of any legal type, and one Personal Fire Extinguisher (PFE) only. No exceptions. No hand-held weapons or other personal equipment will be allowed.




Arenas
 
Arenas in AADA-Sanctioned events are classified into one of two general categories: Dueling and Racing.


Dueling Arenas

Dueling Arenas are the most common and can be further divided into two subdivisions: Survivor or Points. Both types of Dueling Events should be limited to standard body types (Cars, Cycles and Trikes) with Racing Cars being prohibited. All restrictions shall be announced to competitors before the beginning of the event, with sufficient lead time to design an appropriate vehicle.


Survivor Duels


Survivor Arenas are those where the last operational vehicle wins. The physical layout of these arenas should be kept simple. The Armadillo Autoduel Arena in Car Wars Expansion Set #4 (if there are a large number of competitors) and the Double Drum Autoduel Arena in Car Wars Arena Book 1988 Edition (or even half of the Double Drum if there are a small number of competitors) are examples of good arenas for Survivor Duels. In general, arenas for Survivor Duels should be kept on the small side for the competitors involved, with few, if any, obstacles to encourage participants to engage in combat and to limit the ability of Pilots to avoid combat to survive through inaction.


Points Duels

Points Arenas are those where points are scored by each vehicle for completing specific objectives (driving specific circuits, making jumps, shooting targets, crossing checkpoints, mobility and/or firepower kills, etc.). These arenas may be larger, especially if there are checkpoints to cross to score points, as this will tend to draw vehicles together. These arenas may also be more complicated, the added complexity providing the Officials more challenges to put the competitors through and to award points for tackling these challenges. The Hammer Downs Autoduel Arena in Car Wars Arena Book 1988 Edition and the New Boston Autoduel Arena in Car Wars Arena Book 1988 Edition are examples of good arenas for Points Duels.


Racing Arenas
 
Racing Arenas can also be broken down into two general categories: Simple Races or Dueltrack Races. In both types of Racing Arenas, body types may be limited to Racing Cars only or left open to all body types allowed in other AADA-Sanctioned events. All restrictions shall be announced to competitors before the beginning of the event, with sufficient lead time to design an appropriate vehicle.


Simple Races

Simple Races are somewhat equivalent to the Survivor Arenas described above, in that the first Competitor to cross the finish line wins. Racetracks should, however, be complex, providing the competitors with driving challenges. Weapons should be prohibited in Simple Races. The Daytona Racetrack Road Course in Dueltrack and the Ontario Racetrack in Dueltrack are examples of good arenas for Simple Races.


Daytona Racetrack Road Course Ontario Racetrack


Dueltrack Races

Dueltracks are those, whose, though the object of the event is still to cross the finish line first, there is also combat involved. Dueltracks should be simpler in layout, since the attrition due to weapons fire should make up for the attrition due to loss of control found in Simple Races. Dropped weapons should be heavily restricted in any Dueltrack event and it is suggested that intentional tire shots be prohibited entirely. The Scotio Downs Dueltrack in L'Outrance and the Muskogee Dueltrack in Car Wars Expansion Set #9, Muskogee Mayhem and Dueltrack (oval layouts and partial-oval layouts) are examples of good arenas for Dueltrack Races.


Scotio Downs Dueltrack
Muskogee Dueltrack


Recommended Restrictions for Racing Events




Scoring
 
Scoring, awarding points or determining kills, is largely at the discretion of the Duelmaster. These scoring regulations will define how points should be awarded or kills determined to a large degree, but situations will arise which must be adjudicated by the Referee.

Points should be awarded for both types of kills: Mobility and Firepower.
 

Mobility Kills

A vehicle is declared a Mobility Kill when it has lost the ability to move or maneuver under its own power -- a vehicle on its roof is a Mobility Kill. A vehicle on its roof with unfired rocket boosters containing sufficient thrust to slide it along the arena floor is still a Mobility Kill, since the vehicle cannot maneuver.
 

Firepower Kills

Firepower Kills are more at the discretion of the Referee. Any vehicle which cannot significantly affect the outcome of an arena with its weaponry or a vehicle that does not have (combat-effective) weapons, shall be declared a Firepower Kill. A Mobility-Killed vehicle with its weapons against a wall or other obstacle is a Firepower Kill, even though its weapons may still be functional. A vehicle which has been Mobility-Killed and does not have direct-fire weapons (ram car, vehicle with only dropped weapons, etc.) will usually be a Firepower Kill. An abandoned vehicle is considered both a Mobility Kill and a Firepower Kill.

There should always be point penalty for competitors having their own vehicles killed, either Mobility-Killed or Firepower-Killed and the penalty should be great enough to discourage competitors from killing their own vehicles to gain points.

Points for kills scored after the vehicle has been eliminated (for example, a mobility kill scored by a mine dropped by the eliminated vehicle) should be awarded to that vehicle.

Awarding points for kills is entirely at the discretion of the Duelmaster. Normally, it should be clear to whom the points should be awarded -- the car that destroyed the tire, the car that laid the mine, the car that rammed, etc. In some cases, however, the determination may be unclear -- two vehicles fire simultaneously at the same vehicle and that vehicle loses control and rolls. In such cases, awarding points is at the Referee's discretion. In the specific case mentioned above, points should be split between each attacker.


Tasks in Points Dueling Arenas

In Points Dueling Arenas, the specific tasks and the number of points to be awarded for the competition of each task must be specified and announced after the vehicles have been designed and approved. Awarding points for completion of these tasks, should, in most cases, be self-evident and not require adjudication by the Duelmaster. Points gained through completion of these tasks should not be great enough to discourage competitors from trying to gain vehicular kills (i.e. vehicular kills should be worth enough points to encourage combat).




Team Play
 
While the AADA does hold team events, the AADA World Dueling Championships and the AADA World Racing Championships do not qualify as such. In order to prevent collusion in the arena, the following guidelines are offered as suggestions for Tournament Duelmasters.
Make them take the shot. If a car has a good shot at a target and is not currently engaged with a target, make the Pilot take the shot. A "good shot" means an eight (8) or better to-hit, with at least five (5) shots of ammo left in the weapon (or five or more dropped weapon counters still on the map). At one point in the Final Round of the 2042 AADA World Dueling Championships, one competitor was inclined to take an easy shot at a participant from the same club. The Referee enforced the shot, which turned out to be in the attacker's favor.
No talking in the ranks. Do not allow players to make deals. Do not allow secret communications; anything that is said everyone can hear. In combat events, if two or more players start driving around without shooting at each other (if possible), promise to dock Victory Points if combat does not increase.
Surrenders. Only allow surrenders if a vehicle cannot continue fighting. Only allow the surrendering vehicle to surrender to the closest enemy vehicle that can seriously damage destroy it.
The AADA World Dueling Championships and AADA World Racing Championships are supposed to be "lone-wolf bloodbaths" and "lone-cheetah rallies," respectively, not "you scratch my back, I'll scratch yours." Enforce this attitude.




Duelmaster
 
The Referee is the final and only arbiter of any dispute that arises at an AADA-Sanctioned event. Excessive arguing of any rules point, especially after the Duelmaster has made a ruling, is grounds for disqualification.




Sportsmanship
 
Foul language, harassment of another player, coaching by a non-player, or any other non-sportsmanlike activity (as determined by the Duelmaster) are grounds for disqualification. There are no appeals.
 



The Number One Regulation
 
Have fun!




Summary
 
These regulations are intended to bring some parity to the AADA events held at conventions and by clubs around the world. The use of these regulations will allow participants to be able to know what to expect when they appear at a convention, a Regional Championship, or the World Championships themselves. These Rules and Regulations are official AADA policy unless altered or amended in Pyramid or the AADA Newsletter.




References
 

Official Car Wars Web Site (Car Wars Headquarters) on the Official Steve Jackson Games Web Site
http://www.sjgames.com/car-wars


Official AADA Web Site (AADA Headquarters) on the Official Steve Jackson Games Web Site
http://www.sjgames.com/car-wars/aada


Rules and Regulations for AADA-Sanctioned Tournament Combat. Ken Scott. ADQ 9/1. Spring 2041. Steve Jackson Games. pp. 8-10.
Warehouse 23: http://www.warehouse23.com/products/adq-number-9-slash-1


Rules and Regulations for AADA-Sanctioned Tournament Combat. January 1998 Edition. HVD Car Wars Mailing List. February 1998.
SWAT HQ Salvage Yard: http://www.seanet.com/~owenmp/hvd-cwml/index.html


AADA News: 2042 World Dueling Championship Rules. Chris W. McCubbin. ADQ 10/2. Summer 2042. Steve Jackson Games. pp. 3-4.
Warehouse 23: http://www.warehouse23.com/products/adq-number-10-slash-2


AADA News: Official Tournament Rules Addendum. Chris W. McCubbin. ADQ 10/2. Summer 2042. Steve Jackson Games. p. 3.
Warehouse 23: http://www.warehouse23.com/products/adq-number-10-slash-2


AADA News: Team Play. Chris W. McCubbin. ADQ 10/3. Fall 2042. Steve Jackson Games. pp. 3-4.
Warehouse 23: http://www.warehouse23.com/products/adq-number-10-slash-3


AADA News. Pyramid 25. May/June 1997. Steve Jackson Games.p. 71.
Official AADA Web Site: http://www.sjgames.com/car-wars/aada/news/aada_25.html


Car Wars Arena Book 1988 Edition. Steve Jackson Games. 1988.
Warehouse 23: http://www.warehouse23.com/products/car-wars-arena-book-3


Car Wars Classic First Edition. Steve Jackson Games. 1990.
Warehouse 23: http://www.warehouse23.com/products/car-wars-classic-1


Car Wars Compendium Second Edition Fifth Printing. Steve Jackson Games. 1996.
Warehouse 23: http://www.warehouse23.com/products/car-wars-compendium


Car Wars Deluxe Edition Reference Screen. Steve Jackson Games. 1988. Product Number 7132. ISBN 1-55634-041-9.



Car Wars Expansion Set #9: Muskogee Fairgrounds and Family Emporium. Steve Jackson Games. 1987.
Warehouse 23: http://www.warehouse23.com/products/car-wars-expansion-set-9-muskogee-fairground-and-family-emporium


Combat Showcase: Vehicle Designs from the 2037 New Car Exposition. Steve Jackson Games. 1987.
Warehouse 23: http://www.sjgames.com/car-wars/games/combatshowcase


Deception in Car Wars. Ken Scott. ADQ 6/3. Fall 2038. Steve Jackson Games. p. 8.
Warehouse 23: http://www.warehouse23.com/products/adq-number-6-slash-3


Dueltrack: A Car Wars Deluxe Supplement. Steve Jackson Games. 1985.
Warehouse 23: http://www.warehouse23.com/products/dueltrack


Evil Stevie Returns: Three New Combat Options from the Original Designer. Steve Jackson. ADQ 10/4. Winter 2042. Steve Jackson Games. pp. 6-7.
Warehouse 23: http://www.warehouse23.com/products/adq-number-10-slash-4


Ireland Autoduel Association: Arena Vehicle Design in Car Wars. David Gregg. July 22, 1996.
SWAT HQ Salvage Yard: http://www.seanet.com/~owenmp/iada/adv-1996.html


Ireland Autoduel Association Car Wars Errata Sheet 1996 Edition. David Gregg. July 22, 1996.
SWAT HQ Salvage Yard: http://www.seanet.com/~owenmp/iada/errata-1996.html


L'Outrance: The AADA Duel Circuit. Steve Jackson Games. 1989.
Warehouse 23: http://www.warehouse23.com/products/the-aada-duel-circuit-loutrance


Muskogee Mayhem: A Car Wars Adventure Pack. Steve Jackson Games. 1989.
Warehouse 23: http://www.warehouse23.com/products/car-wars-muskogee-mayhem


Showing Your Stuff: Car Descriptions in Car Wars. Ken Scott. ADQ 6/3. Fall 2038. Steve Jackson Games. pp. 9-10.
Warehouse 23: http://www.warehouse23.com/products/adq-number-6-slash-3


Uncle Albert's Auto Stop and Gunnery Shop 2038 Catalog Update. Steve Jackson Games. 1988.
Warehouse 23: http://www.warehouse23.com/products/SJG30-7130


Uncle Albert's Catalog From Hell. Steve Jackson Games. 1992. Product Number 7132. ISBN 1-55634-041-9.
http://www.sjgames.com/car-wars/games/unclealbertfromhell




AADA Restrictions on Weapons and Equipment




Amphibious Travel and Self-Propelled Flight

These accessories permit vehicles to have extended self-propelled flight or the ability to operate on water. These two capabilities are not allowed in AADA-Sanctioned events therefore these devices are prohibited.

Amphibious Modifications (CWC 2.5, p. 110; UACFH, pp. 61-62) Movement on Water
Grasshopper Modifications (CWC 2.5, p. 94; UACFH, p. 182) Self-Propelled Flight




Component Armor

Component armor (CWC 2.5, p. 108; UACFH, p. 52) may be used normally as specified in CWC 2.5 and in UACFH unless it used as a Damage Sink as defined above. Use of Component Armor to protect an empty cargo area or a cargo area containing another Damage Sink is not permitted.
 



Damage Sinks

"Damage Sinks," items whose sole purpose in a dueling vehicle would be to absorb damage that would otherwise destroy more necessary systems, are prohibited. Any item that has DP and is not directly useful in an arena (spare tires, searchlights in an illuminated arena, weapons or accessories carried as cargo, etc.) will be considered illegal in AADA-Sanctioned events. The label "Campaign Item" means that an accessory is primarily useful in a role-playing or campaign situation, therefore is not permissible in a tournament setting. The label "SWAT" means that these items were not classified as AADA-Restricted in the original AADA Regulations in Spring 2041 therefore SWAT has changed the AADA status of these accessories because of their Damage Sink nature.

Armored Beer Refrigerator
(CWC 2.5, p. 108; UACFH, pp. 51-52) Damage Sink / Campaign Item
Armored Mini-Fridge (CWC 2.5, p. 108; UACFH, pp. 51-52) Damage Sink / Campaign Item
Cargo Safe (CWC 2.5, p. 108; UACFH, p. 52) Damage Sink / Campaign Item
Mini-Safe (CWC 2.5, p. 108; UACFH, p. 52)
Damage Sink / Campaign Item
Car-Top Carrier
(CWC 2.5, pp. 111-112; UACFH, p. 66)
SWAT Damage Sink / Campaign Item
Bulk Ammunition Box (CWC 2.5, p. 111; UACFH, p. 65) Damage Sink
Fake Passenger (CWC 2.5, p. 112; UACFH, p. 72)
Damage Sink
Galley
(CWC 2.5, p. 112; UACFH, p. 72) Damage Sink / Campaign Item
Deluxe Galley
(CWC 2.5, p. 112; UACFH, p. 72) Damage Sink / Campaign Item
Medikit
(CWC 2.5, p. 63; UACFH, p. 141) SWAT Damage Sink / Campaign Item
Portable Medikit
(CWC 2.5, p. 63; UACFH, p. 141)
SWAT Damage Sink / Campaign Item
Pickup Rack (UACFH, p. 79)
SWAT Damage Sink / Campaign Item
Portable Field Radio (CWC 2.5, p. 63; UACFH, p. 141)
SWAT Damage Sink / Campaign Item
Portable Shop (CWC 2.5, p. 114; UACFH, p. 80)
SWAT Damage Sink / Campaign Item
Searchlight (CWC 2.5, pp. 114-115; UACFH, p. 84)
Night Events Only
Armored Searchlight (CWC 2.5, pp. 114-115)
Night Events Only
Portable Searchlight (CWC 2.5, p. 63; UACFH, p. 141)
Night Events Only
Solar Panel (CWC 2.5, p. 116; UACFH, pp. 85-86) SWAT Damage Sink / Campaign Item
Sound Enhancement (CWC 2.5, p. 116; UACFH, p. 86) SWAT Damage Sink / Campaign Item
Sound System (CWC 2.5, p. 116; UACFH, pp. 86-87) SWAT Damage Sink / Campaign Item
Tool Kit (CWC 2.5, p. 63; UACFH, p. 142)
SWAT Damage Sink / Campaign Item
Tow Bar (CWC 2.5, p. 116; UACFH, p. 89)
SWAT Damage Sink / Campaign Item
Trailer Hitch
(CWC 2.5, p. 78; UACFH, pp. 164-165)
SWAT Damage Sink
Vehicular Camera (CWC 2.5, p. 116; UACFH, pp. 89-90 )
SWAT Damage Sink / Campaign Item




Electronics

The AADA promotes and glorifies the skill, cunning, daring, and resourcefulness of its Pilots and Gunners in the arena, not the skill of their team programmers. Therefore the items listed below are prohibited from use in AADA-Sanctioned competition.

Automatic Target Acquisition Device (CWC 2.5, p. 111; UACFH, p. 63)
AADA-Restricted Electronics
Autopilot (CWC 2.5, p. 111; UACFH, pp. 63-64)
AADA-Restricted Electronics
Autopilot Software (CWC 2.5, p. 112; UACFH, p. 67)
AADA-Restricted Electronics
Bollix (CWC 2.5, p.111; UACFH, p. 64)
AADA-Restricted Electronics
Computer Gunner (CWC 2.5, p. 112; UACFH, p. 67)
AADA-Restricted Electronics
Computer Gunner Software (CWC 2.5, p. 112; UACFH, p. 67)
AADA-Restricted Electronics
Computer Navigator (CWC 2.5, p. 112; UACFH, p. 68)
AADA-Restricted Electronics
Identification Friend or Foe for Vehicles (CWC 2.5, p. 113; UACFH, p. 74)
AADA-Restricted Electronics
Identification Friend or Foe Sender for Pedestrians (UACFH, p. 140)
AADA-Restricted Electronics
Remote-Control Guidance System (CWC 2.5, p. 114; UACFH, pp. 81-82
AADA-Restricted Electronics


   
 
Fuel Tanks

No more than one fuel tank may be installed in a gasoline ICE-powered vehicle. Using more than one fuel tank would create a Damage Sink situation as described above. Electrically-powered may not mount fuel tanks for the same reason. A fuel tank,  however, may be protected by Component Armor normally.
 



Game Balance Disruptions

These items are prohibited from use in AADA-Sanctioned events because of the potential for abuse. Tripod weapon gunshields can be used with pintle mounts as long as Gunners are using pintle mounts. The description for the Cloud Bomb Smoke Screen in CWC 2.5 states this weapon can only be mounted on aircraft. The description of the Cloud Bomb Smoke Screen in UACFH does not include this restriction.

Blast Cannon with HEAT Ammunition (UACFH, p. 22) Game Balance Disruption
Cloud Bomb Smoke Screen (CWC 2.5, p. 99; UACFH, p. 12) Game Balance Disruption
Damage Sensor (UACFH, p. 69) Game Balance Disruption
Deadman Switch (UACFH, p. 69) Game Balance Disruption
Kamibombs (CWC 2.5, p. 113; UACFH, pp. 75-76) Game Balance Disruption
Plastique (CWC 2.5, p. 63; UACFH, p.141) Game Balance Disruption
Shaped-Charge Plastique (CWC 2.5, p. 63; UACFH, p. 141) Game Balance Disruption
Plunger and Contact Wire (CWC 2.5, p. 63; UACFH, p. 141) Game Balance Disruption
Rocket Sidecar (ADQ 10/4, p. 7) Game Balance Disruption
Tripod Weapons (CWC 2.5, p. 63; UACFH, p. 142) Game Balance Disruption
Tripod Weapon Gunshield (CWC 2.5, p. 63; UACFH, p. 142) Game Balance Disruption




Marine Weapons

The following weapons are usually only effective on vehicles that are traveling on water. If an off-road arena that contains a significant amount of water is utilized, the Duelmaster should declare which of these marine weapons, if any, are permitted for use in the event. All restrictions regarding this weaponry shall be announced to competitors before the beginning of the event, with sufficient lead time to design an appropriate vehicle.

Depth Charges (UACFH, p. 15)
Marine Weapons
Depth Charge Modifications (UACFH, p. 15)
Marine Weapons
Torpedoes (UACFH, pp. 25-26)
Marine Weapons
Torpedo Modifications (UACFH, pp. 25-26)
Marine Weapons
Anti-Homing Torpedo Launcher
(UACFH, p. 26)
Marine Weapon
Foxer (UACFH, p. 127) Marine Weapon

   


Personal Equipment: Backpack Items

Backpack items cannot be worn by Pilots and Gunners in vehicles except by Pilots controlling motorcycles. Each backpack accessory is assumed to occupy 1/2 space when carried as cargo. Because it is a backpack item, Scuba Gear cannot be worn for defense by Pilots and Gunners in cars and trikes. Backpack items cannot be component-armored because that action would create a damage sink situation as described above. The weight of these accessories does count against the weight of the vehicle carrying them. The label "SWAT Backpack Item" means these accessories were not discussed in the original AADA Regulations in Spring 2041, therefore SWAT has changed the AADA status of these items because of potential abuse and their potential for becoming Damage Sinks.

Backpack (CWC 2.5, p. 62; UACFH, p. 139) SWAT Backpack Item
Portable Flamethrower Backpack-Style
(CWC 2.5, pp. 64-65; UACFH, p.133) SWAT Backpack Item
Power Pack Backpack-Style
(CWC 2.5, pp. 64-66; UACFH, p.135) SWAT Backpack Item
Portable Fire Extinguisher
(CWC 2.5, p. 63; UACFH, p.141) SWAT Backpack Item
Riot Shield
(UACFH, p. 142) SWAT Backpack Item
Scuba Gear
(UACFH, p. 142) SWAT Backpack Item




Spinal-Mounted Weapons

Weapons that are spinal-mounted are permitted in AADA-Sanctioned events as long as the weapon itself is AADA-Sanctioned (Autocannon, Anti-Tank Gun, Blast Cannon, Vulcan Machine-Gun and
Heavy-Duty Flamethrower).
 



Weapon Lockdown Mode

Weapons may be used in lockdown mode in AADA-Sanctioned events. Weapons can be locked and unlocked via a firing action normally during AADA Events.