is This ?
3X Car Wars is a set
rules and modeling suggestions
for playing the superb Steve Jackson game
toy cars, such as the ones created by Hot Wheels,
Matchbox, etc. It's a
simple enough process, and it doesn't cost very much.
Included here is are tips on adding the wonder of
to your autoduelling.
This page originally included
exclusively for just one
scale (3X), since that was the scale that I had always
But much of the Car Wars community
plays at a
smaller 1.5X scale, and there are even some
advocates who play at 16X scale.
After some remodeling, the 3XCW
pages have been
updated to cover all three of
these scales (but I'm keeping the site name the same):
- 1.5X, or "Micro Machines"
- A great scale if you're short of space, since the
and counters are only 50% larger than the original
available Micro Machines models just fit on counters
of this size.
- 3X, or "Matchbox" scale
- You'll need a bit more room for a decent sized
the plentiful supply of auto models in this scale make
attractive. Matchbox cars fit on counters that are
three times the
- 16X, or "Tonka" scale
- The ultimate scale for grabbing the attention of
passers-by. Tonka trucks and action figure vehicles
usually fit on
counters that are a whopping sixteen times the
standard. A wide variety
of vehicles are plentiful in this scale, as are very
pedestrian models! You'll need a whole lot
of room to play
What you have to do to make Car Wars
at larger scales.
There really isn't much to it -- you don't even have to
how to multiply (but it would help).
point of this is to allow players to play with and adore
cars, just like kids do. This section has tips on
modeling from both
myself and the ever-helpful autoduellist community.
Also included in this section are some 3X scale roadway templates
which were submitted by an avid duellist.
You can print them out and use them as a starting point
A collection of model and event pictorals, including
some great 3X and
This is not a complete game; just a few suggestions on
Car Wars to a larger scale. In order to use this stuff,
you must have
complete Car Wars rules:
- CAR WARS Compendium, 2nd ed.
- This is the main rule book for Car Wars shooting,
crashing, and it also contains car, cycle, car trailer,
helicopter, and racing car design rules. This, or some
other source of
the rules is needed, along with the suggestions here, to
- Uncle Al's Catalog From Hell.
- This supplement includes all of the design rules
lots of new weapons and accessories for your vehicle,
new design rules
for jets and tanks, and detailed rules for jumping cars
off of ramps.
regular rules of play are not included here,
never played Car Wars before, you should consider this
text optional --
it just has a lot of extras. But if you play often, or
you ever play in
an actual tournament, consider it mandatory: your
Games makes Car Wars, GURPS, and any
one-second turns. You'll
find a lot of Car Wars information here, as well as some
links to other
fan pages, AADA chapters, etc.
- Michael Owen
of SWAT maintains the most
comprehensive set of Car Wars links
I have ever
seen, and publishes an electronic newsletter devoted to
Check here for, well, just about everything.
Michael Owen of SWAT
Wheels and Matchbox are
You can check out their most recent releases on their
There's even a neat interactive truck design feature at
site, but I couldn't find the options that would let me
- These folks use 1.5X-scale
miniatures for Car Wars. And there's
a bunch of good scenery ideas here too, including some
3XCW Home | Rules
Modifications | Modeling
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http://home1.gte.net/dmaltais/3XCW - Visit the Message
to contact me.
Copyright © 1998 by Doug Maltais, all rights reserved.
shots fired on the
3XCW page (and
still no armor breach!)
The 3XCW pages were last updated on June 1, 1998.