Global Illumination for Professional 3D Animation, Visualization, and Special Effects

Per H. Christensen

Abstract: The simulation of global illumination has expanded from pure research to industrial software development. This has created new challenges to meet the requirements of professional 3D rendering software users in digital media authoring and visualization. This paper describes these requirements and discusses the approach the company Mental Images has taken towards fulfilling them.

One-line summary: An overview of the Mental Ray renderer and its version of the photon map global illumination method.

Published in: Rendering Techniques '97 (Proceedings of the Eighth Eurographics Workshop on Rendering), pages 321-326. Springer-Verlag, 1997. (Saint Etienne, France, June 16-18.)


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