Proceedings of the IEEE/EG Symposium on Interactive Ray Tracing 2007

Alexander Keller and Per Christensen, editors

From the preface: Ray tracing is a very active research area with applications in industrial and scientific visualization, photorealistic rendering, feature films, simulation, and much more. These proceedings contain the papers from the IEEE/Eurographics Interactive Ray Tracing Symposium 2007 which took place in Ulm, Germany on September 10-12, 2007. The event followed the first IEEE Symposium on Interactive Ray Tracing 2006 that took place in Salt Lake City, Utah.

Published as: Alexander Keller and Per Christensen, editors, Proceedings of the IEEE/EG Symposium on Interactive Ray Tracing 2007. IEEE / Eurographics, September 2007. (Ulm, Germany, September 10-12.)

Symposium web page: RT07.html

Open problems RT07: The results of the "Open Problems" poll:

- Soft shadows
- Level of detail
- Animation (dynamic models: API / scene graphs)
- Robustness + smoothness
- Efficient antialiasing
- Efficient integration (glossy)
- SIMD >4
- Particle / volume effects
- Displacement
- Hierarchical geometry
- Faster RT on GPUs (special architectures)
- Memory bandwidth
- Real-world cameras
- Educate game developers
These in addition to last year's open problems.


Back to Per's publication page.